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Pixel art
Pixel art is a form of digital art, created through the use of raster
graphics software, where images are edited on the pixel level.
Graphics in most old computer, console, graphing calculator and
mobile phone video games are mostly pixel art.
Concept art is a form of illustration where the main goal is to convey a visual
representation of a design, idea, and/or mood for use in films, video
games, animation, or comic books before it is put into the final product. Concept
art is also referred to as visual development and/or concept design.
A texture artist is an individual who develops textures for
digital media, usually for video games, movies, web sites and
television shows. These textures can be in the form of 2d or 3d
art that may be overlaid onto a polygon mesh to create a
realistic 3D model.
Background graphics are what fills the space’s where the player can see
buy can’t go. They are usually just scenery pictures, like hills or
buildings. Most of the backgrounds images are 2D and non
interactive, they are only there so the world doesn’t seem empty.
Print media at
Print media art is things like game covers and billboards
that help advertise the games. They are used around
places so people know about the game and buy it.

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Task 3

  • 1. Pixel art Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old computer, console, graphing calculator and mobile phone video games are mostly pixel art.
  • 2. Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design.
  • 3. A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows. These textures can be in the form of 2d or 3d art that may be overlaid onto a polygon mesh to create a realistic 3D model.
  • 4. Background graphics are what fills the space’s where the player can see buy can’t go. They are usually just scenery pictures, like hills or buildings. Most of the backgrounds images are 2D and non interactive, they are only there so the world doesn’t seem empty.
  • 5. Print media at Print media art is things like game covers and billboards that help advertise the games. They are used around places so people know about the game and buy it.