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Building New Realities in AEC
with NVIDIA Quadro VR
November 1, 2016
INTRO TO PROFESSIONAL VR
- DAVID WEINSTEIN, NVIDIA
VIRTUAL REALITY & AUGMENTED REALITY
“Any sufficiently advanced technology is indistinguishable from magic.”
- Arthur Clarke, 1975
“The future is already here — it’s just not very evenly distributed.”
- William Gibson, 2003
Image Courtesy of Magic Leap
Image Courtesy of Microsoft
Gaming
Movies
Sports
Concerts
Travel Retail
PERSONAL
ENTERTAINMENT
VR
QUADRO PROFESSIONAL VR/AR
MEDICAL ARCHITECTURE
DESIGN MANUFACTURING COLLABORATION
DIGITAL CONTENT CREATION
EFFICIENT
COLLABORATION
NATURAL
INTERACTION
SCALE
VALUE OF PRO VRVALUE OF VR EXPERIENCE
7
VIEW FROM THE PRECIPICE
- RON SWIDLER, THE GETTYS GROUP
Gettys + VR
for NVIDIA Pro VR Summit 2016
Building New Realities in AEC with NVIDIA Quadro VR Webinar
“…a strange and beautiful object
that we call an idea.”
How do we presently
share our strange and
beautiful ideas?
Phases:
Concept…buy-in
Design Development…approval
Pricing…funding
Revisions/Const. Docs…sign-off
Building…const. admin.
Completion…
Phase 1: Concept
Phase 1: Concept
Phase 1: Concept
Phase 2: Design Development
Phase 2: Design Development
Phase 2: Design Development
Phase 3: Pricing
Phase 4: Revisions/Construction Docs
Phase 5: Building/Construction Admin.
Phase 6: Completion
Building New Realities in AEC with NVIDIA Quadro VR Webinar
“…we have to move past the spectacle and
into the storytelling.”
Gettys + VR
where are we now?
What Gettys is doing:
Promoting VR
Offering trial VR
Demoing VR
Buying into VR
INFLECTION POINT IN PRO VR
Viewing a glass fissure computed in a 5-Million atom molecular dynamics nanoscale simulation.
Data from University of Southern California. Visualization by the Argonne Leadership Computing
Facility and the UIC Electronic Visualization Laboratory (EVL), and viewed in EVL’s CAVE2™
Hybrid Reality Environment.
Today
VR TECHNOLOGIES
Coming Soon
Display Rendering Tracking Audio Touch
Photo-
realism
The Future
Seamless Immersion
DISPLAY
Challenges
High-resolution: 60 PPD (20/20)
Large Field Of View: 110 degrees
Fast refresh: 90 Hz
Light: 1 pound
Cheap: Hundreds of dollars
Solutions
Tethered
- Oculus Rift
- HTC Vive
Untethered
- GearVR
- Google Cardboard
TRADITIONAL = 60 MP/S
(1920 X 1080 @ 30 FPS)
VIRTUAL REALITY = 450 MP/S
(3024 X 1680* @ 90 FPS)
1920
1080
1512
1680
1512
*VR render resolution
RENDERING
Ultra-High Resolution and Frame Rate
Motion to Photon: ≤ 20 ms
VR PERFORMANCE DEMANDS
Ultra-Low Latency
QUADRO PASCAL: P5000 & P6000
16NM FFPASCAL
ARCHITECTURE
G5X SIMULTANEOUS
MULTI-PROJECTION
& PRE-EMPTION
CRAFTSMANSHIP
10 GHz
Rendered Image Warped Image
TRACKING
Vive - LighthouseChallenges
Fast update (60Hz)
Accuracy: accurate position must be less than 3mm
Easy to use, convenient, lightweight, cheap devices
Solutions
Optical sensing
Mechanical trackers
Magnetic trackers
Acoustic trackers
Inertial trackers
Outside in solution:
VR headset and its controllers are tracked
through the use of area-sweeping lasers
VALVE’S LIGHTHOUSE
Building New Realities in AEC with NVIDIA Quadro VR Webinar
Rendered Image Warped Image
TRACKING USING “SLAM”
What is SLAM
Map and update an environment while
keeping track of an agent location within it
Usage of SLAM
Augmented reality, indoor navigation,
3D mapping, self-driving cars, etc.
