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EXPLOITING
                                           THE
                                       WOW FACTOR



                                                     Michael Coghlan
                                                        eLearning11
Creative Commons (CC) licensed music
                                                             7/12/11
by Lohstana David
found at JAMENDO
10 YEARS AGO (2001)
•   BLOGS            •   VIRTUAL CLASSROOMS
•   WIKIS            •   FACEBOOK
•   PODCASTS         •   IPADS
•   RSS FEEDS        •   IPHONES
•   YOUTUBE          •   EBOOKS
•   TWITTER
EXPLOITING THE WOW FACTOR TO
  ENHANCE TEACHING PRACTICE
               The WOW factor is very
               much underrated when
               attempting to engage
               people in educational
               technology. I was always
               hearing ' you can't let the
               technology' lead, and yet all
               my most exciting moments,
               and those I observed in
               others, were when that it is
               exactly what we did - we
               followed the technology
               FOR ITS OWN SAKE and
               discovered wonderful
               things!
THE PALACE (1997)
Andrew Douch
Yr 12 Biology Teacher
unleash the technology on students –
let them decide what could be done with it –
let them play (FUN)
Cooltools nsw elearning11
THEORIES ABOUT TECHNOLOGY
1. Technological determinism: technology is an external
   agent that acts upon people and changes society.
2. Social construction of technology (SCOT): it is human
   decisions and processes that create the technologies we
   have, and that the prevailing social milieu has an
   influential role in the decisions we make about how we
   use that technology.
3. A middle ground between people and machine is the
   theory of Social Shaping. Nancy Baym refers to
   technologies having ‘logics’ that influence how we use
   them. Nicholas Carr calls them ‘ethics’:
       “the message that a tool or medium transmits into
       the minds and culture of its users”
“We shape our tools
and thereafter our
tools shape us.”
(McLuhan)
“ALL GOOD
TECHNOLOGY IS
INDISTINGUISHABLE
FROM MAGIC.”
(Arthur C Clarke)


                    Creative Commons Image from dibytes
QR Codes

           Make your own
           QR Codes at
           QRStuff.com
Today’s Meeting – Your Feedback
  http://todaysmeet.com/elearning11
MAGIC TOOLS
• Centra, , Adobe Connect, Blackboard Collaborate
• Aggregation Tools: RSS, the hashtag (#)
• Wordle http://www.wordle.net/
• Phone to Web Services (eg media to Flickr,
  Facebook)
• QR Codes http://qrpedia.org/
• Twitter Trends - http://trendsmap.com/
• Tag Galaxy http://taggalaxy.de/
RSS Feeds


                 Feed from TAFESA PodZone




Flickr Badge
#
MAGIC TOOLS
• Centra, , Adobe Connect, Blackboard Collaborate
• Aggregation Tools: RSS, the hashtag (#)
• Wordle http://www.wordle.net/
• Phone to Web Services (eg media to Flickr,
  Facebook)
• QR Codes http://qrpedia.org/
• Twitter Trends - http://trendsmap.com/
• Tag Galaxy http://taggalaxy.de/
WORDLE
Visual Data Analysis




    http://www.wordle.net/
MAGIC TOOLS
• Centra, Adobe Connect, Blackboard Collaborate
• Aggregation Tools: RSS, the hashtag (#)
• Wordle http://www.wordle.net/
• Phone to Web Services (eg media to Flickr,
  Facebook)
• QR Codes http://qrpedia.org/
• Twitter Trends - http://trendsmap.com/
• Tag Galaxy http://taggalaxy.de/
QR Codes
QR Codes

                                                                    Make your own
                                                                    QR Codes at
                                                                    QRStuff.com




