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By 
ANURAG ANAND 
A Seminar on
BCI Model 
Early Work 
Applications 
BCI Approaches 
Current Projects
 Brain-computer interface (BCI) is a fast-growing 
emergent technology, in which researchers aim to build a 
direct channel between the human brain and the computer. 
 A Brain Computer Interface (BCI) is a collaboration in 
which a brain accepts and controls a mechanical device as 
a natural part of its representation of the body. 
 Computer-brain interfaces are designed to restore 
sensory function, transmit sensory information to the brain, 
or stimulate the brain through artificially generated 
electrical signals
Brain computer interface
Brain computer interface
 Algorithms to reconstruct movements from 
motor cortex neurons, which control movement, 
were developed in 1970s. 
 The first Intra-Cortical Brain-Computer 
Interface was built by implanting electrodes into 
monkeys. 
 After conducting initial studies in rats during the 
1990s, researchers developed Brain Computer 
Interfaces that decoded brain activity in monkeys 
and used the devices to reproduce movements in 
monkeys and used the devices to reproduce 
monkey movements in robotic arms.
Brain computer interface
Brain computer interface
Brain computer interface
Invasive-inside 
grey matter of brain 
Partially Invasive-inside 
the skull but outside 
the grey matter 
Non Invasive-outside 
the skull, on the 
scalp 
Thursday, October 16, 2014 BCI 10
Invasive BCI S 
Electrode inserted 
directly into grey 
matter 
Highest quality 
signal can obtain 
But are prone to 
scar-tissue build-up 
Thursday, October 16, 2014 BCI 11
Partially Invasive BCIs 
 Implanted inside the skull but rest outside the grey 
matter of the brain 
 Produce better resolution signals than non-invasive 
BCIs where the bone tissue of the cranium deflects 
and deforms signals 
 Carry lower risk of forming scar-tissue in the brain than 
fully-invasive BCIs. 
Thursday, October 16, 2014 BCI 12
Non-Invasive BCIs 
 low signal quality due 
to electrodes are not 
directly interact with 
neurons 
 It is safest as no 
surgery required. 
 EEG is widely used for 
this technique 
Thursday, October 16, 2014 BCI 13
• Provide disabled people with communication, 
environment control, and movement restoration. 
• Provide enhanced control of devices such as 
wheel chairs, vehicles, or assistance robots for people 
with disabilities. 
• Provide additional channel of control in computer 
games. 
• Monitor attention in long-distance drivers or aircraft 
pilots, send out alert and warning for aircraft pilots. 
• Develop intelligent relaxation devices.
• Control robots that function in dangerous or 
inhospitable situations (e.g., underwater or in 
extreme heat or cold). 
• Create a feedback loop to enhance the benefits of 
certain therapeutic methods. 
• Develop passive devices for monitoring function, 
such as monitoring long-term drug effects, 
evaluating psychological state, etc. 
• Monitor stages of sleep
• Bionics/Cybernetics 
• Memory Upload/Download 
• Dream Capture 
• Brain as a Computer 
• “Google Search” through brain
• BrainGate 
• BCI2000 
• Bionic Eye 
• Honda Asimo Control 
• Kevin Warwick – The First Human Cyborg 
• Gaming Control 
• Many Others….
The sensor, which is 
implanted into 
the brain, monitors 
brain activity in the 
patient and converts 
the intention of the 
user into computer 
commands.
Researchers have 
developed an interface 
for Honda's Asimo robot 
that allows individuals 
to control it simply by 
thinking.
Gaming control using a 
wearable and wireless 
EEG-based brain-computer 
interface 
device with novel dry 
foam-based sensors.
A visual prosthesis, 
often referred to as 
a bionic eye, is an 
experimental visual 
device intended to 
restore functional vision 
in those suffering from 
partial or total 
blindness
Brain computer interface
• Allow paralyzed people to control prosthetic limbs with 
their mind 
• Transmit visual images to the mind of a blind person, 
allowing them to see 
• Transmit auditory data to the mind of a deaf person, 
allowing them to hear 
• Allow gamers to control video games with their minds 
• Allow a mute person to have their thoughts displayed and 
spoken by a computer
• Research is still in beginning stages 
• The current technology is crude 
• Ethical issues may prevent its development 
• Electrodes outside of the skull can detect very few 
electric signals from the brain 
• Electrodes placed inside the skull create scar tissue in 
the brain
• A potential therapeutic tool. 
• BCI is an advancing technology promising paradigm shift in 
areas like Machine Control, Human Enhancement, Virtual 
reality and etc. So, it’s potentially high impact technology. 
• Several potential applications of BCI hold promise for 
rehabilitation and improving performance, such as treating 
emotional disorders (for example, depression or anxiety), 
easing chronic pain, and overcoming movement disabilities 
due to stroke. 
