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Cinematic Elements
…as they relate to theatre
Sound
 Why would a director use sound in a film?
 Sound can add to a film in many ways:
 Add depth
 Create mood – (what we hear is what we see)
 sound track: all of the music and sounds that are featured in a
film; sounds chosen by a composer
 Three classifications of sound
 Diegetic: sound that comes from something in the environment
 Nondiegetic: sound that is not part of the logical environment;
sound that is added for the effect (underscoring)
 Internal: a mix of the other two types; when a character hears a
sound in their thoughts
Lighting
 Lighting is chosen by the film’s cinematographer and
then approved by the director
 Lighting is important because it…
 Communicates mood
 Suggests setting
 Makes the actors visible!
 Types of lighting
 Low-key: characterized by a lot of shadows with sharp
contrasts between dark and light
 High-key : characterized by brightness, openness, and
light
 Side: one side of the actor’s face is lit more than the
other so that one side of their face is darker than the
other
 Front: when a character is brightly lit, without shadows
 Properties of lighting:
 color
 Angle: where the light is in relation to the actor
 intensity: how bright or dark it is
Set
 Location where the film is made
 Can be:
 indoor or outdoor
 built for the film or found (filmed on location)
 Chosen or designed by the Production Designer of a film
Props
 Objects that the actors pick up
 The way an actor handles an object can give hints about
that character
Costume  Anything the characters wear;
includes makeup and hair
 Quick signal for characterization
and setting
 Helps determine how the director
wants us to feel about a character
 Different types of characters wear
different types of costumes
 More than just “good” or “bad” acting
 The choices that actors make to better
portray the characters
 Physicality
 Facial expressions
 Voice
 Reaction/emotion
 When considering acting, ask yourself:
 Why did the actor decide to play the
character a certain way?
 Do you believe the character could be
real? Why or why not?
Acting Choices
 Production designer –
 responsible for the set of a film
(artistic director)
 Oversees the staff that creates
costumes and makeup (costume
designer, makeup artists)
 In charge of the people who make or
find props for a film
 Storyboard artist –
 Storyboard – series of
pictures/sketches to plan out what
each shot will look like
 Draws up a storyboard for the film
 Photography Unit –
 Determines camera movements,
focus, framing, and lighting
 Cinematographer – in charge of
photography unit
The Design Team
 Sound
 Sound Unit - Responsible for on-set recording of dialogue and
sound effects
 Composer – responsible for putting all of the sounds together
on a film in the editing process
 Editor–
 Takes the raw footage and assembles it, keeping with the
director’s vision
 Work starts after the movie is filmed
The Design Team (continued)
Cinematic Technique
How a movie is filmed.
Basic film terms
 A SHOT: A shot is a segment of film that is an
uninterrupted image
 A TAKE: A specific version of a shot
 A CUT: when the film changes from one image to the
other and there is a tiny, split-second of black; kind of
like the blink of an eye
Framing
 Director determines how to frame, or focus on, each shot
 This is based off of what the director is trying to communicate about the film
 Main methods of framing
 Close-up
 objects shot in close-up will take up most of the scene
 with actors, will only see their head from the neck up
 can reveal a lot of detail and evoke emotions such as claustrophobia
 Long shot
 objects appear to be seen from a distance
 we would see the actor’s entire body
 can show setting
 Medium shot
 Between a long and a close-up
 If an actor were in the shot, we’d view them from the waist up
 Most shots are medium shots
Angles
 The position of the camera in relation
to the subject (what’s being filmed)
 Types of angles
 Low-angle, or superior, shot – subject
is filmed from below, making the
subject seem larger and more powerful
 High angle, or inferior shot – subject is
filmed from above, making the subject
seem smaller and weaker
 Eye level shot – camera is even with
the subject, as most scenes are shot
Camera Movement
 The Way that the camera moves during a particular shot
 Pan: moving left to right horizontally; kind of like scanning scenery by turning
your head from left to right
 Tilt: camera stays stationary, but moves up and down on a fixed point
 Zoom: focus of a stationary camera changes within a shot; making the object
appear closer or farther away
 Dolly shot: when the camera moves on a dolly, in a person’s hands, in a
helicopter or in whatever way so that it is no longer stationary
Editing
 Editor: the film’s storyteller; tells the
story invisioned by the dirctor
 Cut: joining to images together
 Fade: (out) when the image on a screen
shifts to black, white, or some other
color or (in) when a color shifts to an
image
 Dissolve: when an image slowly fades
away while the next image fades in
 Parallel editing (or cross-cutting):
cutting between scenes that are
happening simultaneously
Editing (continued)
 Point-of-view editing:
 when an editor tries to show from a character’s point of
view
 tries to show what a character is thinking
 Allows us to feel what the character feels
 Duration
 The length of time passed within a single shot
 Long take: slower; gives more time for the audience to take
in the image
 Short take: fast-paced; creates rapid, energetic feel; can be
used to create suspense
Mise-en-scène
Mise-en-scène is generated by the construction of shots
and the ways that they lead to visual coherence, across
the edits from shot to shot. It includes all the elements in
front of the camera that compose a shot: lighting; use of
black and white or color; placement of characters in the
scene; design of elements within the shot (part of the process
of production design); placement of camera vis-àvis
characters in the set; movement of camera and/or actors;
composition of the shot as a whole—how it is framed and what
is in the frame. Even music may be considered part of mise-
en-scène. While not seen, at its best music enhances the
visual and narrative construction of the shot.