See also RFID tags: http://en.wikipedia.org/wiki/Radio-frequency_identification
MAGIC TOOLS
• Centra, Adobe Connect, Blackboard Collaborate
• Aggregation Tools: RSS, the hashtag (#)
• Wordle http://www.wordle.net/
• Phone to Web Services (eg media to Flickr,
  Facebook)
• QR Codes http://qrpedia.org/
• Twitter Trends - http://trendsmap.com/
• Tag Galaxy http://taggalaxy.de/
OTHER COOL TOOLS
• Flickr
• POV (Point of View) Technology
• Eyejot (video mail) http://www.eyejot.com/
• Slideshare (sharing ppt slides)
  http://www.slideshare.net
• Screenr (creating screencasts)
  http://www.screenr.com/
• Wolfram Alpha (numerical search engine)
  http://www.wolframalpha.com/
TEACHING WITH
http://teachingwithflickr.wikispaces.com/
Annotating Images using the Notes Tool




See http://www.flickr.com/photos/ha112/234233755/,
http://www.flickr.com/photos/mikecogh/4090354867/
Choose Your Own Adventure




See http://www.flickr.com/photos/daviddmuir/1924752950/
POV Glasses




http://blip.tv/alexander-hayes/cleaning-a-paintbrush-1042481
POV GLASSES IN ACTION




         http://www.youtube.com/watch?v=DrGbfYkuu8E

An apprentice using POV technology in remote Australia
fitting service gauges.
Cooltools nsw elearning11
OTHER COOL TOOLS
• Flickr
• POV (Point of View) Technology
• Eyejot (video mail) http://www.eyejot.com/
• Slideshare (sharing ppt slides)
  http://www.slideshare.net
• Screenr (creating screencasts)
  http://www.screenr.com/
• Wolfram Alpha (numerical search engine)
  http://www.wolframalpha.com/
THE APP WORLD
       These are MAGIC:

       •   SoundHound
       •   My Tracks
       •   Google Goggles
       •   Flightradar 24
       •   Etc etc
WHAT’S ON THE HORIZON?

  a summary of recent Horizon
      Reports 2010/2011
Technologies to Watch
TIME TO ADOPTION – 1 yr or less
Mobile Devices
Examples include:
• Google Sky Map for Android platforms, which
  serves as a mobile planetarium
• History: Maps of the World, containing full-colour, historical
  maps
• iSeismometer - capable of measuring vibrations and tremors
• Reference works such as the Australian Oxford Dictionary and
  the Aussie Slang Dictionary, featuring more than 700 common
  Australian phrases.
• Forklift Driving Course (SA)
TIME TO ADOPTION – 1 yr or less
Mobile Internet Devices
 The knfbReader Mobile is designed
 to help those with learning
 disabilities or visual impairment. The user
 snaps a picture of text using his or her mobile
 phone and the phone converts the text to
 speech.
TIME TO ADOPTION –
1 yr or less

eBooks
• Flipboard – a magazine featuring you and your
  social network
• Project Gutenberg (Aust)
TIME TO ADOPTION –
1 yr or less
eBooks
TIME TO ADOPTION – 2 to 3 years
    Augmented Reality (AR)
      Bringing Back the Berlin Wall
TIME TO ADOPTION – 2 to 3 years
    Augmented Reality (AR)




   http://www.youtube.com/watch?v=loZtR05O0uU
TIME TO ADOPTION – 2 to 3 years
    Augmented Reality (AR)




  http://www.youtube.com/watch?v=P9KPJlA5yds
TIME TO ADOPTION – 2 to 3 years
    Augmented Reality (AR)
The future is already
here — it's just not
evenly distributed.
(William Gibson)
TIME TO ADOPTION – 2 to 3 years




      http://www.youtube.com/watch?v=tb0pMeg1UN0
CONVERGENCE
 TECHNOLOGICAL CONVERGENCE




The tendency for different technological
systems to evolve towards performing similar tasks.
eg mobile phone + Internet = Smart Phone
TIME TO ADOPTION – 2 to 3 years




        http://www.vimeo.com/2341387
TIME TO ADOPTION – 2 to 3 years
     Game Based Learning




         Climate Change Game
TIME TO ADOPTION – 2 to 3 years
     Game Based Learning




         Trading Around the World
TIME TO ADOPTION – 2 to 3 years
     Game Based Learning




