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bringing design to life with
lean ux & lean engineering
lessons learned @ paypal in blending teams to create new experiences
bill scott (@billwscott)
sr. director, user interface engineering, paypal
cody evol (@codyevol)
checkout design lead, ued, paypal
lean day west, portland or, sept 2013
the schedule
08:30-08:45 introductions (15)
08:45-09:30 the problem (45)
09:30-10:00 adopting lean (30)
10:00-10:15 break (15)
10:15-11:15 the lessons (60)
11:15-11:45 the tools (30)
11:45-12:00 Q & A
the problem
a look at where paypal has been. can you relate?
organizational model
standard process creates distinct work phases
boundaries are the hand-off points between roles
product
(business)
design engineering
typical product life cycle
product
(business)
design
engineering
(agile team)
PRD UX spec
(wall) (wall)
customer
delivery
upon delivery, team disbands and forms into new teams
what was broken in
design?
late 2011/early 2012
deep silos
iteration planning done by developers without designer’s involved
designers hand off specs without prior involvement of developers
developer days (“dev days”) valued over design time
frequent WFH days created low energy and less collaboration time
hyper-segmentation of products
broad team distribution
geographic distribution created wedges, duplications and blocked
collaboration
lack of alignment with UED partners (not uncommon to have designers &
engineers in same region to be working on different products)
lack of agile understanding
while UED interfaced with agile teams they did not participate directly in
agile planning, retrospectives, etc.
agile machinery also did not account for experience design
no strong ownership
UED staff in a pooled/studio model instead of a dedicated model
once delivery happened the designers moved to another project
often engineers did not know who the designer was for a product to ask
questions to
teams not empowered to make decisions as a gauntlet of other teams had
to approve to go live
what was broken in
product?
late 2011/early 2012
no measurement/learn culture
in several products there were no key performance indicators to measure &
learn against
since a/b testing was hard to do, there was no concept of an MVP
(minimal viable product)
feature-itus
since the organization rallied around projects instead of products, product
tended to try to put as much on the train as possible
without kpis you guess more and more (F.O.G.)
without measurement you never get rid of features
too many silos
product was divided over 9 different organizations!
mobile was also a separate business, product and engineering silo
what was broken in
engineering?
late 2011/early 2012
too many silos
just like our counterparts, we were broken into many different organizations
mobile was a separate organization
too hard to go live
37 tickets just to get a bug fixed and pushed to live
every organization was set up to say “no” to anything that might be
innovative for fear of failure, risk, security issues, etc.
no devops, no CI/CD
technology broken
no modern services architecture
all solutions were built as silos
ui logic and business logic intertwined
technology platform assumed developers were not to be trusted
agile way too granular
one product had 20+ agile streams. 12 of these were experience streams.
each stream was responsible for one small part of the experience
created nightmares of integration
created a fractured experience for users
paypal circa 2011
roll your own. disconnected
delivery experience. culture of
long shelf life. inward focus.
risk averse.
adopting lean
following a build/measure/learn mindset
lean startup
founded on build/measure/learn
get out of the building (GOOB)
invalidate your risky assumptions
go for the minimal viable product (MVP)
fail fast, learn fast
get to the pivot
lean ux
designing products for build/measure/learn
(lean startup)
requires 3 rules to be followed at all times
get to & maintain a shared understanding
form deep collaboration across
disciplines
keep continuous customer feedback
flowing
engineering focused on
learning
engineering the build/measure/learn cycle
shift the focus to minimal viable everything (MV*)
follows the key rules of lean ux:
shared understanding
deep collaboration
continuous customer feedback
LEANENGINEERING
ApplyingLeanStartupPrinciples
to
BringDesigntoLife
hermes project
re-inventing checkout with lean ux
hermes project
whiteboard
to code
code to usability
product/design/engineering teams usability/customers
lean ux in action
free to iterate independent of agile
user interface engineering - agile scrum team
lean ux - lean team track
engineering - agile scrum teamsprint 0
usability usability usability usability usability
release release release release
{agile
lean ux can provide a brain for agile
three key principles that drive lean ux
remember these to keep your teams on track
shared
understanding
the more understanding the less
documentation
but this doesn’t mean NO
documentation
you need whatever is needed to gain a
shared understanding
deep collaboration
strong belief that ideas come from many
different voices
trust is essential
all efforts never stray far from
collaborative efforts
continuous customer
feedback
this is the lifeblood of the team
gets rid of politics
turns a team outside-in
lessons learned along the way
school of hard knocks
create a sandbox
IMVU allows every engineer to put a test
out to 1% of users
at netflix we often created additional
tests that designers or engineers
independently wanted to try as a
solution to a hypothesis
1
hotwire case study
how do you protect the parent organization from the internal startup?
