SlideShare a Scribd company logo
Computer Game Graphics
Sam Gregory-Haigh
2D Pixel Art
• Pixel art is a form of digital art, created through the use of raster graphics
software, where images are edited on the pixel level. Graphics in most old (or
relatively limited) computer, console, graphing calculator and mobile phone video
games are mostly pixel art.
Isometric Pixel Art
• Pixel art is commonly divided in two subcategories: isometric and non-isometric.
The isometric kind is drawn in a near-isometric dimetric projection. This is
commonly seen in games to provide a three-dimensional view without using any
real three-dimensional processing. Technically, an isometric angle would be of 30
degrees from the horizontal, but this is avoided since the pixels created by a line
drawing algorithm would not follow a neat pattern. To fix this, lines with a 1:2 pixel
ratio are picked, leading to an angle of about 22.6 degrees.
Concept Art
• Concept art is a form of illustration where the main goal is to convey a visual
representation of a design, idea, and/or mood for use in films, video
games, animation, or comic books before it is put into the final product. Concept
art is also referred to as visual development and/or concept design. This term can
also be applied to retail design, set design, fashion design and architectural design.
Texture Art
• Texture mapping is a method for adding detail, surface texture (a bitmap or raster
image), or color to a computer-generated graphic or 3D model. Its application to
3D graphics was pioneered by Edwin Catmull in 1974.
Background Graphics
• Background graphics are any graphics that appear behind the main objects in the
game, such as walls, forests, clouds, and so on. Many background graphics, such as
walls, benefit from textured bitmap images. A texture is an image that models a
piece of a graphical surface that can be tiled without notice. Textures are very
useful primarily because they take up relatively little space; this is because they
are tiled repeatedly to create a larger image at runtime.
Print Media Art
• Print Media art is things like advertising posters and video
game case covers. These can be very important to the
advertising and sales of a video game.

More Related Content

PPTX
Artistic styles in games 2
PPTX
Task 3
DOCX
Pixel art
PPTX
Computer graphic
PPTX
Introduction to computer graphics
PDF
Five Design Tactics Jf 123009
PPTX
Digital art
DOCX
Task 3 finished
Artistic styles in games 2
Task 3
Pixel art
Computer graphic
Introduction to computer graphics
Five Design Tactics Jf 123009
Digital art
Task 3 finished

What's hot (17)

PPTX
3D Modeling
PPTX
Computer graphics
PPTX
3D Modeling Techniques : Types and Specific Applications
PPTX
Introduction to 3D Data
PPTX
Digital Circlism Media Arts
PPT
3D Modeling and Texturing Walkthrough
PPTX
Digital media.pptx teresa
PPTX
Crap principles of-design_for_learning
PDF
3D modelling and animation using Autodesk maya
PPTX
Did unit 1b
PPTX
Art technique grid method
PPTX
Introduction to Infographics Designing
PDF
Android drawing and graphics api
PDF
Android drawing and graphics API
PPTX
CTRA 13 Contrast
PPTX
Research
PPTX
Research
3D Modeling
Computer graphics
3D Modeling Techniques : Types and Specific Applications
Introduction to 3D Data
Digital Circlism Media Arts
3D Modeling and Texturing Walkthrough
Digital media.pptx teresa
Crap principles of-design_for_learning
3D modelling and animation using Autodesk maya
Did unit 1b
Art technique grid method
Introduction to Infographics Designing
Android drawing and graphics api
Android drawing and graphics API
CTRA 13 Contrast
Research
Research
Ad

Viewers also liked (6)

PPTX
Artistic styles in computer games
PPTX
Artistic styles in video games
PPTX
Artistic Styles used in Computer Games
PPTX
Unit 78 - Artistic Styles in Games
PPTX
Computer game graphics
PPTX
Artistic styles in computer games
Artistic styles in video games
Artistic Styles used in Computer Games
Unit 78 - Artistic Styles in Games
Computer game graphics
Ad

Similar to Computer game graphics (20)

PPTX
Task 2 – computer game graphics
DOCX
Graphic types
PPT
Game development terminologies
DOCX
Pixel art
PPTX
Animation
PDF
Introduction to Digital Design
PDF
Introduction Computer Graphic
DOCX
Pixel art
PPT
Computer graphics1
PPT
Topic 8 Geometrical Objects and Transformations in 2D and 3D Graphics.ppt
PPT
Geometrical Objects and Transformations in 2D and 3D Graphics.ppt
ODP
Unit 78 digital graphics for computer games
PPT
3D Animation
PPTX
3 d animation
DOCX
Graphics file
DOCX
Digital graphics finished
PPTX
Bitmap and vector
PPTX
Digital arts
PPTX
Computer game graphics
PPTX
Computer Game Graphics
Task 2 – computer game graphics
Graphic types
Game development terminologies
Pixel art
Animation
Introduction to Digital Design
Introduction Computer Graphic
Pixel art
Computer graphics1
Topic 8 Geometrical Objects and Transformations in 2D and 3D Graphics.ppt
Geometrical Objects and Transformations in 2D and 3D Graphics.ppt
Unit 78 digital graphics for computer games
3D Animation
3 d animation
Graphics file
Digital graphics finished
Bitmap and vector
Digital arts
Computer game graphics
Computer Game Graphics

More from samgh1995 (20)