        Virtual Knee Surgery
TIME TO ADOPTION – 4 to 5 years
Gesture Based Computing
Relevance for Teaching and Learning
The kinaesthetic nature of gesture-based computing
will very likely lead to new kinds of teaching or
training simulations that look, feel, and operate
almost exactly like their real-world counterparts.
The ease and intuitiveness of a gestural interface
makes the experience seem very natural, and even
fun, making them relevant for learning at any age
or level of study..
Gesture Based Computing
     THE FUTURE OF SHOPPING




     http://www.youtube.com/v/xyBXjjZa9qE
Gesture Based Computing
        VIRTUAL AUTOPSY TABLE




    http://vimeo.com/moogaloop.swf?clip_id=6866296
Gesture Based Computing




  http://www.youtube.com/user/oblongtamper
Sixth Sense Technology




http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
TIME TO ADOPTION – 4 to 5 years
Visual Data Analysis
TIME TO ADOPTION – 4 to 5 years
Visual Data Analysis
Examples: http://www.google.com/publicdata/home
TIME TO ADOPTION – 4 to 5 years
Visual Data Analysis




              http://www.ushahidi.com/
TIME TO ADOPTION – 4 to 5 years
Visual Data Analysis




                 http://www.christchurchquakemap.co.nz/
TIME TO ADOPTION – 4 to 5 years
Learning Analytics




                                                Purdue
   http://www.youtube.com/watch?v=KxYewO9iAgw   University
TIME TO ADOPTION – 4 to 5 years
Learning Analytics




             SNAPP - University of Wollongong
TIME TO ADOPTION – 4 to 5 years
Learning Analytics




             Commercial Application - Mixpanel.com
THE MOST IMPORTANT TOOL
         OF ALL
           IS
       YOU!!!



                   JanneM @ flickr.com
WHAT DO YOU DO
   WITH ALL
  OF THIS??
Organisations will need to adapt to the fact that web 2.0 citizens will
enter places of work and learning highly connected to a network of
peers that they rely on for entertainment, mutual learning, and
collaboration. They may expect to be able to make use of these personal
learning and social networks, and the technologies that make these
networks possible, in their places of work or study. These web 2.0
citizens operate in a world that is open and mobile, and they are unlikely
to accept authority that is automatically assigned to a position. Their
world is flat and devoid of hierarchy. In a world where information about
their areas of interest or expertise is increasing exponentially they will
place greater store on connected networks, which may extend beyond
classroom or workplace boundaries, and knowing where to get the
knowledge and information they need, is more important than having
that knowledge and information themselves.




                     http://flickr.com/photos/7447470@N06/1345266896/
THANK YOU


                 • Australian – New Zealand 2010 Horizon Report
                 • Global Report 2011
                 • Looking to the Horizon Wiki (created by Marlene Manto)



Creative Commons (CC) licensed music                                        Michael Coghlan
by Lohstana David                                                   michaelc@chariot.net.au
found at JAMENDO