Products
Tango in mobile devices
Hololens
Inside Looking Out
Today
VR TECHNOLOGIES
Coming Soon
Display Rendering Tracking Audio Haptics
Photo-
realism
The Future
Seamless Immersion
DIRECTION PROPAGATION
SIMULATING AUDIO IN VR
SYNTHESIS
Creation of Source
Sounds
Location of Incoming
Sound
How Sound Moves in
Space
Models Direction and Propagation Using Ray Tracing
HAPTICS
Collision Detection & Deformation Modeling
FORCE FRICTION
PhysX API
PhysX Constraint Solver
Haptics Layer
RESTITUTION
Rendered Image
HAPTIC DEVICES
External Contact Body SuitGlove
Simulate touch using vibration.
Example: gloveOne
Simulate touch using external props.
Examples: THE VOID, HapticWave,
surgical simulation
Simulate touch using full body suit via
direct contact.
Example: teslasuit
42
PHYSX FLEX
HAIRWORKS FLOW
DESTRUCTION
CLOTH
REALISTIC PHYSICS
Simulating behavior in VR
VR
Comprehensive SDK for VR Developers
GRAPHICS HEADSET AUDIOTOUCH & PHYSICS
NVIDIA VRWORKS
PROFESSIONAL
VIDEO
Today
VR TECHNOLOGIES
Coming Soon
Display Rendering Tracking Audio Touch
Photo-
realism
The Future
Seamless Immersion
Building New Realities in AEC with NVIDIA Quadro VR Webinar
Rendered Image
UX/UI IN VR
Today Inputs and UI UI/UX for VR
Not the right UX for VR
Use direct and natural manipulation, such as:
speech, touch, gaze
48
DESIGN FOR VR
49
PROFESSIONAL VR WORKFLOWS
FOR THE AEC INDUSTRY
- ANDREW RINK, NVIDIA
50
VIRTUAL REALITY FOR ENTERPRISE WORKFLOWS
VR / AR / MR for the AEC Industry
MIXED REALITY
AUGMENTED
REALITY
VIRTUAL
REALITY
51
SCALE
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Better informed decision making during design
Large structures - difficult to get true sense of scale on
computer monitors
Optimize building and structure design
Iterate more effectively on material and lighting decisions
Enhance building walk-throughs by replicating life-size
spacious interiors – airports, hotel lobbies, stadia …
Assist client perception and facilitate feedback in DD
phase
During CD phase, facilitate contractor discussions and
more accurate estimating
Intuitive spatial understanding aids facility planning,
virtual construction rehearsal, safety training
52
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Using point clouds to monitor construction
53
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Using point clouds to monitor construction
54
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Using point clouds to monitor construction
55
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Using point clouds to monitor construction
56
FLEXIBLE
VIEWPOINTS
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Ability to view CAD models from every direction helps
accelerate design workflow
Different perspectives inside model reveal impact of
lighting and material changes
Immersion in model enhances design understanding for
clients
Digital rehearsals – saves time, lowers cost, improves
safety
Natural interaction – makes walk-throughs more real,
especially for non-experts
View hidden components in or behind walls or floors with
AR, see how changes affect the original design
57
EFFICIENT
COLLABORATION
BENEFITS OF PRO VR FOR AEC WORKFLOWS
Resolve design issues more quickly by working in a
common immersive environment
Opens up new perspectives, helping drive innovation
Interactive space planning – move furniture, equipment,
assembly lines on the fly, before anything is built
Remote location viewing, reducing travel time and cost
AR adds schematic overlays to maintenance/service,
remodels
During construction, virtually monitoring variance
(timeline, structural) between plan and actual
58
PROFESSIONALPROSUMER
VR CONTENT CREATION & VIEWING WORKFLOW
Plug-in to design software tool (eg.
