This document outlines the content of a lecture on virtual reality (VR) applications and interaction design for VR, providing an overview of various VR technologies, design considerations, and evaluation methods. It discusses educational, medical, entertainment, and artistic VR applications, highlighting tools like Google Expeditions and Tilt Brush, and the importance of user experience principles. Key findings emphasize the potential of VR for immersive learning experiences while also addressing challenges such as accessibility and interaction design.
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