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Cooltools nsw elearning11

  • 1. EXPLOITING THE WOW FACTOR Michael Coghlan eLearning11 Creative Commons (CC) licensed music 7/12/11 by Lohstana David found at JAMENDO
  • 2. 10 YEARS AGO (2001) • BLOGS • VIRTUAL CLASSROOMS • WIKIS • FACEBOOK • PODCASTS • IPADS • RSS FEEDS • IPHONES • YOUTUBE • EBOOKS • TWITTER
  • 3. EXPLOITING THE WOW FACTOR TO ENHANCE TEACHING PRACTICE The WOW factor is very much underrated when attempting to engage people in educational technology. I was always hearing ' you can't let the technology' lead, and yet all my most exciting moments, and those I observed in others, were when that it is exactly what we did - we followed the technology FOR ITS OWN SAKE and discovered wonderful things!
  • 5. Andrew Douch Yr 12 Biology Teacher
  • 6. unleash the technology on students – let them decide what could be done with it – let them play (FUN)
  • 8. THEORIES ABOUT TECHNOLOGY 1. Technological determinism: technology is an external agent that acts upon people and changes society. 2. Social construction of technology (SCOT): it is human decisions and processes that create the technologies we have, and that the prevailing social milieu has an influential role in the decisions we make about how we use that technology. 3. A middle ground between people and machine is the theory of Social Shaping. Nancy Baym refers to technologies having ‘logics’ that influence how we use them. Nicholas Carr calls them ‘ethics’: “the message that a tool or medium transmits into the minds and culture of its users”
  • 9. “We shape our tools and thereafter our tools shape us.” (McLuhan)
  • 10. “ALL GOOD TECHNOLOGY IS INDISTINGUISHABLE FROM MAGIC.” (Arthur C Clarke) Creative Commons Image from dibytes
  • 11. QR Codes Make your own QR Codes at QRStuff.com
  • 12. Today’s Meeting – Your Feedback http://todaysmeet.com/elearning11
  • 13. MAGIC TOOLS • Centra, , Adobe Connect, Blackboard Collaborate • Aggregation Tools: RSS, the hashtag (#) • Wordle http://www.wordle.net/ • Phone to Web Services (eg media to Flickr, Facebook) • QR Codes http://qrpedia.org/ • Twitter Trends - http://trendsmap.com/ • Tag Galaxy http://taggalaxy.de/
  • 14. RSS Feeds Feed from TAFESA PodZone Flickr Badge
  • 15. #
  • 16. MAGIC TOOLS • Centra, , Adobe Connect, Blackboard Collaborate • Aggregation Tools: RSS, the hashtag (#) • Wordle http://www.wordle.net/ • Phone to Web Services (eg media to Flickr, Facebook) • QR Codes http://qrpedia.org/ • Twitter Trends - http://trendsmap.com/ • Tag Galaxy http://taggalaxy.de/
  • 17. WORDLE Visual Data Analysis http://www.wordle.net/
  • 18. MAGIC TOOLS • Centra, Adobe Connect, Blackboard Collaborate • Aggregation Tools: RSS, the hashtag (#) • Wordle http://www.wordle.net/ • Phone to Web Services (eg media to Flickr, Facebook) • QR Codes http://qrpedia.org/ • Twitter Trends - http://trendsmap.com/ • Tag Galaxy http://taggalaxy.de/
  • 20. QR Codes Make your own QR Codes at QRStuff.com See also RFID tags: http://en.wikipedia.org/wiki/Radio-frequency_identification
  • 21. MAGIC TOOLS • Centra, Adobe Connect, Blackboard Collaborate • Aggregation Tools: RSS, the hashtag (#) • Wordle http://www.wordle.net/ • Phone to Web Services (eg media to Flickr, Facebook) • QR Codes http://qrpedia.org/ • Twitter Trends - http://trendsmap.com/ • Tag Galaxy http://taggalaxy.de/
  • 22. OTHER COOL TOOLS • Flickr • POV (Point of View) Technology • Eyejot (video mail) http://www.eyejot.com/ • Slideshare (sharing ppt slides) http://www.slideshare.net • Screenr (creating screencasts) http://www.screenr.com/ • Wolfram Alpha (numerical search engine) http://www.wolframalpha.com/
  • 24. Annotating Images using the Notes Tool See http://www.flickr.com/photos/ha112/234233755/, http://www.flickr.com/photos/mikecogh/4090354867/
  • 25. Choose Your Own Adventure See http://www.flickr.com/photos/daviddmuir/1924752950/
  • 27. POV GLASSES IN ACTION http://www.youtube.com/watch?v=DrGbfYkuu8E An apprentice using POV technology in remote Australia fitting service gauges.