create a sandbox
Source: “Lean Startup in the Hotwire Enterprise” by Kristen Mirenda & Karl Shultz
hotwire case study: feedback
“hate it - can't even
sort anymore”
“I don't like it because you
cannot filter the results or
even sort them.. What
were you thinking?”
“absolutely blows...pure
garbage. need to be able to sort
asap. i'll come work for you and
help you figure it out. wtf.”
Source: “Lean Startup in the Hotwire Enterprise” by Kristen Mirenda & Karl Shultz
hotwire case study: data
Source: “Lean Startup in the Hotwire Enterprise” by Kristen Mirenda & Karl Shultz
move to a
“living spec”
break down barriers between
prototyping and production
use developers for prototyping as forcing
function
embrace RITE
avoid tools/process that get away from
collaboration
2
make the spec real
there are many, many prototyping tools available now
you can create a living
spec with these
however the fidelity
is never the same as
real code
recommend HTML
prototyping
(more on this later)
but what about docs?
watch out for “predictive documentation”
watch out for documentation that replaces collaboration or is a band-aid
for bad process
good documentation will enhance collaboration, shared understanding and
disseminate learnings
use a prototype stack
whiteboard
to code code to usability
product/design
team
user interface
engineers
usability/customers
to enable learning
use a prototype stack
whiteboard
to code code to usability
product/design
team
user interface
engineers
usability/customers
to enable learning
nodejs
JS libraries
JS Templating
(dustjs)
less -> CSS images
enable sketch to code
forcing function
it brings about a close collaboration between engineering and design
it creates a bridge for shared understanding
requires a lot of confidence and transparency
how lean & agile can play together
fuller integration with services, unhappy paths & hardening error handling
prototyping happens in rapid succession (lean ux track)
services agile scrum teams
usability usability usability usability usability
release release release release
{agile
lean ux can provide a brain for agile
stories & code shared
lean & agile teams should blend together
engineer for
experimentation
long shelf life to rapid experimentation
focus on learning not on delivery
design for volatility
refactor the tech stack with learning in
mind
3
experiences must learn
All buildings are predictions.
All predictions are wrong.
There's no escape from this grim syllogism, but it can be
softened.
Stewart Brand
Our software is always tearing
itself apart (or should be)
Recognize that different layers
change at different velocities
velocity changes by layer
recognize that different parts of tech stack change at different velocities
“any building is actually a hierarchy of pieces, each of which inherently changes at
different rates” - Stewart Brand. How Buildings Learn.
design for throwaway-ability (volatility)!
“use before you reuse” (optimize for change)
utilize packaging or paths to capture experiments
why start with experience?
stay honest & pure by having experience be the driver
(not what your boss thinks or what looks good on your resume or what the
loudest one in the room thinks)
remember
use before you reuse
let the experience drive the engineering
reuse is an engineering optimization. use is what users do. reuse is what engineers
do.
experience vs components
experience vs components
bringing design to life with  lean ux & lean engineering - Lean Day West 2013
tangled up
technology
big problem. technology and processes not
geared to build/test/learn.
refactor your way out of technical and
experience debt
build in rapid experimentation
think of the UI layer as “the experimentation layer”
early rapid prototyping leads to learnings to get into the right ballpark
follow with live A/B Testing. Lots of it.
creates a healthy environment with constant customer feedback loops
contrast this with “long shelf life”
culture
requirements for lean Stack
independent of the backend language
flexible enough to run in either the server or in the client
equally good at building web sites as it is building web applications
pushable outside of the application stack (publish model)
cleanly separated from the backend/app code (ideally by JSON)
utilize what is common to developers
quick & easy to build & tear down components
1st step: fire up a prototype stack (nodejs)
utilize opens source stack
express, connect, require.js
bring in javascript templating and other open source
ui goodness
node.js
ui bits
prototype
stack
2nd step: bootstrap with bootstrap
able to create a new branded look in a few hours
enabled sketch to code
node.js
ui bits
prototype
stack
3rd step: use javascript templating
text templates get compiled to
javascript
<p>Hello {name}</p>
dustjs templates execute wherever
there is javascript
templates = JS
{dust}
JavaScript
compiles to...
