The document discusses principles for curriculum design in the digital world, including challenge and enjoyment, personalization and choice, progression and depth, and relevance, coherence and breadth. It emphasizes using a range of learning opportunities including interdisciplinary learning. The goals are to develop successful learners, confident individuals, responsible citizens, and effective contributors. It suggests technologies can provide opportunities for discussion, validation, recognition, citizenship, information, creation, questioning, empowerment and collaboration beyond just technology use. Examples are given of using tools like Twitter, Google Lit Trips, voicethread, and math maps in the classroom.
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