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INTRODUCTION
CCL IS...
A laboratory to for creative projects
empowered by technology
Learning, research and engagement for
different age groups
Multidisciplinary approach for ideas and
collaborations
TEAM
HK
SIM
KS
CHUA
DIANA
MAFIA
Technical
Director
Business Development
Director
Artistic
Director
ADVISORYADVISORY
KENNETH
FEINSTEIN
RANDALL
PACKER
SVEN
NORRIS
Asst. Prof.
NTU Art, Design &
Media
Visiting Assoc. Prof.
NTU Art, Design &
Media
Adjunct Lecturer
NTU Art, Design &
Media
ADVISORY
FOREST
TAN
KUO SIONG
LIM
Programme Director
SIT Computing Science
Criminology & Security
Head of IT 
Maybank Singapore
ART,
TECHNOLOGY &
EDUCATION
1. Theme-based
Hybridising themes such as (Art, Music,
Robotics, Storytelling, Games)
Using multi-disciplinary approach for
learning objective's best fit
Integrating subjects'(i.e. English, Math,
Science, etc.) so students draw
connections across curricula 
2. Curriculum-based
3. Customisation
CREATIVECODING
1. Basic
Introduction to programming in Scratch
and fundamental concepts
Exploration in theoretical and practical
manner across different applications
Strengthening core structure and
foundations to the programming
language
2. Advanced
3. Leadership
ROADMAP
D E V E L O P M E N T
-
MAKEY MAKEY
Invent a fun and interactive
objects that maps conductive
objects such as bananas, play-
doh, and even plants, into
control keys.
Learn programming through
play with toy robots using
apps on an iPad or Android
tablet, connected via
bluetooth.
Learn about electronics,
robotics, and graphical
programming, interfacing
between the software and
hardware altogether.
-
DASH & DOT
-
MBOT
D E V E L O P M E N T
-
LITTBITS
Create projects with circuit
designs using modules that
snap together with magnets.
Learn to create and code
without breadboarding,
soldering, and wiring. 
Design interactive objects or
environments with micro-
controller, which also consists
of software, used to write and
upload computer code to the
physical board.
Explore computing, learn
to program and
understand how
computers work. Develop
embedded projects with
mini computer. 
-
ARDUINO
-
RASPBERRY PI
EXPERIENTIAL LEARNING
THROUGH HANDS ON EXPERIENCE
ORGANISED GROUPS, SCHOOLS,
CORPS, AND ESTABLISHMENTS
ART & TECHNOLOGY  |  EDUCATION
WORKSHOPS
(SELECTED)
INTRO TO PROGRAMMING FOR GAME DESIGN
GAME DESIGN: STORYBOARDING GAMES 
CREATIVE & INVENTIVE THINKING PROGRAMME
SCRATCH PROGRAMMING WITH MATHEMATICS
G A M E
D E S I G N
1
L E A R N
Scratch Platform
Online & Offline
User Interface
Blocks
Brainstorming
Conceptualisation
Development
Proposal of Projec
Revisions
Implementation
Turnover of Files
C R E A T E P R E S E N T
2 3
S C R A T C H & G A M E D E S I G N
LEARNING
OUTCOMES
3to6gameprojectsdelivered
CommandofScratchtoprogramdemonstrated
Logicalandcreativethinkingchallenged
Confidenceinpresentation
Enthusiasminlearning
GAME DESIGN
IAN TAN, 10
S A Y S O M E T H I N G
" I ' V E M A D E A N O T H E R G A M E U S I N G
S C R A T C H A G A I N ! I T ' S V E R Y F U N T O U S E
S C R A T C H T O S A Y T H E T R U T H , A N D N O W
T H A T I ' V E G O T T H E H A N G O F I T , I T ' S
A C T U A L L Y V E R Y E A S Y ! "  
STORYBOARDING GAMES
GAME DESIGN SERIES
CREATIVE CODING WORKSHOP
S T O R Y T E L L I N G
G A M E D E S I G N
F L O W C H A R T
P R O T O T Y P I N G
S T O R Y B O A R D I N G
G A M E S
STORYBOARDING
GAMES
RYAN TAN, 11
S A Y S O M E T H I N G
" I U S E D S C R A T C H T O D O M Y P R O J E C T
W O R K F O R C H I N E S E S U B J E C T A N D M Y
C L A S S M A T E S A R E I M P R E S S E D W I T H
W H A T C O D I N G C A N D O . N O W T H E Y A L L
W A N T T O L E A R N . "  
CREATIVE CODING LAB'S CREATIVE CODING WORKSHOP IN
COLLABORATION WITH CEDAR PRIMARY SCHOOL
CREATIVE & INVENTIVE
THINKING
WORKSHOP
OBJECTIVES & OUTCOMES
Customised plan at point of engagement
Designed creative brief for attendees
Led a team of creative mentors to facilitate
To build creative themes with Scratch and
MaKey MaKey
Creative Coding Lab
Creative Coding Lab
Creative Coding Lab
Creative Coding Lab
CREATIVE &
INVENTIVE
PROGRAMME
I N C O L L A B O R A T I O N W I T H C E D A R P R I M A R Y S C H O O L
L O V I N G
A N I M A L S
R O A D
S A F E T Y
E N V I R O N M E N T A L
I S S U E S
STREETWEAR
THANK YOU!