Describing Shots
When describing camera angles, or
creating them yourself, you have to
think about three important factors
— The FRAMING or the LENGTH
of shot
— The ANGLE of the shot
— If there is any MOVEMENT
involved
Extreme Long Shot- Establishing shot
Long Shot
Mid Shot
Medium close up
Close up
Extreme close up
Camera Angles
The relationship between the camera and the object
being photographed (ie the ANGLE) gives
emotional information to an audience, and guides
their judgment about the character or object in
shot. The more extreme the angle (ie the further away
it is from eye left), the more symbolic and heavily-
loaded the shot.
HIGH SHOT
SUPERIOR ANGLE
Eye Level
Low Angle or
Inferior Shot
Oblique/Canted Angle
Camera Movement
A director may choose to move action along by telling the
story as a series of cuts, going from one shot to another,
or they may decide to move the camera with the action.
Moving the camera often takes a great deal of
time, and makes the action seem slower, as it
takes several seconds for a moving camera shot to
be effective, when the same information may be
placed on screen in a series of fast cuts. Not only
must the style of movement be chosen, but the method
of actually moving the camera must be selected too.
There are seven basic methods:
Pans
Camera moves
from side to
side.
Tilts
Camera
moves up
and down
Zoom Lenses
Widest
Wider
Closer
Closest
Dolly Shots
•Moves along
as a natural
movement
Subject
•Follows the
movement of
the subject
Camera
Hand held shots
Crane Shots
Aerial Shot
How the shots are put together.
The layout and structure of a shot can tell us a lot
about what the shot represents, how the characters
are feeling, their relationships with each other, etc.
Composition
The rule of thirds
Cinematic Elements ppt 2.ppt
Creating meaning
Scene within a scene
Lighting
3 Point Lighting
Low Key Lighting
High Key Lighting
Colour
Cinematic Elements ppt 2.ppt
Cinematic Elements ppt 2.ppt
Cinematic Elements ppt 2.ppt
Sets, props and costumes
Production design
Production design is the creation and organization of the
physical world surrounding a film story.
Cinematic Elements ppt 2.ppt
Cinematic Elements ppt 2.ppt
Cinematic Elements ppt 2.ppt
Music
Diagetic
Sound whose source is visible on the screen or whose source is implied
to be present by the action of the film:
 voices of characters
 sounds made by objects in the story
 music represented as coming from instruments in the story space (
= source music)
Diegetic sound is any sound presented as originated from source within
the film's world Digetic sound can be either on screen or off
screen depending on whatever its source is within the frame or
outside the frame.
Another term for diegetic sound is actual sound
Non- diagetic
Sound whose source is neither visible on the screen nor has been implied
to be present in the action:
 narrator's commentary
 sound effects which is added for the dramatic effect
 mood music
Non-diegetic sound is represented as coming from the a source outside
story space. The distinction between diegetic or non-diegetic sound
depends on our understanding of the conventions of film viewing and
listening. We know of that certain sounds are represented as coming
from the story world, while others are represented as coming from
outside the space of the story events. A play with diegetic and non-
diegetic conventions can be used to create ambiguity (horror), or to
surprise the audience (comedy).