• Will enable us to achieve singularity very soon. 
• Intense R&D in future to attain intuitive efficiency.
REFERENCE 
• IEEE Transactions on Neural System and 
rehabilitation engineering 
• Brain computer interface in human journal of 
neural engineering 
• Brain wave science 
:http://www.brainwavescience.com/research .php
Any query….. 
…..????
Brain computer interface

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Brain computer interface

  • 1. By ANURAG ANAND A Seminar on
  • 2. BCI Model Early Work Applications BCI Approaches Current Projects
  • 3.  Brain-computer interface (BCI) is a fast-growing emergent technology, in which researchers aim to build a direct channel between the human brain and the computer.  A Brain Computer Interface (BCI) is a collaboration in which a brain accepts and controls a mechanical device as a natural part of its representation of the body.  Computer-brain interfaces are designed to restore sensory function, transmit sensory information to the brain, or stimulate the brain through artificially generated electrical signals
  • 6.  Algorithms to reconstruct movements from motor cortex neurons, which control movement, were developed in 1970s.  The first Intra-Cortical Brain-Computer Interface was built by implanting electrodes into monkeys.  After conducting initial studies in rats during the 1990s, researchers developed Brain Computer Interfaces that decoded brain activity in monkeys and used the devices to reproduce movements in monkeys and used the devices to reproduce monkey movements in robotic arms.
  • 10. Invasive-inside grey matter of brain Partially Invasive-inside the skull but outside the grey matter Non Invasive-outside the skull, on the scalp Thursday, October 16, 2014 BCI 10
  • 11. Invasive BCI S Electrode inserted directly into grey matter Highest quality signal can obtain But are prone to scar-tissue build-up Thursday, October 16, 2014 BCI 11
  • 12. Partially Invasive BCIs  Implanted inside the skull but rest outside the grey matter of the brain  Produce better resolution signals than non-invasive BCIs where the bone tissue of the cranium deflects and deforms signals  Carry lower risk of forming scar-tissue in the brain than fully-invasive BCIs. Thursday, October 16, 2014 BCI 12
  • 13. Non-Invasive BCIs  low signal quality due to electrodes are not directly interact with neurons  It is safest as no surgery required.  EEG is widely used for this technique Thursday, October 16, 2014 BCI 13
  • 14. • Provide disabled people with communication, environment control, and movement restoration. • Provide enhanced control of devices such as wheel chairs, vehicles, or assistance robots for people with disabilities. • Provide additional channel of control in computer games. • Monitor attention in long-distance drivers or aircraft pilots, send out alert and warning for aircraft pilots. • Develop intelligent relaxation devices.
  • 15. • Control robots that function in dangerous or inhospitable situations (e.g., underwater or in extreme heat or cold). • Create a feedback loop to enhance the benefits of certain therapeutic methods. • Develop passive devices for monitoring function, such as monitoring long-term drug effects, evaluating psychological state, etc. • Monitor stages of sleep
  • 16. • Bionics/Cybernetics • Memory Upload/Download • Dream Capture • Brain as a Computer • “Google Search” through brain
  • 17. • BrainGate • BCI2000 • Bionic Eye • Honda Asimo Control • Kevin Warwick – The First Human Cyborg • Gaming Control • Many Others….
  • 18. The sensor, which is implanted into the brain, monitors brain activity in the patient and converts the intention of the user into computer commands.
  • 19. Researchers have developed an interface for Honda's Asimo robot that allows individuals to control it simply by thinking.
  • 20. Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors.
  • 21. A visual prosthesis, often referred to as a bionic eye, is an experimental visual device intended to restore functional vision in those suffering from partial or total blindness
  • 23. • Allow paralyzed people to control prosthetic limbs with their mind • Transmit visual images to the mind of a blind person, allowing them to see • Transmit auditory data to the mind of a deaf person, allowing them to hear • Allow gamers to control video games with their minds • Allow a mute person to have their thoughts displayed and spoken by a computer
  • 24. • Research is still in beginning stages • The current technology is crude • Ethical issues may prevent its development • Electrodes outside of the skull can detect very few electric signals from the brain • Electrodes placed inside the skull create scar tissue in the brain
  • 25. • A potential therapeutic tool. • BCI is an advancing technology promising paradigm shift in areas like Machine Control, Human Enhancement, Virtual reality and etc. So, it’s potentially high impact technology. • Several potential applications of BCI hold promise for rehabilitation and improving performance, such as treating emotional disorders (for example, depression or anxiety), easing chronic pain, and overcoming movement disabilities due to stroke. • Will enable us to achieve singularity very soon. • Intense R&D in future to attain intuitive efficiency.
  • 26. REFERENCE • IEEE Transactions on Neural System and rehabilitation engineering • Brain computer interface in human journal of neural engineering • Brain wave science :http://www.brainwavescience.com/research .php