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Common 21st Century
Technology Tools for
Learning
As teacher for the 21st Century, no one can escape
from the reality that we are now in a borderless
society. It is, therefore, important that we should
know different technology tools for learning to
respond to the needs of 21st Century learners' and
the demands of the times. The following are
common 21st Century technology tools.
Affinity Groups. These are groups or communities that
unite individuals with common interests. Electronic spaces
extend the range of possibilities for such groups.
Blogs. Web logs or "blogs" are interactive websites, often
open to the public that can include Web links, photographs
and audio and video elements.
E-portfolio. It refers to student's works that are generated
selected, organized, stored and revised digitally. Often
electronic portfolios are accessible to multiple audiences
and can be moved from one site to another easily. It can
document the process of learning, promote integrative
thinking, display final work, and/or provide a space for
reflective learning.
Hypertext. These are electronic texts that provide multiple
links and allow users to trace ideas in immediate and
idiosyncratic directions. Hypermedia adds sound, video,
animation, and/or virtual reality environments to the user's
choices.
Podcasts. These are digitalized audio files that are stored on
the Internet and downloaded to listeners' computers or
most likely to MP3 players. The term "podcast" comes from
iPod, the popular MP3 player.
Web 2.0. This refers to a second generation of Web-based
communities that: demonstrate the participatory literacies
that students need for the 21st-century.
Myspace (http://www.Myspace.com). It is a social networking website
that offers an interactive user-submitted •network of friends, personal
profiles, blogs, groups, photos, music and videos internationally.
Students can rate professors, discuss books, and connect with high
school and college classmates here.
Second Life (http://www.secondlife.com). It is an Internet-based 3-D
virtual world that uses avatars (digital representations) to explore,
socialize, participate in individual or group activities, create and trade
items (virtual property) and services.
Semantic Web. It is an extension of the current Web that puts data into
a common format so that instead of humans working with individual
search engines (e.g., Google, Ask Jeeves) to locate information, the
search engines themselves feed into a single mechanism that provides
this searching on its own• Sometimes called Web 3.0, this technology
enables integration of virtually all kinds of information for more
efficient and comprehensive retrieval.
Webkinz (http://www.webkinz.com). It is an Internet simulati0n
wherein children learn pet care and other skills.
Wiki. It refers to software that fosters collaboration and
communication online. Wikis enable students to create' comment
upon, and revise collaborative projects. One of the most
prominent is Wikipedia (http://www.wikipedia.org), an online
multilingual free-content encyclopedia, which has million articles
in 253 languages.
Youtube (http://www.youtube.com). It is a popular website for
video sharing where users can upload, view and share video
footage, including movie clips, TV clips, and music videos, even
student-produced videos.
Google Docs. It allows students to collaborate with other people
and the document materials that need to be compiled,
processed, transacted and analyzed.
Prezi. It allows individuals to use pre-made, creative
presentation templates.
Easybib. It allows individuals to generate citations in any
given format.
Social media platforms (Facebook, Twitter, Edmodo,
Schoology, Instagram, etc.). These are means to
communicate and share ideas among users.
Smartboards and audience response systems. These are
replacement for traditional chalkboards or whiteboards in
classrooms.
ReadWriteThink.org. (www.readwritethink.org). It is a
repository of standards-based literacy lessons that offer
teachers instructional ideas for Internet integration.
WebQuest Page (www.webquest.org). It provides
Webquests on an array of topics across content areas with a
template for creating one's own.
Literacy Web (http://www.literacy.uconn.edu). It is an
online portal that includes a large number of new literacy's
resources for new literacies for teachers.
21st Century Skill Category
CONCEPT EXPLORATION
The 21st Century skills refer to a broad set of
knowledge, skills, work habits, and character traits
that are deemed necessary in coping with today's
world and future careers and workplaces. Thus, it
can be applied in all academic subject areas and
educational settings throughout a student's life.
