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Pong! 
J Le Rossignol 3D Animation with Blender 2.71
Making a simple Animation 
Pong is a simple animation of a ball 
bouncing between two paddles 
1.Build the scene 
2.Animate the objects 
3.Render the finished product
Build the Scene 
Cubes x 2 
UV Sphere 
Save Early Save Often! 
<crtl> + S 
<shift> + A = Add Object 
G = Grab / Transform 
R = Rotate 
S = Scale 
------------------------------------- 
X, Y, Z for that direction only 
<shift> + X, <shift> + Y, or 
<shift> + Z to exclude that 
direction 
Objects Short-cut keys
Animate the objects 
I = Insert a key frame 
Then lock in the 
location. 
<alt> + I = Remove a key 
frame. 
NB: You MUST have 
the object selected and be 
at the key frame in the 
timeline. 
Shortcuts Insert Keyframe Menu
Render the finished scene 
Properties Panel -> 
Render Settings 
Change the Resolution 
to 
X = 320 
Y = 240 
Output 
Change to the Desktop, 
with a suitable name 
Change PNG, to AVI 
JPEG

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Challenge Week 1: Pong Animation

  • 1. Pong! J Le Rossignol 3D Animation with Blender 2.71
  • 2. Making a simple Animation Pong is a simple animation of a ball bouncing between two paddles 1.Build the scene 2.Animate the objects 3.Render the finished product
  • 3. Build the Scene Cubes x 2 UV Sphere Save Early Save Often! <crtl> + S <shift> + A = Add Object G = Grab / Transform R = Rotate S = Scale ------------------------------------- X, Y, Z for that direction only <shift> + X, <shift> + Y, or <shift> + Z to exclude that direction Objects Short-cut keys
  • 4. Animate the objects I = Insert a key frame Then lock in the location. <alt> + I = Remove a key frame. NB: You MUST have the object selected and be at the key frame in the timeline. Shortcuts Insert Keyframe Menu
  • 5. Render the finished scene Properties Panel -> Render Settings Change the Resolution to X = 320 Y = 240 Output Change to the Desktop, with a suitable name Change PNG, to AVI JPEG