Pixel art uses raster graphics edited at the pixel level and was commonly used in early video games. Isometric pixel art uses a 22.6 degree angle to provide a 3D view without processing. Concept art conveys visual representations of designs before a product is finalized. Texture art adds surface detail through bitmap images mapped onto 3D models or backgrounds. Background graphics appear behind main objects and use textured images like walls. Print media art includes posters and game covers important for advertising.