The 21st Century skills may include the following:
(1) critical thinking, problem-solving, reasoning, analysis,
interpretation, synthesizing information;
(2) research skills and practices, interrogative questioning;
(3) creativity, artistry, curiosity, imagination, innovation,
personal expression;
(4) perseverance, self-direction, planning, self-discipline,
adaptability, initiative; (5) oral and written communication,
public speaking and presenting, listening; (6) leadership,
teamwork, collaboration, cooperation, facility in using
virtual workspaces
(7) information and communication technology (ICT)
literacy, media and Internet literacy, data interpretation and
analysis, computer programming;
(8)😎 civic, ethical, and social justice literacy;
(9) economic and financial literacy, entrepreneurialism;
(10) global awareness, multicultural literacy,
humanitarianism;
(11) scientific literacy and reasoning, the scientific method;
(12) environmental and conservation literacy, ecosystem
understanding; and
(13) health and wellness literacy, including nutrition, diet,
exercise, and public health and safety
Framework for 21st Century
According to the Partnership for 21st Century Skills, this
concept encompasses a wide array of a body of knowledge
and skills that have to be categorized. Moreover, this
concept has been interconnected with applied skills, cross-
curricular skills, cross disciplinary skills, interdisciplinary
skills, transferable skills, transversal skills, noncognitive skills
and soft skills.
The 21st Century skills concept is grounded on the belief
that students must be educated in a more relevant, useful,
in-demand and universally applicable manner. The idea
simply lies in the fact that students need to be taught
different skills and reflect on the specific demands that will
be placed upon them in a complex, competitive' knowledge-
based, information-age and technology-driven society.
Therefore, 2101 Century education addresses the whole
child or the whole person (AACTE, 2010).
Hence, the curriculum should be designed to be
interdisciplinary, integrated and project-based. Tony Wagner
(2010), in his book "The Global Achievement Gap",
advocated the seven survival skills, namely:
(1) critical thinking and problem-solving;
(2) collaboration across networks and leading by influence;
(3) agility and adaptability;
(4) initiative and entrepreneurialism;
(5) effective oral and written communication;
(6) accessing and analyzing information; and
(7) curiosity and imagination.
The term "21st Century skills" refers to certain core
competencies, such as collaboration, digital literacy, critical
thinking, and problem solving that schools need to teach
the students for them to thrive in today's world.
The Partnership for 21st Century Skills presents the
following sets of skills that are categorized accordingly with
different strands of expected outcomes.
Common 21st Century Technology tools for learning
Common 21st Century Technology tools for learning
Common 21st Century Technology tools for learning
Thank
you!

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Common 21st Century Technology tools for learning

  • 1. Common 21st Century Technology Tools for Learning
  • 2. As teacher for the 21st Century, no one can escape from the reality that we are now in a borderless society. It is, therefore, important that we should know different technology tools for learning to respond to the needs of 21st Century learners' and the demands of the times. The following are common 21st Century technology tools.
  • 3. Affinity Groups. These are groups or communities that unite individuals with common interests. Electronic spaces extend the range of possibilities for such groups. Blogs. Web logs or "blogs" are interactive websites, often open to the public that can include Web links, photographs and audio and video elements. E-portfolio. It refers to student's works that are generated selected, organized, stored and revised digitally. Often electronic portfolios are accessible to multiple audiences and can be moved from one site to another easily. It can document the process of learning, promote integrative thinking, display final work, and/or provide a space for reflective learning.
  • 4. Hypertext. These are electronic texts that provide multiple links and allow users to trace ideas in immediate and idiosyncratic directions. Hypermedia adds sound, video, animation, and/or virtual reality environments to the user's choices. Podcasts. These are digitalized audio files that are stored on the Internet and downloaded to listeners' computers or most likely to MP3 players. The term "podcast" comes from iPod, the popular MP3 player. Web 2.0. This refers to a second generation of Web-based communities that: demonstrate the participatory literacies that students need for the 21st-century.
  • 5. Myspace (http://www.Myspace.com). It is a social networking website that offers an interactive user-submitted •network of friends, personal profiles, blogs, groups, photos, music and videos internationally. Students can rate professors, discuss books, and connect with high school and college classmates here. Second Life (http://www.secondlife.com). It is an Internet-based 3-D virtual world that uses avatars (digital representations) to explore, socialize, participate in individual or group activities, create and trade items (virtual property) and services. Semantic Web. It is an extension of the current Web that puts data into a common format so that instead of humans working with individual search engines (e.g., Google, Ask Jeeves) to locate information, the search engines themselves feed into a single mechanism that provides this searching on its own• Sometimes called Web 3.0, this technology enables integration of virtually all kinds of information for more efficient and comprehensive retrieval.
