This document contains a student's completed glossary of terms related to sound design and production for computer games. The student provided definitions for terms like Foley artistry, sound libraries, file formats like .wav and .mp3, limitations like RAM and sound cards, and audio concepts like mono, stereo, and surround sound. For each term, the student included a short definition from an online source as well as a brief description of how the term relates to their own production work.