SlideShare a Scribd company logo
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1994 :  We start playing  Warcraft   Are we on the threshold of our own   epic game ?
 
Game developer  nominated for Nobel Peace Prize by  2020
“ Games   are the most elevated form of investigation.”
 
 
 
 
 
 
Will Wright + Jill Tarter
“ I’m interested in the possibility that learning to be good at a game makes you good at life,   makes you good at changing the world ,  and gives you skills that are going to allow you to   reinvent your environment. ”
“ There’s real value in being pushed toward   global awareness and looking long-term .  That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the  10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
 
 
 
 
“ My friends, my family – they’ve all noticed the difference. This game has honestly  changed my life .” Melissa, WWO player
 
What we learned We can motivate and coordinate real change
 
 
7000 forecasters from 90 countries,  on 6 continents,  In 13 languages
 
Accounting Advertising Aerospace & Airlines Agriculture Architecture Armed Forces Art & Design Automotive Babysitting Banking Bartending  Beverages Biomedical Science Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
> 1000 stories about the future > 500 discussion forum topics > 500 collaborative superstructures
“ This is by far  my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” –  Andrew  F.
What we learned We can connect individuals to epic challenges
 
 
In the first  24 hours  of the network… Players posted more than  2000 blog posts, videos and photos .
In the first  15 days  of the network… We’ve enrolled more than  10,500 students  from more than  120 countries , including more than  2000 students from sub-Saharan Africa .
“ We never saw this mindset in our students before: instead of Africa having all the world’s problems, it could have  all the world’s solutions .” -  Thirumeni Thiru  , EVOKE outreach team, South Africa
What we’re learning We can change who plays
 
 
Prototype a game – and use free online platforms Ning  for social networking Twitter  for updates Wordpress  for blogs Wikia  for wikis Facebook  for promotion
Get help making a game Colleges and universities Libraries and Museums Institute for the Future Games for Change network Serious Games network Local IGDA (international game developers association) chapters
 
[email_address]
 
Challenge #1 Find a position of forecasting strength.
What are 3 things you’d wager $100 you  know  or  care  more about than  anyone else in this room ? a  subject matter  or  skill a  location a  community Challenge #1
Challenge #2 Test the diversity of our forecasting network.
Challenge #3 Immerse yourself in the future scenario. In a world without oil, how would YOU help?
Challenge #4 Form forecasting teams.
Challenge #4 Your team needs at least one: Laptop Wiki hero Data captain Town crier
The grand challenge: Fill the wiki,  from A to Z,  with  260 design solutions  for a world without oil.
 

More Related Content

PDF
L23 Playing Games
PPT
G4C13: ESA's State of the Industry
PDF
A world without (new) drugs – play it before you live it
PPT
A game designer's perspective on the future of collaboration - and 10 ways to...
PPTX
Games for Change Overview
PPTX
Games for Change Case Studies
PPT
This Drama Is Pwned
PPTX
Games for Change Methodology
L23 Playing Games
G4C13: ESA's State of the Industry
A world without (new) drugs – play it before you live it
A game designer's perspective on the future of collaboration - and 10 ways to...
Games for Change Overview
Games for Change Case Studies
This Drama Is Pwned
Games for Change Methodology

What's hot (14)

ODP
Serious games and learning in SA
PDF
Senior game design - Henk Herman Nap Vilans
PPTX
Serious games
PPTX
WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
PPT
Chris Deering - Handheld Learning 2008
PDF
Having Fun is a Good Thing: Video Games in Education
PPT
Helen Smith Serious Games
PPTX
Tenshi gamification for gamers march 2012
PDF
Disney and Pixar’s finest
PPTX
'Betty' the reminiscing conversational agent. Presentation at SPARC-2013
PDF
Gaming and Mobile Apps for Non-Profits
PDF
Shrewsbury Company Creates A Thinking Kid’S Video Game Framingham, Ma The...
PPTX
Picture the Impossible
KEY
Video Games in the Library
Serious games and learning in SA
Senior game design - Henk Herman Nap Vilans
Serious games
WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
Chris Deering - Handheld Learning 2008
Having Fun is a Good Thing: Video Games in Education
Helen Smith Serious Games
Tenshi gamification for gamers march 2012
Disney and Pixar’s finest
'Betty' the reminiscing conversational agent. Presentation at SPARC-2013
Gaming and Mobile Apps for Non-Profits
Shrewsbury Company Creates A Thinking Kid’S Video Game Framingham, Ma The...
Picture the Impossible
Video Games in the Library
Ad