  • 29. OTHER COOL TOOLS • Flickr • POV (Point of View) Technology • Eyejot (video mail) http://www.eyejot.com/ • Slideshare (sharing ppt slides) http://www.slideshare.net • Screenr (creating screencasts) http://www.screenr.com/ • Wolfram Alpha (numerical search engine) http://www.wolframalpha.com/
  • 30. THE APP WORLD These are MAGIC: • SoundHound • My Tracks • Google Goggles • Flightradar 24 • Etc etc
  • 31. WHAT’S ON THE HORIZON? a summary of recent Horizon Reports 2010/2011
  • 33. TIME TO ADOPTION – 1 yr or less Mobile Devices Examples include: • Google Sky Map for Android platforms, which serves as a mobile planetarium • History: Maps of the World, containing full-colour, historical maps • iSeismometer - capable of measuring vibrations and tremors • Reference works such as the Australian Oxford Dictionary and the Aussie Slang Dictionary, featuring more than 700 common Australian phrases. • Forklift Driving Course (SA)
  • 34. TIME TO ADOPTION – 1 yr or less Mobile Internet Devices The knfbReader Mobile is designed to help those with learning disabilities or visual impairment. The user snaps a picture of text using his or her mobile phone and the phone converts the text to speech.
  • 35. TIME TO ADOPTION – 1 yr or less eBooks • Flipboard – a magazine featuring you and your social network • Project Gutenberg (Aust)
  • 36. TIME TO ADOPTION – 1 yr or less eBooks
  • 37. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) Bringing Back the Berlin Wall
  • 38. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=loZtR05O0uU
  • 39. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=P9KPJlA5yds
  • 40. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR)
  • 41. The future is already here — it's just not evenly distributed. (William Gibson)
  • 42. TIME TO ADOPTION – 2 to 3 years http://www.youtube.com/watch?v=tb0pMeg1UN0
  • 43. CONVERGENCE TECHNOLOGICAL CONVERGENCE The tendency for different technological systems to evolve towards performing similar tasks. eg mobile phone + Internet = Smart Phone
  • 44. TIME TO ADOPTION – 2 to 3 years http://www.vimeo.com/2341387
  • 45. TIME TO ADOPTION – 2 to 3 years Game Based Learning Climate Change Game
  • 46. TIME TO ADOPTION – 2 to 3 years Game Based Learning Trading Around the World
  • 47. TIME TO ADOPTION – 2 to 3 years Game Based Learning Virtual Knee Surgery
  • 48. TIME TO ADOPTION – 4 to 5 years Gesture Based Computing Relevance for Teaching and Learning The kinaesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts. The ease and intuitiveness of a gestural interface makes the experience seem very natural, and even fun, making them relevant for learning at any age or level of study..
  • 49. Gesture Based Computing THE FUTURE OF SHOPPING http://www.youtube.com/v/xyBXjjZa9qE
  • 50. Gesture Based Computing VIRTUAL AUTOPSY TABLE http://vimeo.com/moogaloop.swf?clip_id=6866296
  • 51. Gesture Based Computing http://www.youtube.com/user/oblongtamper
  • 53. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis
  • 54. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis Examples: http://www.google.com/publicdata/home
  • 55. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.ushahidi.com/
  • 56. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.christchurchquakemap.co.nz/
  • 57. TIME TO ADOPTION – 4 to 5 years Learning Analytics Purdue http://www.youtube.com/watch?v=KxYewO9iAgw University
  • 58. TIME TO ADOPTION – 4 to 5 years Learning Analytics SNAPP - University of Wollongong
  • 59. TIME TO ADOPTION – 4 to 5 years Learning Analytics Commercial Application - Mixpanel.com
  • 60. THE MOST IMPORTANT TOOL OF ALL IS YOU!!! JanneM @ flickr.com
  • 61. WHAT DO YOU DO WITH ALL OF THIS??
  • 62. Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing where to get the knowledge and information they need, is more important than having that knowledge and information themselves. http://flickr.com/photos/7447470@N06/1345266896/
  • 63. THANK YOU • Australian – New Zealand 2010 Horizon Report • Global Report 2011 • Looking to the Horizon Wiki (created by Marlene Manto) Creative Commons (CC) licensed music Michael Coghlan by Lohstana David michaelc@chariot.net.au found at JAMENDO