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DESIGNING FOR CHANGE
I’ve introduced a lot of
change
• Adopt new events app
• Change search behavior
• Keep photos online
• Leave Facebook to play
games
• Redesign profiles
CHANGE
When is it awesome? When does it suck?
Tripit
Imaginary project
Goal: 1. increase engagement, measured in
DAU 2. increase revenue
Plan: Add hotel booking from inside app,
via Booking.com integration
Project pressures: BD closed deal with
Lonely Planet, wants to integrate “tips”
Head of Design wants to do a “refresh” of
the look
• Redesign
these two
pages
HELL AND HEAVEN
3 min silent listing of what you hate about travel
3 min silent listing of what you love about travel
15 min affinity map
WHY WE HATE CHANGE
And why we love it
LOSS AVERSION
“If a man can write a better book, preach a better sermon, or make
a better mousetrap than his neighbor, though he build his
house in the woods, the world will make a beaten path to
his door.” Ralph Waldo Emerson was mistaken
Designing for Change
EVALUATE PERCEIVED VALUE
EVALUATE RELATIVE TO WHAT
THEY KNOW
The IKEA Effect
LOSS OF CONTROL
HTTP://INTERACTION14.IXDA.ORG/PROGRAM/
SATURDAY/401-THE-SHOCK-OF-THE-NEW
MINE YOURS
When does a website stop being perceived as belonging solely to the company?
MUSCLE MEMORY &
COGNITIVE LOAD
From Serious Pony’s Blog
“Your App Makes Me Fat”
http://seriouspony.com/blo
g/2013/7/24/your-app-
makes-me-fat
From Serious Pony’s Blog
“Your App Makes Me Fat”
http://seriouspony.com/blo
g/2013/7/24/your-app-
makes-me-fat
Designing for Change
Designing for Change
Designing for Change
QUESTION: SHOULD YOU EVEN
MAKE A CHANGE?
EMPATHY MAP
20 minutes
ELEVATOR PITCH
10 Minutes
For (target customer) who has (customer need), (product
name) is a (market category) that (one key benefit). Unlike
(competition), the product (unique differentiator).
BREAK
Resume at 11
PLANNING FOR CHANGE
HEAD HEART HANDS
ABC; Affective, behavioral, cognitive
HEAD: DIRECT THE RIDER
Bright Spots
Script the moves
Point to the destination
POINT TO THE DESTINATION
An intellectual argument
FOLLOW THE BRIGHT SPOTS
Earlyvangelists
Designing for Change
SCRIPT THE KEY MOVES
Plan to teach
New!
Easier to
scan
through
your
tweets!
Looking
for replies?
Here they
are.
First I thought twitter was
broken… where was my reply?
Would have it killed them to
tell me they rearranged
everything?
Designing for Change
Designing for Change
Designing for Change
Designing for Change
TIP:
JUST IN TIME
INFORMATION BEATS
ANY BORING
TUTORIAL!
In this clip from Indie Game: The Movie
(http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of
Super Meat Boy, explains some key principles of game design.
In this clip from Indie Game: The Movie
(http://www.indiegamethemovie.com/), Edmund McMillen, co-designer of
Super Meat Boy, explains some key principles of game design.
To play Dance Central, you have to learn the moves
They make the learning into a game too– if you can
decode the picture, you can get a diamond and skip the
practice
HEART: FIND THE FEELING
Motivate The Elephant
Shrink the Change
Growth Mindset
MOTIVATE
Emotional Appeal
Designing for Change
GROWTH MINDSET
Designing for Change
SHRINK THE CHANGE
HANDS: SHAPE THE PATH
Build on old habits
Tweak the Environment
Rally the herd
BUILD ON OLD HABITS
TWEAK THE ENVIRONMENT
Designing for Change
RALLY THE HERD
Designing for Change
STUDIO
3 on planning team, 3 on screens team
Deliverables: 4 slides
Time: 30 minutes
1. Pitch
2. Empathy map
3. Plan for rollout (what you are doing, and when, & how)
4. Key Screens
PRESENT
Q&A
Turn and face the strange

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Designing for Change

Editor's Notes

  • #3: When I joined Linkedin, many people said “huh, that’s interesting.” Many did not know why I’d join a resume site. When I joined Myspace, they said good luck. It looked hard, but possible. When I joined Zynga they all congratulated me on landing in one of the hottest spots in the valley. I’ve learned to say “We’ll see.” But one thing I did learn
  • #40: 34:28-37:25 http://www.criticalcommons.org/Members/fearv/clips/indie-game-the-movie-edmund-mcmillen-discusses
  • #41: 34:28-37:25 http://www.criticalcommons.org/Members/fearv/clips/indie-game-the-movie-edmund-mcmillen-discusses
  • #42: Dance Central: you have to do the moves along with the dancer to earn points
  • #43: Dance Central made learning the moves a key part of the game, not just a simple add on. You feel like you are really learning to dance.