javascript is
evaluated
to render ui
4th step: make ui bits portable to legacy
JS templating can be run in client
browser or server on the production
stack
we can drag & drop the ui bits from
prototyping stack to the production
stack
rhinoscript enabled stack parity
java (rhinoscript)node.js
{dust}
JS template
prototype
stack
production
stack
{dust}
JS template
client OR
server
either stack
5th step: build on open source
kraken
prototype &
production stack
contains “webcore” for
scaffolding and providing
a lightweight framework
for dev & production
nconf
async
q
supertest
github love
6th step: bring node to production
project kraken
enable all of the standard paypal
services WITHOUT looking like PayPal
but do it in a friendly npm way
monitoring, logging, security,
content, locale resolution, analytics,
authentication, template rendering,
experimentation, packaging,
application framework, deployment,
session management, service access, etc.
simplifies creating an app in a few minutes with all paypal services
java (rhinoscript)
production
stack
{dust}
JS template
7th step: one stack to rule them all
node.js
{dust}
JS template
prototype
stack
java (rhinoscript)
production
stack
{dust}
JS template
7th step: one stack to rule them all
node.js
{dust}
JS template
prototype
stack
give agile a brain
use lean ux as the brain for agile
develop a lean cadence
involve all members in lean ux (balanced
teams)
4
free to iterate independent of agile
user interface engineering - agile scrum team
lean ux - lean team track
engineering - agile scrum teamsprint 0
usability usability usability usability usability
release release release release
{agile
lean ux can provide a brain for agile
free to test frequently with users
sprint faster
focus on getting to customer as early and as often as possible
removes the politics in the team as this becomes the arbiter
you can slow down this cadence after you converge on key hypotheses
and potential solutions
example: spotify
squads run like lean startups
spotify: squad
similar to scrum team. feels like startup
long term mission: build & improve the
product. stay long term on the product.
apply lean startup principles like MVP
“think it, build it, ship it, tweak it”
emphasis on great workspace
spotify: tribes
collection of squads that work in a
related area
incubators for tribes
hold regular gatherings
spotify: chapters and
guilds
chapters represent horizontal practices
within a tribe
guilds represent horizontal practices
across tribes
become hypothesis
driven
learn to state design goals in terms of
solving specific customer problems
don’t be afraid to invalidate hypotheses
look for the pivot
5
embrace the problem
not the solution
engineering: don’t start with technology,
start with experience
design: get your ideas out early
together: get in front of customers so
problem is the focus, not our current
solution
6
co-locate if at all
possible
high bandwidth “meatspace” facilitates
shared understanding and deep
collaboration
also facilitates shared time with the
customer
7
suggestions
at a minimum teams should come together for the first few weeks to build
shared understanding, deep collaboration and getting feedback from
customers
for distributed members use high bandwidth communication where
possible (skype, tele-presence)
high bandwidth
communication
necessary.
github counterpoint
electronic: discussion, planning and operations process should be in high
fidelity electronics.
available: work should be visible and expose process. work should have a
URL. single source truth.
asynchronous: almost nothing should require direct interruption.
lock-free: avoid synchronization points.
cooperation without coordination
http://tomayko.com/writings/adopt-an-open-source-process-constraints
tools that can help
tools
technologies (or lack thereof) that can help your team stay lean
tools
sketching/whiteboard
paper prototyping
patterns and visual design
ui software
prototyping
sketching and
whiteboarding
rapid ideation
throw away
validation
shared understanding
use as a part of deliverable
stop talking, start drawing
paper prototyping
easy to go from paper to production
validate interactions
makes it easer and faster for
developers to understand.
paints a clearer picture to
business partners.
super fast
prototyping software
Fastest
Fast
Slower
code prototypes vs ui prototyping software?
