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Empathy Heuristic Algorithm 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter as an algorithm 
to solve the mystery from the 
beginning need to be versatile. 
Challenge & Principle 
DC 
Design Thinking
[1] John W. Creswell, Qualitative Inquiry and Research Design 
Empathy Heuristic Algorithm 
Rapid and iterative Qualitative & Quantitive research& proofing 
Ethnographic study | Phenomenological study | Biographical study | Case study | Grounded theory study 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
[1] 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter as an algorithm 
to solve the mystery from the 
beginning need to be versatile. 
Challenge & Principle 
DC 
Design Thinking
Scaffolding Co-Working 
Abductive Reasoning 
Challenge & Principle 
Empathy Heuristic Algorithm 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter as an algorithm 
to solve the mystery from the 
beginning need to be versatile. 
[2] Abduction is a form of logical inference that goes from observation to a hypothesis that 
accounts for the reliable data (observation) and seeks to explain relevant evidence. 
[3] Vygotsky believe education's role is to give learners experiences that were within their zones of 
proximal development(Scaffolding), thereby encouraging and advancing their individual learning 
[2] 
[3] 
Rapid and iterative Qualitative & Quantitive research& proofing 
Ethnographic study | Phenomenological study | Biographical study | Case study | Grounded theory study 
DC 
Design Thinking
Learn Build 
Observation (inference, insight) 
Challenge & Principle 
Ideas 
Idea (unique, creative) 
Empathy Heuristic Algorithm 
Tools(Service Design Method) 
Rapid and iterative Qualitative & Quantitive research& proofing 
Scaffolding Co-Working 
Abductive Reasoning 
Ethnographic study | Phenomenological study | Biographical study | Case study | Grounded theory study 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Data Implication 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
Measure 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter as an algorithm 
to solve the mystery from the 
beginning need to be versatile. 
DC 
Design Thinking
Huge amount of research; PEST into actual solution 
p 
p 
p p Economy 
E 
E E 
S 
S E E E 
Empathy Heuristic Algorithm 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter, as an algorithm 
to solve the mystery from the 
beginning, need to be versatile. 
Politic 
Social 
Technology 
S 
S 
T 
T 
T 
T 
T 
DC 
Design Thinking
Huge amount of research; PEST into actual solution 
p 
p 
p p Economy 
E 
E E 
Lost in action… 
S 
S E E E 
Empathy Heuristic Algorithm 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter, as an algorithm 
to solve the mystery from the 
beginning, need to be versatile. 
Politic 
Social 
Technology 
S 
S 
T 
T 
T 
T 
T 
DC 
Design Thinking
Huge amount of research; PEST into actual solution 
p 
p 
p p Economy 
E 
E E 
S 
S E E E 
p E S T 
p p E S 
p S T T 
Empathy Heuristic Algorithm 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter, as an algorithm 
to solve the mystery from the 
beginning, need to be versatile. 
Politic 
Social 
Technology 
S 
S 
T 
T 
T 
T 
T 
p 
ES 
T T 
가설 
검증 
패턴 
이슈 P+S+T+T 
=Best combination 
Best combination 
Service concepts 
in Road map 
DC 
Design Thinking
Principles; Define to make the focal. 
Come up with Heuristics 
Interaction Principles / Service offering Principle 
Empathy Heuristic Algorithm 
Empathizing on description 
on the mystery need 
to be solved. 
Research to empathize on 
fact’s and needs among people. 
Spotting Patterns among 
Facts & Needs. 
Hypothesizing & Proofing in 
iteration for inference to 
the best explanation. 
Iterative proofing of hypothesis 
into logical and latent enlighters. 
Each enlighter as an algorithm 
to solve the mystery from the 
beginning need to be versatile. 
Challenge & Principle 
Prototyping; Iteration for Proofing. 
Demonstrate the deign concept of 
Interaction, Information Architecture, Service Benefit. 
DC 
Design Thinking
Stakeholders Map Desk (Market, Trend) 
Research 
Kick off Workshop 
Phase 1: Empathy 
Contextual Inquiry Service Safari / 
Town Watching 
Probe Kit 
Empathy of Providers 
Empathy of Users 
DC 
Design Thinking Method & Tools
Design Thinking Method & Tools 
Affinity Mapping 
KANO Map 
Finding Rule of Thumb 
Phase 2: Heuristic 
Behavior Model Action Matrix 
Competitive Analysis 
Market Position Experts Interview 
DC
Design Thinking Method & Tools 
Ideation Workshop 
The most affective Solution 
Concept Schenario 
Developing Alternatives 
Design Challenge to 
Service Concept 
Prototyping 
& Proofing 
Phase 3: Algorithm 
Service Blueprint Process Summary 
DC
Market 
Perspective 
디자인콘비비얼의 시장에 대한 이해와 
프로젝트를 바라보는 관점
People Life Context 
Micro Market Governing 
Working 
Educating 
: Bit-coin 
Value Exchange Value Co-creation 
Mass Market 
Banking 
Broadcasting 
Entrepreneur 
Telecommunication 
Technology Developing S-curve 
Auto-Mobility 
Factory puts all value in a product 
and exchange with money of buyer. 
