Tom Crook produced a glossary of terms related to sound design and production for computer games. The glossary defined terms like Foley artistry, sound libraries, file formats like .wav and .aiff, compression types, limitations of audio hardware, recording systems, and more. For each term, Tom provided a short definition from an online source and explained how the term relates to his own production practice, such as using sound libraries for sound effects or file formats for sharing audio.