Another term for non-diegetic sound is commentary sound.

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Cinematic Elements ppt 2.ppt

  • 1. Cinematic Elements …as they relate to theatre
  • 2. Sound  Why would a director use sound in a film?  Sound can add to a film in many ways:  Add depth  Create mood – (what we hear is what we see)  sound track: all of the music and sounds that are featured in a film; sounds chosen by a composer  Three classifications of sound  Diegetic: sound that comes from something in the environment  Nondiegetic: sound that is not part of the logical environment; sound that is added for the effect (underscoring)  Internal: a mix of the other two types; when a character hears a sound in their thoughts
  • 3. Lighting  Lighting is chosen by the film’s cinematographer and then approved by the director  Lighting is important because it…  Communicates mood  Suggests setting  Makes the actors visible!  Types of lighting  Low-key: characterized by a lot of shadows with sharp contrasts between dark and light  High-key : characterized by brightness, openness, and light  Side: one side of the actor’s face is lit more than the other so that one side of their face is darker than the other  Front: when a character is brightly lit, without shadows  Properties of lighting:  color  Angle: where the light is in relation to the actor  intensity: how bright or dark it is
  • 4. Set  Location where the film is made  Can be:  indoor or outdoor  built for the film or found (filmed on location)  Chosen or designed by the Production Designer of a film
  • 5. Props  Objects that the actors pick up  The way an actor handles an object can give hints about that character
  • 6. Costume  Anything the characters wear; includes makeup and hair  Quick signal for characterization and setting  Helps determine how the director wants us to feel about a character  Different types of characters wear different types of costumes
  • 7.  More than just “good” or “bad” acting  The choices that actors make to better portray the characters  Physicality  Facial expressions  Voice  Reaction/emotion  When considering acting, ask yourself:  Why did the actor decide to play the character a certain way?  Do you believe the character could be real? Why or why not? Acting Choices
  • 8.  Production designer –  responsible for the set of a film (artistic director)  Oversees the staff that creates costumes and makeup (costume designer, makeup artists)  In charge of the people who make or find props for a film  Storyboard artist –  Storyboard – series of pictures/sketches to plan out what each shot will look like  Draws up a storyboard for the film  Photography Unit –  Determines camera movements, focus, framing, and lighting  Cinematographer – in charge of photography unit The Design Team
  • 9.  Sound  Sound Unit - Responsible for on-set recording of dialogue and sound effects  Composer – responsible for putting all of the sounds together on a film in the editing process  Editor–  Takes the raw footage and assembles it, keeping with the director’s vision  Work starts after the movie is filmed The Design Team (continued)
  • 10. Cinematic Technique How a movie is filmed.
  • 11. Basic film terms  A SHOT: A shot is a segment of film that is an uninterrupted image  A TAKE: A specific version of a shot  A CUT: when the film changes from one image to the other and there is a tiny, split-second of black; kind of like the blink of an eye
  • 12. Framing  Director determines how to frame, or focus on, each shot  This is based off of what the director is trying to communicate about the film  Main methods of framing  Close-up  objects shot in close-up will take up most of the scene  with actors, will only see their head from the neck up  can reveal a lot of detail and evoke emotions such as claustrophobia  Long shot  objects appear to be seen from a distance  we would see the actor’s entire body  can show setting  Medium shot  Between a long and a close-up  If an actor were in the shot, we’d view them from the waist up  Most shots are medium shots
  • 13. Angles  The position of the camera in relation to the subject (what’s being filmed)  Types of angles  Low-angle, or superior, shot – subject is filmed from below, making the subject seem larger and more powerful  High angle, or inferior shot – subject is filmed from above, making the subject seem smaller and weaker  Eye level shot – camera is even with the subject, as most scenes are shot
  • 14. Camera Movement  The Way that the camera moves during a particular shot  Pan: moving left to right horizontally; kind of like scanning scenery by turning your head from left to right  Tilt: camera stays stationary, but moves up and down on a fixed point  Zoom: focus of a stationary camera changes within a shot; making the object appear closer or farther away  Dolly shot: when the camera moves on a dolly, in a person’s hands, in a helicopter or in whatever way so that it is no longer stationary
  • 15. Editing  Editor: the film’s storyteller; tells the story invisioned by the dirctor  Cut: joining to images together  Fade: (out) when the image on a screen shifts to black, white, or some other color or (in) when a color shifts to an image  Dissolve: when an image slowly fades away while the next image fades in  Parallel editing (or cross-cutting): cutting between scenes that are happening simultaneously