Similar to Design Intersections: How Games Can Help Us Solve the World's Biggest Problems (20)

PPT
Games as a platform for city-scale collaboration
PPT
Epic Win - Why Gaming is the Future of Learning
KEY
SPREAD 2050: Day 1 Results, Counting Backwards
PPT
Learning to Make Your Own Reality - IGDA Education Keynote 2009
KEY
SPREAD 2050: Scenario Descriptions
PDF
Open state concept
PDF
Gamestorming wikipedia 4 3 (speaker)
PDF
Keynote Speaker - Josephine Green
PDF
Keynote josephine green we bbt 2011
PDF
Wesolve keynote presentation62011
PDF
From global champions to local loops: Four scenarios on sustainable lifestyle...
PPT
Sustainability overview
PDF
Designed UNDP My Amazing Journey thematic banners for the Government Summit i...
PPT
Reinventing Survival: A Keynote from ETech 2019
PPTX
Designing for Global equality
PPT
Future is local march 2013
PDF
Design in Policy meetup - What kind of communities?
PDF
Social Innovation
PDF
Future agenda final
PDF
Destination Changemakers - Feb 12 - English
Games as a platform for city-scale collaboration
Epic Win - Why Gaming is the Future of Learning
SPREAD 2050: Day 1 Results, Counting Backwards
Learning to Make Your Own Reality - IGDA Education Keynote 2009
SPREAD 2050: Scenario Descriptions
Open state concept
Gamestorming wikipedia 4 3 (speaker)
Keynote Speaker - Josephine Green
Keynote josephine green we bbt 2011
Wesolve keynote presentation62011
From global champions to local loops: Four scenarios on sustainable lifestyle...
Sustainability overview
Designed UNDP My Amazing Journey thematic banners for the Government Summit i...
Reinventing Survival: A Keynote from ETech 2019
Designing for Global equality
Future is local march 2013
Design in Policy meetup - What kind of communities?
Social Innovation
Future agenda final
Destination Changemakers - Feb 12 - English
Ad

More from Jane McGonigal (20)

PDF
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
PPTX
ISAS Learning is an Epic Win February 2012
PPTX
Learning is an Epic Win - ISAS February 2012 Part 1
PPTX
Games as a Platform for Innovation - Financial Times Global Investment Series
PPTX
10 practical ways to bring gamer superpowers to the classroom
PPTX
The Power of Resilience - and how to get it through gameplay
PPTX
Games for Innovation: A Five Year Forecast
PPTX
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
PPTX
We don't need no stinkin' badges: How to re-invent reality without gamification
PPTX
3 billion hours gaming a week: Is it worth it?
PPT
Creating City-Scale Collaboration with Games
PPT
An Epic Win for Education
PPT
Inspiring World-Changing Creativity with Games
PPTX
SuperBetter Health
PPT
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
PPT
V Congreso Internacional de Educared - Games to make the future
PPT
Game Studies Download 2009 - Top 10 Research Findings
PPTX
Etech 09: The End of Free Space
PPT
Free Space: How to invent the future by playing in the Signtific Lab
PPT
Gaming the Future of Museums - a lecture by Jane McGonigal
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
ISAS Learning is an Epic Win February 2012
Learning is an Epic Win - ISAS February 2012 Part 1
Games as a Platform for Innovation - Financial Times Global Investment Series
10 practical ways to bring gamer superpowers to the classroom
The Power of Resilience - and how to get it through gameplay
Games for Innovation: A Five Year Forecast
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
We don't need no stinkin' badges: How to re-invent reality without gamification
3 billion hours gaming a week: Is it worth it?
Creating City-Scale Collaboration with Games
An Epic Win for Education
Inspiring World-Changing Creativity with Games
SuperBetter Health
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
V Congreso Internacional de Educared - Games to make the future
Game Studies Download 2009 - Top 10 Research Findings
Etech 09: The End of Free Space
Free Space: How to invent the future by playing in the Signtific Lab
Gaming the Future of Museums - a lecture by Jane McGonigal

