This tutorial by Pedro J. Molina focuses on the state of the art in model-based code generation (MBCG) for user interfaces, detailing methodologies for specifying and generating user interface code from conceptual patterns. It covers the evolution of software engineering through increased abstraction levels, the importance of design patterns, and presents a structured approach for user interface modeling using a unique specification aimed at improving development efficiency. Key concepts explored include interaction units, hierarchical action trees, and the design of reusable patterns within a domain-driven development context.