This document discusses developing a mobile application curriculum that allows for authentic and personalized learning experiences. It recommends choosing a platform like Android or iOS based on resources and aligning tools with classroom goals. The curriculum would involve students learning skills like design, coding, and debugging through project-based units where they plan and create their own mobile applications. Examples are provided of student groups taking graphic design and conceptual approaches to create apps that address real-world problems. Benefits for students include developing skills in areas like layout, programming, and applying their work to actual devices.