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Creative Coding Lab

  • 3. CCL IS... A laboratory to for creative projects empowered by technology Learning, research and engagement for different age groups Multidisciplinary approach for ideas and collaborations
  • 5. ADVISORYADVISORY KENNETH FEINSTEIN RANDALL PACKER SVEN NORRIS Asst. Prof. NTU Art, Design & Media Visiting Assoc. Prof. NTU Art, Design & Media Adjunct Lecturer NTU Art, Design & Media
  • 6. ADVISORY FOREST TAN KUO SIONG LIM Programme Director SIT Computing Science Criminology & Security Head of IT  Maybank Singapore
  • 8. 1. Theme-based Hybridising themes such as (Art, Music, Robotics, Storytelling, Games) Using multi-disciplinary approach for learning objective's best fit Integrating subjects'(i.e. English, Math, Science, etc.) so students draw connections across curricula  2. Curriculum-based 3. Customisation CREATIVECODING
  • 9. 1. Basic Introduction to programming in Scratch and fundamental concepts Exploration in theoretical and practical manner across different applications Strengthening core structure and foundations to the programming language 2. Advanced 3. Leadership ROADMAP
  • 10. D E V E L O P M E N T - MAKEY MAKEY Invent a fun and interactive objects that maps conductive objects such as bananas, play- doh, and even plants, into control keys. Learn programming through play with toy robots using apps on an iPad or Android tablet, connected via bluetooth. Learn about electronics, robotics, and graphical programming, interfacing between the software and hardware altogether. - DASH & DOT - MBOT
  • 11. D E V E L O P M E N T - LITTBITS Create projects with circuit designs using modules that snap together with magnets. Learn to create and code without breadboarding, soldering, and wiring.  Design interactive objects or environments with micro- controller, which also consists of software, used to write and upload computer code to the physical board. Explore computing, learn to program and understand how computers work. Develop embedded projects with mini computer.  - ARDUINO - RASPBERRY PI
  • 12. EXPERIENTIAL LEARNING THROUGH HANDS ON EXPERIENCE ORGANISED GROUPS, SCHOOLS, CORPS, AND ESTABLISHMENTS ART & TECHNOLOGY  |  EDUCATION
  • 13. WORKSHOPS (SELECTED) INTRO TO PROGRAMMING FOR GAME DESIGN GAME DESIGN: STORYBOARDING GAMES  CREATIVE & INVENTIVE THINKING PROGRAMME SCRATCH PROGRAMMING WITH MATHEMATICS
  • 14. G A M E D E S I G N
  • 15. 1 L E A R N Scratch Platform Online & Offline User Interface Blocks Brainstorming Conceptualisation Development Proposal of Projec Revisions Implementation Turnover of Files C R E A T E P R E S E N T 2 3
  • 16. S C R A T C H & G A M E D E S I G N LEARNING OUTCOMES 3to6gameprojectsdelivered CommandofScratchtoprogramdemonstrated Logicalandcreativethinkingchallenged Confidenceinpresentation Enthusiasminlearning
  • 17. GAME DESIGN IAN TAN, 10 S A Y S O M E T H I N G " I ' V E M A D E A N O T H E R G A M E U S I N G S C R A T C H A G A I N ! I T ' S V E R Y F U N T O U S E S C R A T C H T O S A Y T H E T R U T H , A N D N O W T H A T I ' V E G O T T H E H A N G O F I T , I T ' S A C T U A L L Y V E R Y E A S Y ! "  
  • 18. STORYBOARDING GAMES GAME DESIGN SERIES CREATIVE CODING WORKSHOP
  • 19. S T O R Y T E L L I N G G A M E D E S I G N F L O W C H A R T P R O T O T Y P I N G S T O R Y B O A R D I N G G A M E S
  • 20. STORYBOARDING GAMES RYAN TAN, 11 S A Y S O M E T H I N G " I U S E D S C R A T C H T O D O M Y P R O J E C T W O R K F O R C H I N E S E S U B J E C T A N D M Y C L A S S M A T E S A R E I M P R E S S E D W I T H W H A T C O D I N G C A N D O . N O W T H E Y A L L W A N T T O L E A R N . "  
  • 21. CREATIVE CODING LAB'S CREATIVE CODING WORKSHOP IN COLLABORATION WITH CEDAR PRIMARY SCHOOL CREATIVE & INVENTIVE THINKING WORKSHOP
  • 22. OBJECTIVES & OUTCOMES Customised plan at point of engagement Designed creative brief for attendees Led a team of creative mentors to facilitate To build creative themes with Scratch and MaKey MaKey
  • 27. CREATIVE & INVENTIVE PROGRAMME I N C O L L A B O R A T I O N W I T H C E D A R P R I M A R Y S C H O O L L O V I N G A N I M A L S R O A D S A F E T Y E N V I R O N M E N T A L I S S U E S STREETWEAR