  • 6. Webkinz (http://www.webkinz.com). It is an Internet simulati0n wherein children learn pet care and other skills. Wiki. It refers to software that fosters collaboration and communication online. Wikis enable students to create' comment upon, and revise collaborative projects. One of the most prominent is Wikipedia (http://www.wikipedia.org), an online multilingual free-content encyclopedia, which has million articles in 253 languages. Youtube (http://www.youtube.com). It is a popular website for video sharing where users can upload, view and share video footage, including movie clips, TV clips, and music videos, even student-produced videos. Google Docs. It allows students to collaborate with other people and the document materials that need to be compiled, processed, transacted and analyzed.
  • 7. Prezi. It allows individuals to use pre-made, creative presentation templates. Easybib. It allows individuals to generate citations in any given format. Social media platforms (Facebook, Twitter, Edmodo, Schoology, Instagram, etc.). These are means to communicate and share ideas among users. Smartboards and audience response systems. These are replacement for traditional chalkboards or whiteboards in classrooms.
  • 8. ReadWriteThink.org. (www.readwritethink.org). It is a repository of standards-based literacy lessons that offer teachers instructional ideas for Internet integration. WebQuest Page (www.webquest.org). It provides Webquests on an array of topics across content areas with a template for creating one's own. Literacy Web (http://www.literacy.uconn.edu). It is an online portal that includes a large number of new literacy's resources for new literacies for teachers.
  • 10. CONCEPT EXPLORATION The 21st Century skills refer to a broad set of knowledge, skills, work habits, and character traits that are deemed necessary in coping with today's world and future careers and workplaces. Thus, it can be applied in all academic subject areas and educational settings throughout a student's life.
  • 11. The 21st Century skills may include the following: (1) critical thinking, problem-solving, reasoning, analysis, interpretation, synthesizing information; (2) research skills and practices, interrogative questioning; (3) creativity, artistry, curiosity, imagination, innovation, personal expression; (4) perseverance, self-direction, planning, self-discipline, adaptability, initiative; (5) oral and written communication, public speaking and presenting, listening; (6) leadership, teamwork, collaboration, cooperation, facility in using virtual workspaces
  • 12. (7) information and communication technology (ICT) literacy, media and Internet literacy, data interpretation and analysis, computer programming; (8)😎 civic, ethical, and social justice literacy; (9) economic and financial literacy, entrepreneurialism; (10) global awareness, multicultural literacy, humanitarianism; (11) scientific literacy and reasoning, the scientific method; (12) environmental and conservation literacy, ecosystem understanding; and (13) health and wellness literacy, including nutrition, diet, exercise, and public health and safety
  • 13. Framework for 21st Century According to the Partnership for 21st Century Skills, this concept encompasses a wide array of a body of knowledge and skills that have to be categorized. Moreover, this concept has been interconnected with applied skills, cross- curricular skills, cross disciplinary skills, interdisciplinary skills, transferable skills, transversal skills, noncognitive skills and soft skills.
  • 14. The 21st Century skills concept is grounded on the belief that students must be educated in a more relevant, useful, in-demand and universally applicable manner. The idea simply lies in the fact that students need to be taught different skills and reflect on the specific demands that will be placed upon them in a complex, competitive' knowledge- based, information-age and technology-driven society. Therefore, 2101 Century education addresses the whole child or the whole person (AACTE, 2010).
  • 15. Hence, the curriculum should be designed to be interdisciplinary, integrated and project-based. Tony Wagner (2010), in his book "The Global Achievement Gap", advocated the seven survival skills, namely: (1) critical thinking and problem-solving; (2) collaboration across networks and leading by influence; (3) agility and adaptability; (4) initiative and entrepreneurialism; (5) effective oral and written communication; (6) accessing and analyzing information; and (7) curiosity and imagination.
  • 16. The term "21st Century skills" refers to certain core competencies, such as collaboration, digital literacy, critical thinking, and problem solving that schools need to teach the students for them to thrive in today's world. The Partnership for 21st Century Skills presents the following sets of skills that are categorized accordingly with different strands of expected outcomes.