  • 16. Editing (continued)  Point-of-view editing:  when an editor tries to show from a character’s point of view  tries to show what a character is thinking  Allows us to feel what the character feels  Duration  The length of time passed within a single shot  Long take: slower; gives more time for the audience to take in the image  Short take: fast-paced; creates rapid, energetic feel; can be used to create suspense
  • 17. Mise-en-scène Mise-en-scène is generated by the construction of shots and the ways that they lead to visual coherence, across the edits from shot to shot. It includes all the elements in front of the camera that compose a shot: lighting; use of black and white or color; placement of characters in the scene; design of elements within the shot (part of the process of production design); placement of camera vis-àvis characters in the set; movement of camera and/or actors; composition of the shot as a whole—how it is framed and what is in the frame. Even music may be considered part of mise- en-scène. While not seen, at its best music enhances the visual and narrative construction of the shot.
  • 18. Describing Shots When describing camera angles, or creating them yourself, you have to think about three important factors — The FRAMING or the LENGTH of shot — The ANGLE of the shot — If there is any MOVEMENT involved
  • 19. Extreme Long Shot- Establishing shot
  • 25. Camera Angles The relationship between the camera and the object being photographed (ie the ANGLE) gives emotional information to an audience, and guides their judgment about the character or object in shot. The more extreme the angle (ie the further away it is from eye left), the more symbolic and heavily- loaded the shot.
  • 31. Camera Movement A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action. Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several seconds for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too. There are seven basic methods:
  • 35. Dolly Shots •Moves along as a natural movement Subject •Follows the movement of the subject Camera
  • 39. How the shots are put together. The layout and structure of a shot can tell us a lot about what the shot represents, how the characters are feeling, their relationships with each other, etc. Composition
  • 40. The rule of thirds
  • 43. Scene within a scene
  • 52. Sets, props and costumes Production design
  • 53. Production design is the creation and organization of the physical world surrounding a film story.
  • 57. Music
  • 58. Diagetic Sound whose source is visible on the screen or whose source is implied to be present by the action of the film:  voices of characters  sounds made by objects in the story  music represented as coming from instruments in the story space ( = source music) Diegetic sound is any sound presented as originated from source within the film's world Digetic sound can be either on screen or off screen depending on whatever its source is within the frame or outside the frame. Another term for diegetic sound is actual sound
  • 59. Non- diagetic Sound whose source is neither visible on the screen nor has been implied to be present in the action:  narrator's commentary  sound effects which is added for the dramatic effect  mood music Non-diegetic sound is represented as coming from the a source outside story space. The distinction between diegetic or non-diegetic sound depends on our understanding of the conventions of film viewing and listening. We know of that certain sounds are represented as coming from the story world, while others are represented as coming from outside the space of the story events. A play with diegetic and non- diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy). Another term for non-diegetic sound is commentary sound.

Editor's Notes

  • #20: This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an EXTERIOR, eg the outside of a building, or a landscape, and is often used to show scenes of thrilling action eg in a war film or disaster movie. There will be very little detail visible in the shot, it's meant to give a general impression rather than specific information.
  • #21: This is the most difficult to categorise precisely, but is generally one which shows the image as approximately "life" size ie corresponding to the real distance between the audience and the screen in a cinema (the figure of a man would appear as six feet tall). This category includes the FULL SHOT showing the entire human body, with the head near the top of the frame and the feet near the bottom. While the focus is on characters, plenty of background detail still emerges: we can tell Harry and Slughorn are in a classroom, most probably potions because of all the jars.
  • #22: Contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action. Variations on this include the TWO SHOT (containing two figures from the waist up) and the THREE SHOT (contains 3 figures...). NB. Any more than three figures and the shot tends to become a long shot. Background detail is minimal, probably because location has been established earlier in the scene - the audience already know where they are and now want to focus on dialogue and character interation. Another variation in this category is the OVER-THE-SHOULDER-SHOT, which positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder.