Value is co-created by using 
the product or service. 
Carl Erickson Internet 
: Lyft / TOD 
: Bottoms up Urbanism 
: AERO / Binge Watching 
: SNS into Working Environment 
DC 
Society & Market Perspective
People Life Context 
Micro Market Governing 
Spatial service experience 
New way of working 
Working 
Educating 
Social design 
: Bit-coin 
Value Exchange Value Co-creation 
Internet for things 
Mass Market 
Banking 
Broadcasting 
Entrepreneur 
Telecommunication 
Technology Developing S-curve 
Auto-Mobility 
Factory puts all value in a product 
and exchange with money of buyer. 
Value is co-created by using 
the product or service. 
Carl Erickson Internet 
: Lyft / TOD 
: Bottoms up Urbanism 
: AERO / Binge Watching 
: SNS into Working Environment 
DC 
Society & Market Perspective
Micro Market 
Value Exchange Value Co-creation 
Mass Market 
Technology Developing S-curve 
Factory puts all value in a product 
and exchange with money of buyer. 
Value is co-created by using 
the product or service. 
Carl Erickson 
People Life Context 
limit (Versatility)=Infinite 
limit(Completeness)= Prototype 
limit(Costumer)=Personnalisation 
DC 
Society & Market Perspective
서비스 
사용자 
서비스 
제공 영역 DC 
권위중심 결과중심 사용자중심 관계중심 
“구성원이 몇 안되는 집단들은 수월하게 
조직화 자신들의 이익을 지킬 수 있다.” 
Mancur Olson | 집단행동에 관한 연구(the logic of 
collective action: public goods and the theory of groups) 
“우리는 어떤 문제를 야기한 예전의 사고방식으 
로는 그 문제를 해결할 수 없다.” Albert Einstein 
서비스 
제공자 
서비스 
제공 영역 
서비스 
제공자 
서비스 
사용자 
Frame Changes
Societal systems are characterized by Complexity, Diversity and Dynamics. 
Jan Kooiman, Interactive Governance and Governability 2008 
Problem of social policy… Wicked Problem because of complex interdependencies, the 
effort to solve one aspect of a wicked problem may reveal or create other problems. 
C. West Churchman, Guest Editorial of Management Science 1967 
It was all about form then it became about form and content. In other word, designers 
became responsible for the message or the function as well as the form. But now it’s 
about how a designer can deal with the problem...considering the form plus the 
contents plus the context. 
Richard Grefé, CEO AIGA, Design thinking DVD 2013 
Provider 
B2B B2C C2B 
User 
User 
Provider 
User 
Active citizen 
Service Provider 
Institution 
Service 
Eco 
system 
Presume there is a answer 
Deductive, Inductive reasoning 
It is a matter of decision making 
Abductive reasoning 
DC 
Social Contextual Trend
Ko, Jong Hyun 
Founder & DT Manager 
w: http://www.designconvivial.com 
e: goodgoingko@gmail.com 
DC 
DesignConvivial

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002_design convivial_method_process

  • 1. Empathy Heuristic Algorithm Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter as an algorithm to solve the mystery from the beginning need to be versatile. Challenge & Principle DC Design Thinking
  • 2. [1] John W. Creswell, Qualitative Inquiry and Research Design Empathy Heuristic Algorithm Rapid and iterative Qualitative & Quantitive research& proofing Ethnographic study | Phenomenological study | Biographical study | Case study | Grounded theory study Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. [1] Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter as an algorithm to solve the mystery from the beginning need to be versatile. Challenge & Principle DC Design Thinking
  • 3. Scaffolding Co-Working Abductive Reasoning Challenge & Principle Empathy Heuristic Algorithm Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter as an algorithm to solve the mystery from the beginning need to be versatile. [2] Abduction is a form of logical inference that goes from observation to a hypothesis that accounts for the reliable data (observation) and seeks to explain relevant evidence. [3] Vygotsky believe education's role is to give learners experiences that were within their zones of proximal development(Scaffolding), thereby encouraging and advancing their individual learning [2] [3] Rapid and iterative Qualitative & Quantitive research& proofing Ethnographic study | Phenomenological study | Biographical study | Case study | Grounded theory study DC Design Thinking
  • 4. Learn Build Observation (inference, insight) Challenge & Principle Ideas Idea (unique, creative) Empathy Heuristic Algorithm Tools(Service Design Method) Rapid and iterative Qualitative & Quantitive research& proofing Scaffolding Co-Working Abductive Reasoning Ethnographic study | Phenomenological study | Biographical study | Case study | Grounded theory study Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Data Implication Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. Measure Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter as an algorithm to solve the mystery from the beginning need to be versatile. DC Design Thinking
  • 5. Huge amount of research; PEST into actual solution p p p p Economy E E E S S E E E Empathy Heuristic Algorithm Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter, as an algorithm to solve the mystery from the beginning, need to be versatile. Politic Social Technology S S T T T T T DC Design Thinking
