This thesis explores the concept of makers as active participants in creative appropriation of technological artifacts, arguing that users possess greater agency in shaping designs than typically recognized. Through the lens of the steampunk movement, it examines how personal identity influences and is influenced by the act of appropriation, advocating for interaction designers to create artifacts that allow for personal expression and adaptation. The research highlights the importance of recognizing users as creators in the process of design, ultimately bridging the gap between technology and personal identity.