This document discusses how contextual factors can affect a player's experience of autonomy when playing video games. It presents a theory that autonomy is highest when gameplay is motivated intrinsically, the player has license to freely configure and leave the gameplay situation, consequences are minimized, and the temporal and spatial context is free from demands and distractions. Work contexts tend to be less autonomy-supportive due to lack of choice, high consequence of failure, and low intrinsic interest. The document suggests further research on how context affects other motivational factors and enjoyment, and how to design contexts like serious games and gamification to better support autonomy.
Related topics: