This document contains a glossary of terms related to sound design and production for computer games. It defines key terms such as Foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations involving sound cards and RAM, audio recording systems involving analog, digital, and MIDI, and concepts of audio sampling like bit-depth and sample rate. For each term, the glossary provides a short definition from an external source as well as how the term relates to the author's own production practice.