  • 6. Huge amount of research; PEST into actual solution p p p p Economy E E E Lost in action… S S E E E Empathy Heuristic Algorithm Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter, as an algorithm to solve the mystery from the beginning, need to be versatile. Politic Social Technology S S T T T T T DC Design Thinking
  • 7. Huge amount of research; PEST into actual solution p p p p Economy E E E S S E E E p E S T p p E S p S T T Empathy Heuristic Algorithm Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter, as an algorithm to solve the mystery from the beginning, need to be versatile. Politic Social Technology S S T T T T T p ES T T 가설 검증 패턴 이슈 P+S+T+T =Best combination Best combination Service concepts in Road map DC Design Thinking
  • 8. Principles; Define to make the focal. Come up with Heuristics Interaction Principles / Service offering Principle Empathy Heuristic Algorithm Empathizing on description on the mystery need to be solved. Research to empathize on fact’s and needs among people. Spotting Patterns among Facts & Needs. Hypothesizing & Proofing in iteration for inference to the best explanation. Iterative proofing of hypothesis into logical and latent enlighters. Each enlighter as an algorithm to solve the mystery from the beginning need to be versatile. Challenge & Principle Prototyping; Iteration for Proofing. Demonstrate the deign concept of Interaction, Information Architecture, Service Benefit. DC Design Thinking
  • 9. Stakeholders Map Desk (Market, Trend) Research Kick off Workshop Phase 1: Empathy Contextual Inquiry Service Safari / Town Watching Probe Kit Empathy of Providers Empathy of Users DC Design Thinking Method & Tools
  • 10. Design Thinking Method & Tools Affinity Mapping KANO Map Finding Rule of Thumb Phase 2: Heuristic Behavior Model Action Matrix Competitive Analysis Market Position Experts Interview DC
  • 11. Design Thinking Method & Tools Ideation Workshop The most affective Solution Concept Schenario Developing Alternatives Design Challenge to Service Concept Prototyping & Proofing Phase 3: Algorithm Service Blueprint Process Summary DC
  • 12. Market Perspective 디자인콘비비얼의 시장에 대한 이해와 프로젝트를 바라보는 관점
  • 13. People Life Context Micro Market Governing Working Educating : Bit-coin Value Exchange Value Co-creation Mass Market Banking Broadcasting Entrepreneur Telecommunication Technology Developing S-curve Auto-Mobility Factory puts all value in a product and exchange with money of buyer. Value is co-created by using the product or service. Carl Erickson Internet : Lyft / TOD : Bottoms up Urbanism : AERO / Binge Watching : SNS into Working Environment DC Society & Market Perspective
  • 14. People Life Context Micro Market Governing Spatial service experience New way of working Working Educating Social design : Bit-coin Value Exchange Value Co-creation Internet for things Mass Market Banking Broadcasting Entrepreneur Telecommunication Technology Developing S-curve Auto-Mobility Factory puts all value in a product and exchange with money of buyer. Value is co-created by using the product or service. Carl Erickson Internet : Lyft / TOD : Bottoms up Urbanism : AERO / Binge Watching : SNS into Working Environment DC Society & Market Perspective
  • 15. Micro Market Value Exchange Value Co-creation Mass Market Technology Developing S-curve Factory puts all value in a product and exchange with money of buyer. Value is co-created by using the product or service. Carl Erickson People Life Context limit (Versatility)=Infinite limit(Completeness)= Prototype limit(Costumer)=Personnalisation DC Society & Market Perspective
  • 16. 서비스 사용자 서비스 제공 영역 DC 권위중심 결과중심 사용자중심 관계중심 “구성원이 몇 안되는 집단들은 수월하게 조직화 자신들의 이익을 지킬 수 있다.” Mancur Olson | 집단행동에 관한 연구(the logic of collective action: public goods and the theory of groups) “우리는 어떤 문제를 야기한 예전의 사고방식으 로는 그 문제를 해결할 수 없다.” Albert Einstein 서비스 제공자 서비스 제공 영역 서비스 제공자 서비스 사용자 Frame Changes
  • 17. Societal systems are characterized by Complexity, Diversity and Dynamics. Jan Kooiman, Interactive Governance and Governability 2008 Problem of social policy… Wicked Problem because of complex interdependencies, the effort to solve one aspect of a wicked problem may reveal or create other problems. C. West Churchman, Guest Editorial of Management Science 1967 It was all about form then it became about form and content. In other word, designers became responsible for the message or the function as well as the form. But now it’s about how a designer can deal with the problem...considering the form plus the contents plus the context. Richard Grefé, CEO AIGA, Design thinking DVD 2013 Provider B2B B2C C2B User User Provider User Active citizen Service Provider Institution Service Eco system Presume there is a answer Deductive, Inductive reasoning It is a matter of decision making Abductive reasoning DC Social Contextual Trend
  • 18. Ko, Jong Hyun Founder & DT Manager w: http://www.designconvivial.com e: goodgoingko@gmail.com DC DesignConvivial