Revit)
Little time needed for implementation
Direct connection with Revit
Export data > post-process geometry > post-
production > VR scene
Requires days or weeks for highly complex
scenes
Mostly no direct connection to design tool
59
VR
60
INTERACTIVE PHYSICALLY BASED RENDERING
An accurate visual prediction
of your design, a simulation
not just a photo-real picture
Behaving like the physical
world
Iterate quickly to optimize
the design
Avoid surprises
Early detection of errors
While you design…
61
INTERACTIVE PHYSICALLY BASED RENDERING
An accurate visual prediction
of your design, a simulation
not just a photo-real picture
Behaving like the physical
world
Iterate quickly to optimize
the design
Avoid surprises
Early detection of errors
While you design…
62
NVIDIA Iray brings VR to real-world industries.
Iray, which simulates the physical behavior of
light and materials so designers can work with
photorealistic models, is now coming to VR.
With Iray VR, we can achieve a level of
photorealism that will bring virtual reality to
more and more real-world applications, from
how products, cars and buildings are designed,
built and bought, to how people communicate
with each other across vast distances.
63
http://www.nvidia.com/object/quadro-vr-ready-systems.html
NVIDIA QUADRO VR READY WORKSTATIONS
VR READY DESKTOP PLATFOR
+ +
HP Z840,
Z640
DELL Precision
7910, 7810
LENOVO
P900, P700,
P410
Recommended Configurations
Plus BOXX, PNY and
more
Quadro M6000 24GB
Quadro M5000
Quadro M6000
64135
VR READY MOBILE PLATFORM
+ +
World’s First VR Ready Mobile Workstation
MSI WT72 Mobile Workstation
17.3” UHD (3840x2160)
NVIDIA Quadro M5500 8GB
65141
“Providing customers with a high-fidelity VR experience during
design review allows them to realistically visualize and make
informed decisions, which can prevent costly design changes
after construction has started. With NVIDIA Quadro driving VR
at high frame rates, the VR Ready MSI laptop lets us bring
virtual reality to our clients’ locations and communicate
designs more effectively.”
Alex Cunningham, VDC Engineer
McCarthy Building Companies, Inc.
66
HOARE LEE PROJECT SOANE VR EXPERIENCE: HTTP://PROJECTSOANE.COM/WINNERS_2016
67
Q&A
68

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Building New Realities in AEC with NVIDIA Quadro VR Webinar

  • 1. Building New Realities in AEC with NVIDIA Quadro VR November 1, 2016
  • 2. INTRO TO PROFESSIONAL VR - DAVID WEINSTEIN, NVIDIA
  • 3. VIRTUAL REALITY & AUGMENTED REALITY “Any sufficiently advanced technology is indistinguishable from magic.” - Arthur Clarke, 1975 “The future is already here — it’s just not very evenly distributed.” - William Gibson, 2003 Image Courtesy of Magic Leap Image Courtesy of Microsoft
  • 5. QUADRO PROFESSIONAL VR/AR MEDICAL ARCHITECTURE DESIGN MANUFACTURING COLLABORATION DIGITAL CONTENT CREATION
  • 7. 7 VIEW FROM THE PRECIPICE - RON SWIDLER, THE GETTYS GROUP
  • 8. Gettys + VR for NVIDIA Pro VR Summit 2016
  • 10. “…a strange and beautiful object that we call an idea.”
  • 11. How do we presently share our strange and beautiful ideas?
  • 16. Phase 2: Design Development
  • 17. Phase 2: Design Development
  • 18. Phase 2: Design Development
  • 24. “…we have to move past the spectacle and into the storytelling.”
  • 25. Gettys + VR where are we now?
  • 26. What Gettys is doing: Promoting VR Offering trial VR Demoing VR Buying into VR
  • 27. INFLECTION POINT IN PRO VR Viewing a glass fissure computed in a 5-Million atom molecular dynamics nanoscale simulation. Data from University of Southern California. Visualization by the Argonne Leadership Computing Facility and the UIC Electronic Visualization Laboratory (EVL), and viewed in EVL’s CAVE2™ Hybrid Reality Environment.