ODT
Dev Log XB3001 Sam Gregory-Haigh
ODT
Dev log DD3392 Sam Gregory Haigh
DOCX
Sam Gregory-Haigh XB2001 - Assignment 3 Design Document
DOC
DD2000 Assignment 2 - Job Roles - Research Blog
DOCX
FMP Feedback
DOCX
Fmp production log
PPTX
Final idea development
PPTX
Rendershotsofcharacter
PPTX
Rendershots
PPTX
Technical file
DOCX
Week 3 Production Log
PPTX
Fmp audience profiling
DOCX
FMP Production Log Week 2
DOCX
FMP Production Log Week 1
PPTX
Fmp audience profiling
DOCX
Artwork Annotations
DOCX
Artwork Annotations
PPTX
Foyer Production Log
DOC
Mash the money men plan
PPTX
Sims Pictures
Dev Log XB3001 Sam Gregory-Haigh
Dev log DD3392 Sam Gregory Haigh
Sam Gregory-Haigh XB2001 - Assignment 3 Design Document
DD2000 Assignment 2 - Job Roles - Research Blog
FMP Feedback
Fmp production log
Final idea development
Rendershotsofcharacter
Rendershots
Technical file
Week 3 Production Log
Fmp audience profiling
FMP Production Log Week 2
FMP Production Log Week 1
Fmp audience profiling
Artwork Annotations
Artwork Annotations
Foyer Production Log
Mash the money men plan
Sims Pictures

Recently uploaded (20)

PPTX
DIMAYUGA ANDEA MAE P. BSED ENG 3-2 (CHAPTER 7).pptx
PPTX
Military history & Evolution of Armed Forces of the Philippines
PPTX
A slideshow about aesthetic value in arts
PDF
waiting, Queuing, best time an event cab be done at a time .pdf
PPTX
G10 HOMEROOM PARENT-TEACHER ASSOCIATION MEETING SATURDAY.pptx
PDF
Chapter 3 about The site of the first mass
PPTX
Green and Orange Illustration Understanding Climate Change Presentation.pptx
PDF
DPSR MUN'25 (U).pdf hhhhhhhhhhhhhbbnhhhh
PPTX
573393963-choose-your-own-adventure(2).pptx
PPTX
65bc3704-6ed1-4724-977d-a70f145d40da.pptx
PPTX
Review1_Bollywood_Project analysis of bolywood trends from 1950s to 2025
PPTX
CPAR-ELEMENTS AND PRINCIPLE OF ARTS.pptx
PPTX
Visual-Arts.pptx power point elements of art the line, shape, form
PPTX
22 Bindushree Sahu.pptxmadam curie life and achievements
PPTX
Understanding Postmodernism Powerpoint.pptx
PPTX
CPAR_QR1_WEEK1_INTRODUCTION TO CPAR.pptx
PPTX
Technical-Codes-presentation-G-12Student
PPTX
CPAR7 ARTS GRADE 112 LITERARY ARTS OR LI
PPTX
Callie Slide Show Slide Show Slide Show S
PPTX
SlideEgg_21518-Company Presentation.pptx
DIMAYUGA ANDEA MAE P. BSED ENG 3-2 (CHAPTER 7).pptx
Military history & Evolution of Armed Forces of the Philippines
A slideshow about aesthetic value in arts
waiting, Queuing, best time an event cab be done at a time .pdf
G10 HOMEROOM PARENT-TEACHER ASSOCIATION MEETING SATURDAY.pptx
Chapter 3 about The site of the first mass
Green and Orange Illustration Understanding Climate Change Presentation.pptx
DPSR MUN'25 (U).pdf hhhhhhhhhhhhhbbnhhhh
573393963-choose-your-own-adventure(2).pptx
65bc3704-6ed1-4724-977d-a70f145d40da.pptx
Review1_Bollywood_Project analysis of bolywood trends from 1950s to 2025
CPAR-ELEMENTS AND PRINCIPLE OF ARTS.pptx
Visual-Arts.pptx power point elements of art the line, shape, form
22 Bindushree Sahu.pptxmadam curie life and achievements
Understanding Postmodernism Powerpoint.pptx
CPAR_QR1_WEEK1_INTRODUCTION TO CPAR.pptx
Technical-Codes-presentation-G-12Student
CPAR7 ARTS GRADE 112 LITERARY ARTS OR LI
Callie Slide Show Slide Show Slide Show S
SlideEgg_21518-Company Presentation.pptx

Computer game graphics

  • 2. 2D Pixel Art • Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly pixel art.
  • 3. Isometric Pixel Art • Pixel art is commonly divided in two subcategories: isometric and non-isometric. The isometric kind is drawn in a near-isometric dimetric projection. This is commonly seen in games to provide a three-dimensional view without using any real three-dimensional processing. Technically, an isometric angle would be of 30 degrees from the horizontal, but this is avoided since the pixels created by a line drawing algorithm would not follow a neat pattern. To fix this, lines with a 1:2 pixel ratio are picked, leading to an angle of about 22.6 degrees.
  • 4. Concept Art • Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design. This term can also be applied to retail design, set design, fashion design and architectural design.
  • 5. Texture Art • Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974.
  • 6. Background Graphics • Background graphics are any graphics that appear behind the main objects in the game, such as walls, forests, clouds, and so on. Many background graphics, such as walls, benefit from textured bitmap images. A texture is an image that models a piece of a graphical surface that can be tiled without notice. Textures are very useful primarily because they take up relatively little space; this is because they are tiled repeatedly to create a larger image at runtime.
  • 7. Print Media Art • Print Media art is things like advertising posters and video game case covers. These can be very important to the advertising and sales of a video game.