Recently uploaded (20)

PDF
Quality Control Management for RMG, Level- 4, Certificate
DOCX
The story of the first moon landing.docx
PDF
Trusted Executive Protection Services in Ontario — Discreet & Professional.pdf
PPT
Machine printing techniques and plangi dyeing
PPT
WHY_R12 Uaafafafpgradeaffafafafaffff.ppt
PPTX
joggers park landscape assignment bandra
PDF
Skskkxiixijsjsnwkwkaksixindndndjdjdjsjjssk
PPTX
rapid fire quiz in your house is your india.pptx
PPTX
Special finishes, classification and types, explanation
PDF
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
PPTX
Media And Information Literacy for Grade 12
PPTX
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx
PDF
Emailing DDDX-MBCaEiB.pdf DDD_Europe_2022_Intro_to_Context_Mapping_pdf-165590...
PPTX
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
PPTX
Entrepreneur intro, origin, process, method
PPTX
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx
PDF
The Advantages of Working With a Design-Build Studio
PPTX
DOC-20250430-WA0014._20250714_235747_0000.pptx
PPTX
Tenders & Contracts Works _ Services Afzal.pptx
DOCX
actividad 20% informatica microsoft project
Quality Control Management for RMG, Level- 4, Certificate
The story of the first moon landing.docx
Trusted Executive Protection Services in Ontario — Discreet & Professional.pdf
Machine printing techniques and plangi dyeing
WHY_R12 Uaafafafpgradeaffafafafaffff.ppt
joggers park landscape assignment bandra
Skskkxiixijsjsnwkwkaksixindndndjdjdjsjjssk
rapid fire quiz in your house is your india.pptx
Special finishes, classification and types, explanation
Key Trends in Website Development 2025 | B3AITS - Bow & 3 Arrows IT Solutions
Media And Information Literacy for Grade 12
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx
Emailing DDDX-MBCaEiB.pdf DDD_Europe_2022_Intro_to_Context_Mapping_pdf-165590...
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
Entrepreneur intro, origin, process, method
ANATOMY OF ANTERIOR CHAMBER ANGLE AND GONIOSCOPY.pptx
The Advantages of Working With a Design-Build Studio
DOC-20250430-WA0014._20250714_235747_0000.pptx
Tenders & Contracts Works _ Services Afzal.pptx
actividad 20% informatica microsoft project