use the right tool at the right time
as you get closer to agile
axure, proto.io, POP and a host of other prototyping tools are amazing --
especially early in the learning cycle
code prototypes
important once you get close into the actual agile sprints
provide high fidelity to the user testing
faster cycle from “learning to live”
suggestions for code prototyping
bootstrap is one of the quickest to get going with
we use it on our production stack as well
jetstrap allows you to drag and drop a bootstrap page to get a quick start
nodejs is really powerful for prototyping your full application (web, tablet,
desktop)
why templating is cool for prototyping
start with simple html mock for the page
convert to template: sprinkle in data placeholders, iterations
throw some mock json data in and you have a prototype
same template when generated with real json data from services is the live
experience
patterns &
visual language
patterns enable rapid development
refine over time
ensure consistency
speed up design
three key principles that drive lean ux
remember these to keep your teams on track
shared
understanding
the more understanding the less
documentation
but this doesn’t mean NO
documentation
you need whatever is needed to gain a
shared understanding
deep collaboration
strong belief that ideas come from many
different voices
trust is essential
all efforts never stray far from
collaborative efforts
continuous customer
feedback
this is the lifeblood of the team
gets rid of politics
turns a team outside-in
picture credits
http://www.flickr.com/photos/wuschl2202/531914709/sizes/o/in/photostream/
http://www.flickr.com/photos/a_ninjamonkey/3565672226/sizes/z/in/photostream/
http://www.flickr.com/photos/funky64/4367871917/sizes/z/in/photostream/
http://www.flickr.com/photos/emdot/9938521/sizes/o/in/photostream/
http://www.flickr.com/photos/gregory_bastien/2565132371/sizes/z/in/photostream/
http://www.flickr.com/photos/trvr3307/3703648270/sizes/z/in/photostream/
http://www.flickr.com/photos/legofenris/5426012042/sizes/l/in/photostream/
http://www.flickr.com/photos/cleaneugene/6866436746/sizes/c/in/photostream/
http://www.flickr.com/photos/66309414@N04/6172219058/sizes/l/in/photostream/
http://www.flickr.com/photos/nicmcphee/2954167050/sizes/l/in/photostream/
http://www.flickr.com/photos/pasukaru76/6151366656/sizes/l/in/photostream/
http://www.flickr.com/photos/brianmitchell/2113553867/sizes/o/in/photostream/
http://www.flickr.com/photos/ciscel/422253425/sizes/z/in/photostream/
http://www.flickr.com/photos/zebble/6817861/sizes/l/in/photostream/
http://www.flickr.com/photos/nicasaurusrex/3069602246/sizes/l/in/photostream/
http://www.flickr.com/photos/nathangibbs/98592171/sizes/z/in/photostream/
http://www.flickr.com/photos/neilsingapore/4047105116/sizes/l/
http://www.flickr.com/photos/smb_flickr/439040132/
http://www.flickr.com/photos/therevsteve/3104267109/sizes/o/
http://www.flickr.com/photos/st3f4n/4193370268/sizes/l/
http://www.flickr.com/photos/eole/380316678/sizes/z/
http://www.flickr.com/photos/cobalt/3035453914/sizes/z/
http://www.flickr.com/photos/mbiskoping/6075387388/
http://www.flickr.com/photos/fragglerawker/2370316759/sizes/z/
http://www.flickr.com/photos/soldiersmediacenter/4685688778/sizes/z/
picture credits (continued)
http://www.flickr.com/photos/dahlstroms/4083220012/sizes/l/
http://www.flickr.com/photos/don2/53874580/sizes/z/
http://www.flickr.com/photos/hao_nguyen/3634552812/sizes/z/
http://www.flickr.com/photos/42573918@N00/8194636033/
http://www.flickr.com/photos/pagedooley/2420194539/sizes/z/
http://www.flickr.com/photos/neilsingapore/4047105116/sizes/l/
http://www.flickr.com/photos/smb_flickr/439040132/
http://www.flickr.com/photos/therevsteve/3104267109/sizes/o/
http://www.flickr.com/photos/st3f4n/4193370268/sizes/l/
http://www.flickr.com/photos/eole/380316678/sizes/z/
http://www.flickr.com/photos/cobalt/3035453914/sizes/z/
http://www.flickr.com/photos/mbiskoping/6075387388/
http://www.flickr.com/photos/fragglerawker/2370316759/sizes/z/
http://www.flickr.com/photos/soldiersmediacenter/4685688778/sizes/z/
http://www.flickr.com/photos/janed42/5033842895/sizes/z/
http://www.flickr.com/photos/9619972@N08/1350940605/
http://www.flickr.com/photos/alanenglish/483251259/sizes/z/
thanks flickr!

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