The document describes several case-based planning platforms for real-time strategy (RTS) games:
1. The CAT system uses case-based reasoning to learn to win the RTS game Wargus by training against some opponents and then defeating a novel opponent.
2. The Darmok system retrieves relevant past cases based on the current game state's shallow and deep features to determine the best plan to achieve the goal of winning.
3. These systems represent cases as goals, states, plans and performances to learn tactics and strategies from previous games. Shallow features define situations while deep features discriminate between cases.