Design Intersections: How Games Can Help Us Solve the World's Biggest Problems

  • 1.  
  • 2.  
  • 3.  
  • 4.  
  • 5.  
  • 6.  
  • 7.  
  • 8.  
  • 9.  
  • 10.  
  • 11.  
  • 12.  
  • 13.  
  • 14.  
  • 15.  
  • 16.  
  • 17.  
  • 18.  
  • 19.  
  • 20.  
  • 21.  
  • 22.  
  • 23.  
  • 24. 1994 : We start playing Warcraft Are we on the threshold of our own epic game ?
  • 25.  
  • 26. Game developer nominated for Nobel Peace Prize by 2020
  • 27. “ Games are the most elevated form of investigation.”
  • 28.  
  • 29.  
  • 30.  
  • 31.  
  • 32.  
  • 33.  
  • 34. Will Wright + Jill Tarter
  • 35. “ I’m interested in the possibility that learning to be good at a game makes you good at life, makes you good at changing the world , and gives you skills that are going to allow you to reinvent your environment. ”
  • 36. “ There’s real value in being pushed toward global awareness and looking long-term . That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the 10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
  • 37.  
  • 38.  
  • 39.  
  • 40.  
  • 41. “ My friends, my family – they’ve all noticed the difference. This game has honestly changed my life .” Melissa, WWO player
  • 42.  
  • 43. What we learned We can motivate and coordinate real change
  • 44.  
  • 45.  
  • 46. 7000 forecasters from 90 countries, on 6 continents, In 13 languages
  • 47.  
  • 48. Accounting Advertising Aerospace & Airlines Agriculture Architecture Armed Forces Art & Design Automotive Babysitting Banking Bartending Beverages Biomedical Science Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
  • 49. Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
  • 50. Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
  • 51. Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
  • 52. > 1000 stories about the future > 500 discussion forum topics > 500 collaborative superstructures
  • 53. “ This is by far my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” – Andrew F.
  • 54. What we learned We can connect individuals to epic challenges
  • 55.  
  • 56.  
  • 57. In the first 24 hours of the network… Players posted more than 2000 blog posts, videos and photos .
  • 58. In the first 15 days of the network… We’ve enrolled more than 10,500 students from more than 120 countries , including more than 2000 students from sub-Saharan Africa .
  • 59. “ We never saw this mindset in our students before: instead of Africa having all the world’s problems, it could have all the world’s solutions .” - Thirumeni Thiru , EVOKE outreach team, South Africa
  • 60. What we’re learning We can change who plays
  • 61.  
  • 62.  
  • 63. Prototype a game – and use free online platforms Ning for social networking Twitter for updates Wordpress for blogs Wikia for wikis Facebook for promotion
  • 64. Get help making a game Colleges and universities Libraries and Museums Institute for the Future Games for Change network Serious Games network Local IGDA (international game developers association) chapters
  • 65.  
  • 67.  
  • 68. Challenge #1 Find a position of forecasting strength.
  • 69. What are 3 things you’d wager $100 you know or care more about than anyone else in this room ? a subject matter or skill a location a community Challenge #1
  • 70. Challenge #2 Test the diversity of our forecasting network.
  • 71. Challenge #3 Immerse yourself in the future scenario. In a world without oil, how would YOU help?
  • 72. Challenge #4 Form forecasting teams.
  • 73. Challenge #4 Your team needs at least one: Laptop Wiki hero Data captain Town crier
  • 74. The grand challenge: Fill the wiki, from A to Z, with 260 design solutions for a world without oil.
  • 75.  

Editor's Notes

  • #5: Extreme interest: steady focus of eyes, head forward; flared nostrils means seeking more oxygen, which means excitement; eyebrows high indicate surprise and expectation, lips pushed together indicate a kind of steeling for a big moment, a massive effort
  • #6: It’s not an illusion that we’re better at games than life…. We’ve accumulated 10,000 hours of practice at it.
  • #7: More urgent optimism. More curiosity about our own capabilities. More awe and wonder. Better at coordinating efforts. Better at stickign with difficult challenges.
  • #26: So let’s talk about the future, and what our relationship to it is. This is a sign in our Palo Alto offices. It sums up our approach to the future. EPIC WIN
  • #28: Received nobel prize for physics in 1921
  • #29: 1. Common ground 2. Shared attention
  • #30: 3. Multiple points of view 4. Freedom to play and experiment
  • #47: Venezuela Brazil Cayman Islands Hungary New Zealand China India Chile Germany Colombia Italy Romania Densmakr Ireland Croatia France Ecuador Antilles Cyprus Czech Republic Belgium Netherlands Djibouti Dominican Republic Australia UK Canada Norway United Arab Emirates South Africa Egypt Estonia Portugal Finland Sweden Switzerland Mexico Haiti Indonesia Honduras Hong Kong Spain Iran Pakistan Israel Turkey Japan Greece Uganda Cambodia Lithuania Russia Poland Malaysia Kuwait Argentina Peru Slovenia Luxembourg Philippines Maldives Martinique Mauritius Guatemala Uruguay Niger Nigeria Iceland Georgia Saudi Arabia Bosnia Herzegovina Korea Macedonia Singapore Slovakia Bulgaria Somalia Taiwan Tanzania Tasmania Thailand Tunis Bosnia-Herzegovina Ukraine Austria Vietnam Costa Rica Afganistan Azores Gambia Aruba
  • #63: EPIC WIN- Games are the next great technology for organizing human society, improving global quality of life, and augmenting our collective capacity to survive the next century.