  • #24: This shows very little background, and concentrates on either a face, or a specific detail of mise en scène. Everything else is just a blur in the background. This shot magnifies the object (think of how big it looks on a cinema screen) and shows the importance of things, be it words written on paper, or the expression on someone's face. The close-up takes us into the mind of a character. In reality, we only let people that we really trust get THAT close to our face - mothers, children and lovers, usually - so a close up of a face is a very intimate shot. A film-maker may use this to make us feel extra comfortable or extremely uncomfortable about a character, and usually uses a zoom lens in order to get the required framing.
  • #25: As its name suggests, an extreme version of the close up, generally magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsoever. This is a very artificial shot, and can be used for dramatic effect. The tight focus required means that extra care must be taken when setting up and lighting the shot - the slightest camera shake or error in focal length is very noticeable.
  • #27: This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognisable at first (umbrellas in a crowd, dancers' legs). This shot does, however, put the audience in a godlike position, looking down on the action. People can be made to look insignificant, ant-like, part of a wider scheme of things. Hitchcock (and his admirers, like Brian de Palma) is fond of this style of shot.
  • #28: Not so extreme as a HIGH SHOT. The camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting - they become part of a wider picture.
  • #29: A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that eg actors' heads are on a level with the focus. The camera will be placed approximately five to six feet from the ground.
  • #30: These increase height (useful for short actors like Tom Cruise or James McAvoy) and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.
  • #31: Sometimes the camera is tilted (ie is not placed horizontal to floor level), to suggest imbalance, transition and instability (very popular in horror movies). This technique is used to suggest POINT-OF-View shots (ie when the camera becomes the 'eyes' of one particular character,seeing what they see — a hand held camera is often used for this.
  • #33: A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.
  • #34: A movement which scans a scene vertically, otherwise similar to a pan.
  • #35: A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!
  • #36: Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.
  • #37: The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organised smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.
  • #38: Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.
  • #39: An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.
  • #41: The Rule of Thirds is a good principle to keep in mind when arranging your subject matter within your photo: Imagine two horizontal and two vertical lines dividing your photo into thirds with four intersecting points—just like a tic-tac-toe board. The Rule suggests that you place your main subject where the lines cross rather than centered in the frame, and situating the horizon on the upper or lower line usually makes a well-composed landscape photo. For portraits, placing the person’s face where lines cross can make a more compelling photo than if the person is centered.
  • #43: Creates the idea of lots of empty space around Lester and shows his isolation from those around him.
  • #46: In television, film, stage, or photographic lighting, a fill light (often simply fill) may be used to reduce the contrast of a scene and provide some illumination for the areas of the image that are in shadow. A common lighting setup places the fill light on the lens axis, roughly perpendicular to the key light. The fill light is often softer and, by definition, less intense than the key light. The ratio between light and shadow depends on the desired effect. For example, a fill light that is a small fraction of the power of the key light will produce very high-contrast or low-key lighting, while filling with half or more of the key light power will produce a high key, low-contrast tone.[1]
  • #47: Low-key lighting (or ambient lighting) is a style of lighting for photography, film or television. It attempts to create a chiaroscuro effect. In traditional photographic lighting, three-point lighting uses a key light, a fill light, and a back light for even illumination. Low-key lighting requires only one key light, optionally controlled with a fill light or a simple reflector.
  • #48: High-key lighting is a style of lighting for film, television, or photography that aims to reduce the lighting ratio present in the scene. This was originally done partly for technological reasons, since early film and television did not deal well with high contrast ratios, but now is used to suggest an upbeat mood. It is often used in sitcoms and comedies. High-key lighting is usually quite homogeneous and free from dark shadows. The terminology comes from the key light (main light).
  • #55: Gone with the Wind , for example, has a larger-than-life quality in keeping with the film's inflation of a romantic melodrama to pseudo-epic proportions. The film's impossibly lush and glossy environment is historically accurate, but far too rich (and clean) for a truly realistic depiction of the antebellum South. This somewhat overstuffed environment can no doubt partly be attributed to the pretensions of GWTW 's producer, David O. Selznick.