  • 28. Today VR TECHNOLOGIES Coming Soon Display Rendering Tracking Audio Touch Photo- realism The Future Seamless Immersion
  • 29. DISPLAY Challenges High-resolution: 60 PPD (20/20) Large Field Of View: 110 degrees Fast refresh: 90 Hz Light: 1 pound Cheap: Hundreds of dollars Solutions Tethered - Oculus Rift - HTC Vive Untethered - GearVR - Google Cardboard
  • 30. TRADITIONAL = 60 MP/S (1920 X 1080 @ 30 FPS) VIRTUAL REALITY = 450 MP/S (3024 X 1680* @ 90 FPS) 1920 1080 1512 1680 1512 *VR render resolution RENDERING Ultra-High Resolution and Frame Rate
  • 31. Motion to Photon: ≤ 20 ms VR PERFORMANCE DEMANDS Ultra-Low Latency
  • 32. QUADRO PASCAL: P5000 & P6000 16NM FFPASCAL ARCHITECTURE G5X SIMULTANEOUS MULTI-PROJECTION & PRE-EMPTION CRAFTSMANSHIP 10 GHz
  • 33. Rendered Image Warped Image TRACKING Vive - LighthouseChallenges Fast update (60Hz) Accuracy: accurate position must be less than 3mm Easy to use, convenient, lightweight, cheap devices Solutions Optical sensing Mechanical trackers Magnetic trackers Acoustic trackers Inertial trackers Outside in solution: VR headset and its controllers are tracked through the use of area-sweeping lasers
  • 36. Rendered Image Warped Image TRACKING USING “SLAM” What is SLAM Map and update an environment while keeping track of an agent location within it Usage of SLAM Augmented reality, indoor navigation, 3D mapping, self-driving cars, etc. Products Tango in mobile devices Hololens Inside Looking Out
  • 37. Today VR TECHNOLOGIES Coming Soon Display Rendering Tracking Audio Haptics Photo- realism The Future Seamless Immersion
  • 38. DIRECTION PROPAGATION SIMULATING AUDIO IN VR SYNTHESIS Creation of Source Sounds Location of Incoming Sound How Sound Moves in Space
  • 39. Models Direction and Propagation Using Ray Tracing
  • 40. HAPTICS Collision Detection & Deformation Modeling FORCE FRICTION PhysX API PhysX Constraint Solver Haptics Layer RESTITUTION
  • 41. Rendered Image HAPTIC DEVICES External Contact Body SuitGlove Simulate touch using vibration. Example: gloveOne Simulate touch using external props. Examples: THE VOID, HapticWave, surgical simulation Simulate touch using full body suit via direct contact. Example: teslasuit
  • 42. 42 PHYSX FLEX HAIRWORKS FLOW DESTRUCTION CLOTH REALISTIC PHYSICS Simulating behavior in VR
  • 43. VR
  • 44. Comprehensive SDK for VR Developers GRAPHICS HEADSET AUDIOTOUCH & PHYSICS NVIDIA VRWORKS PROFESSIONAL VIDEO
  • 45. Today VR TECHNOLOGIES Coming Soon Display Rendering Tracking Audio Touch Photo- realism The Future Seamless Immersion
  • 47. Rendered Image UX/UI IN VR Today Inputs and UI UI/UX for VR Not the right UX for VR Use direct and natural manipulation, such as: speech, touch, gaze
  • 49. 49 PROFESSIONAL VR WORKFLOWS FOR THE AEC INDUSTRY - ANDREW RINK, NVIDIA
  • 50. 50 VIRTUAL REALITY FOR ENTERPRISE WORKFLOWS VR / AR / MR for the AEC Industry MIXED REALITY AUGMENTED REALITY VIRTUAL REALITY
  • 51. 51 SCALE BENEFITS OF PRO VR FOR AEC WORKFLOWS Better informed decision making during design Large structures - difficult to get true sense of scale on computer monitors Optimize building and structure design Iterate more effectively on material and lighting decisions Enhance building walk-throughs by replicating life-size spacious interiors – airports, hotel lobbies, stadia … Assist client perception and facilitate feedback in DD phase During CD phase, facilitate contractor discussions and more accurate estimating Intuitive spatial understanding aids facility planning, virtual construction rehearsal, safety training
  • 52. 52 BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction
  • 53. 53 BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction
  • 54. 54 BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction
  • 55. 55 BENEFITS OF PRO VR FOR AEC WORKFLOWS Using point clouds to monitor construction
  • 56. 56 FLEXIBLE VIEWPOINTS BENEFITS OF PRO VR FOR AEC WORKFLOWS Ability to view CAD models from every direction helps accelerate design workflow Different perspectives inside model reveal impact of lighting and material changes Immersion in model enhances design understanding for clients Digital rehearsals – saves time, lowers cost, improves safety Natural interaction – makes walk-throughs more real, especially for non-experts View hidden components in or behind walls or floors with AR, see how changes affect the original design
  • 57. 57 EFFICIENT COLLABORATION BENEFITS OF PRO VR FOR AEC WORKFLOWS Resolve design issues more quickly by working in a common immersive environment Opens up new perspectives, helping drive innovation Interactive space planning – move furniture, equipment, assembly lines on the fly, before anything is built Remote location viewing, reducing travel time and cost AR adds schematic overlays to maintenance/service, remodels During construction, virtually monitoring variance (timeline, structural) between plan and actual
  • 58. 58 PROFESSIONALPROSUMER VR CONTENT CREATION & VIEWING WORKFLOW Plug-in to design software tool (eg. Revit) Little time needed for implementation Direct connection with Revit Export data > post-process geometry > post- production > VR scene Requires days or weeks for highly complex scenes Mostly no direct connection to design tool
  • 59. 59 VR
  • 60. 60 INTERACTIVE PHYSICALLY BASED RENDERING An accurate visual prediction of your design, a simulation not just a photo-real picture Behaving like the physical world Iterate quickly to optimize the design Avoid surprises Early detection of errors While you design…
  • 61. 61 INTERACTIVE PHYSICALLY BASED RENDERING An accurate visual prediction of your design, a simulation not just a photo-real picture Behaving like the physical world Iterate quickly to optimize the design Avoid surprises Early detection of errors While you design…
  • 62. 62 NVIDIA Iray brings VR to real-world industries. Iray, which simulates the physical behavior of light and materials so designers can work with photorealistic models, is now coming to VR. With Iray VR, we can achieve a level of photorealism that will bring virtual reality to more and more real-world applications, from how products, cars and buildings are designed, built and bought, to how people communicate with each other across vast distances.
  • 63. 63 http://www.nvidia.com/object/quadro-vr-ready-systems.html NVIDIA QUADRO VR READY WORKSTATIONS VR READY DESKTOP PLATFOR + + HP Z840, Z640 DELL Precision 7910, 7810 LENOVO P900, P700, P410 Recommended Configurations Plus BOXX, PNY and more Quadro M6000 24GB Quadro M5000 Quadro M6000
  • 64. 64135 VR READY MOBILE PLATFORM + + World’s First VR Ready Mobile Workstation MSI WT72 Mobile Workstation 17.3” UHD (3840x2160) NVIDIA Quadro M5500 8GB
  • 65. 65141 “Providing customers with a high-fidelity VR experience during design review allows them to realistically visualize and make informed decisions, which can prevent costly design changes after construction has started. With NVIDIA Quadro driving VR at high frame rates, the VR Ready MSI laptop lets us bring virtual reality to our clients’ locations and communicate designs more effectively.” Alex Cunningham, VDC Engineer McCarthy Building Companies, Inc.
  • 66. 66 HOARE LEE PROJECT SOANE VR EXPERIENCE: HTTP://PROJECTSOANE.COM/WINNERS_2016
  • 68. 68