The document provides an overview of computer graphics systems and their components. It discusses:
1) The four major applications of computer graphics: display of information, design, simulation and animation, and user interfaces.
2) The basic components of a graphics system including input devices, CPU, GPU, memory, frame buffer, and output devices.
3) Key graphics concepts such as pixels, resolution, color depth, and rasterization.
4) Examples of input devices like keyboards, mice, and tablets and their logical representation in programs.