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Developing a Mobile Application Curriculum
Which Empowers Authentic & Personalized
Learning Experiences


 Daniel Downs
 Winchester Public Schools
 BHCC/NECC
 danieldownsphotography@gmail.com
 www.projectbasedlearningonline.com
Why Mobile App
Curriculum?
   Planning (Context, Content &
    User Interface Design Of
    Application)
   Graphic Design/Layout Skills
    (icons, buttons)
   Coding/Programming
    Language Skills (HTML, CSS,
    Action Script 3.0 , Java)
   Real World Application To
    Devices & Markets (Google
    Play, App Store)

On the right a student shows his
   children's game on a Motorola
   Zoom tablet.
Current Popular
Platforms
    App Inventor(Android)
     http://beta.appinventor.mit.edu

    Android SDK/Eclipse IDE (Open
     Source, Java,Android)

    PhoneGap (HTML/CSS Based,
     Integrates With
     Dreamweaver,Android,IOS)

    MDS AppLaud Eclipse
     Plugin extends the Android
     Development Tools and
     PhoneGap framework to provide a
     comprehensive IDE for Android
     development
http://www.mobiledevelopersolutions.com/home/start

    Flash (Adobe Software, Action
     script 3.0,Android,IOS)

    Xcode (Mac)
Curriculum/Instruction
al Strategies
     Authentic Learning Experiences
 Professionals In The Classroom
 High Level Project Conceptualization

     Project/Problem Based
 Long Range Projects/Phased Instruction
 Variety of Approaches To Addressing Needs of Project

    Collaborative
 Group Work/ Skill Fluency Building/Project Ownership
 Team Building & Leadership Skills

     Problem Solving
 21 Century Connections
   st

 Cross Curricular Connections


 Project Example:
 On the right is a Photoshop Planning Graphic.
 This is used to help students plan layout, color
      schemes, user click streams and button design.
A Review Of 2 Group Authentic
  Learning Approaches With
     Mobile Applications
    Designing, Implementing
    Technology & Testing A Mobile
    Application Project

  Group 1:The Graphic Design Approach
   *Highly Visual Based
   *Priority On Interactivity
   *Addressed Authentic Question As A
   Team
Group 1 Presentation
Group 1 App Video

  Group 2:The High Conceptualization
   Approach:
   *High Project Conceptualization
   *Variety Of Approaches(Skill Areas)
   *Addressed Real World Needs With
   Technology
Group 2 Presentation
Group 2 App Video
3 Strategies For Aligning
App Curriculum In Your
Setting
     Choose A Platform
      (Android/IOS, Windows) Based
      On Resources & Current
      Curriculum Alignment
     -Web Development or Programming Base?
     -PC or Mac?
     -Web or Native Apps(App in browser
      or added to a device and downloaded)


     Align Tools With Classroom
      Level Goals
     - Elementary, High School
     - Testing Tools( Devices, Platforms,
               Skill/Learning Level)

     Develop A Unit With Open
      Source Tools
     - Pair with a web development or business based
      unit.
Direct Student
Benefits & Outcomes
 Create Hypermedia
  Experiences
 Curriculum of Design,
  Implement and
  Debug( Project Based)
 Game Design/Layout Skills
 Real World Application Of
  Projects
 Curriculum easily modified for
  learners of all levels
 Students motivated through
  ownership of their projects.
Conclusions
   Choose a platform based on
    your students skill level and
    your resources.
   Develop curriculum around a
    process of learning skills and      1.Design
    apply them to authentic                             2.Implementation
    projects
   Develop student projects ideas
    which include planning,
    integrating and testing with
    technology with real world
    consequences.
   Become aware of the variety of
    specific technologies and                         3.Debugging & Testi
                                   4.Adding To A Device
    API’s (Application
    Programming Interface) which
    enable exciting app creation
    with different tools.

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Developing a mobile application curriculum which empowers authentic

  • 1. Developing a Mobile Application Curriculum Which Empowers Authentic & Personalized Learning Experiences Daniel Downs Winchester Public Schools BHCC/NECC danieldownsphotography@gmail.com www.projectbasedlearningonline.com
  • 2. Why Mobile App Curriculum?  Planning (Context, Content & User Interface Design Of Application)  Graphic Design/Layout Skills (icons, buttons)  Coding/Programming Language Skills (HTML, CSS, Action Script 3.0 , Java)  Real World Application To Devices & Markets (Google Play, App Store) On the right a student shows his children's game on a Motorola Zoom tablet.
  • 3. Current Popular Platforms  App Inventor(Android) http://beta.appinventor.mit.edu  Android SDK/Eclipse IDE (Open Source, Java,Android)  PhoneGap (HTML/CSS Based, Integrates With Dreamweaver,Android,IOS)  MDS AppLaud Eclipse Plugin extends the Android Development Tools and PhoneGap framework to provide a comprehensive IDE for Android development http://www.mobiledevelopersolutions.com/home/start  Flash (Adobe Software, Action script 3.0,Android,IOS)  Xcode (Mac)
  • 4. Curriculum/Instruction al Strategies  Authentic Learning Experiences Professionals In The Classroom High Level Project Conceptualization  Project/Problem Based Long Range Projects/Phased Instruction Variety of Approaches To Addressing Needs of Project  Collaborative Group Work/ Skill Fluency Building/Project Ownership Team Building & Leadership Skills  Problem Solving 21 Century Connections st Cross Curricular Connections Project Example: On the right is a Photoshop Planning Graphic. This is used to help students plan layout, color schemes, user click streams and button design.
  • 5. A Review Of 2 Group Authentic Learning Approaches With Mobile Applications Designing, Implementing Technology & Testing A Mobile Application Project  Group 1:The Graphic Design Approach *Highly Visual Based *Priority On Interactivity *Addressed Authentic Question As A Team Group 1 Presentation Group 1 App Video  Group 2:The High Conceptualization Approach: *High Project Conceptualization *Variety Of Approaches(Skill Areas) *Addressed Real World Needs With Technology Group 2 Presentation Group 2 App Video
  • 6. 3 Strategies For Aligning App Curriculum In Your Setting  Choose A Platform (Android/IOS, Windows) Based On Resources & Current Curriculum Alignment -Web Development or Programming Base? -PC or Mac? -Web or Native Apps(App in browser or added to a device and downloaded)  Align Tools With Classroom Level Goals - Elementary, High School - Testing Tools( Devices, Platforms, Skill/Learning Level)  Develop A Unit With Open Source Tools - Pair with a web development or business based unit.
  • 7. Direct Student Benefits & Outcomes  Create Hypermedia Experiences  Curriculum of Design, Implement and Debug( Project Based)  Game Design/Layout Skills  Real World Application Of Projects  Curriculum easily modified for learners of all levels  Students motivated through ownership of their projects.
  • 8. Conclusions  Choose a platform based on your students skill level and your resources.  Develop curriculum around a process of learning skills and 1.Design apply them to authentic 2.Implementation projects  Develop student projects ideas which include planning, integrating and testing with technology with real world consequences.  Become aware of the variety of specific technologies and 3.Debugging & Testi 4.Adding To A Device API’s (Application Programming Interface) which enable exciting app creation with different tools.