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Developing	Computational	Thinking	via	the	Visual	
Programming	Tool	Lego	Education	WeDo
Dra. Ana María Pinto Llorente
Dra. Sonia Casillas Martín
Dr. Marcos Cabezas González
Dr. Francisco José García Peñalvo
Salamanca, November 2016
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
Introduction
The present study is conducted in the framework of Science, Primary Education and
Computational Thinking.
New	Curricula	in	STEM	subjects																challenges	of	current	and	future	society
current	digital	world
→
Digital	language	and	all	the	necessary	skills	
Teaching	practice	must	change	
Ability	to	program														solve	problems	
Computational thinking working paradigm
→
→
Abstract,	logical,	modeling	&	constructive	thinking
Objectives
The aim of the present study was to know the students’ perception about the use of the
software Lego Education WeDo in the subject of natural sciences to promote the
computational thinking.
We	tried	to	test	these	hypotheses
H1. Students will learn to build and program 3D models with Lego WeDo.
H2. Students will think creatively to solve the problems.
H3. Lego WeDo will help pupils to know the relationship between cause and effect.
H4. The tasks developed will allow pupils to reflect about the possibilities they have,
and to find the correct answer.
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016
Method
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
The study focused on an innovative project of computational thinking, carried out in the
state-funded school Santísima Trinidad in Salamanca, in Castilla-León, during the academic
year 2015-2016.
Natural Sciences Unit. Forces and machines
1. To understand the importance of machines, and classify them as simple and
complex machines.
2. To list the most important simple machines and know how they work.
3. To know the three types of lever.
4. To understand the contribution of technological progress to meet people’s needs.
5. To become familiar with some mechanical movements.
→
Method
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
Lego Education WeDo (Lego Group in collaboration with MIT).
To	build	and	program	two	3D	models	
Dancing	Birds	
Smart	Spinner
→
Lego Education materials support a process of learning that includes four phases:
Connect, Construct, Contemplate, and Continue.
Method
We	have	employed	a	Quantitative	Research	
Ex-post-facto,	non-experimental	design.
Semantic	differential	and	test.
Descriptive	and	inferential	analysis.
Research	Phases
1. We established the objectives and	hypothesis of	our research.	
2. We selected the sample and	instruments.
3. We carried out the register coding and	data	analysis to obtain the results and	conclusions
of	our study.
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016
Sample
• 52 Spanish pupils from the 4th grade of Primary education of the compulsory subject
natural sciences with ages between 9 (53.8%, n=28) and 10 (46.2%, n=24).
• 48.1% were boys (n=25) and 51.9% were girls (n=27).
• All of them had knowledge of the use of computers, tablets and interactive whiteboard.
• The fifty-two pupils had participated in previous projects in which they had the
opportunity to work with the visual programming tool: Scratch.
• 34.6% (n=18) were enrolled in the Robotics workshop, and had experience in the use of
the 3D modeling software, Sketch Up.
Sample	
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016
Instrument
Instrument	
Semantic	differential	&	Test	(adapted	from	the	research	led	by	García-Valcárcel)
Types	of	questions	→ open,	close,	short	answers	&	7-point	Likert scale	(1	is	the	most	negative	answer,	
and	7	is	the	most	positive	one).
Internal	consistency	→ Cronbach’s alpha,	α=0.870.
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016
Data	Collection &	Analysis
Data	Collection
We	collected	the	data	in	the	subject	Natural	Sciences	during	the	academic	year	2015-2016
Then	these	data	were	coded	to	enter	them	in	the	Statistical	Package	for	the	Social	Sciences	(SPPS)	
version	24.	
Analysis
We	carried	out	the	statistical	analyses:	descriptive	statistics	(frequencies	and	percentages),	and	
inferential	(the	non-parametric	test:	Mann-Whitney	U	test).
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016
Results
Students’	Perceptions	about	the	Development	of	the	Project	
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
The participants assessed very positively the project carried out about natural sciences and
computational thinking.
The	students	considered	that	the	project	had	been	funny;	they	had	loved	this	way	of	working;	
and	wanted	to	learn	more	about	the	subject.	
Semantic	differential
It has been boring 6.77 It has been funny
I do not like this way of working 6.77 I	love	this	way	of	working
I am no longer interested in this topic 6.77 I want to learn more about this topic
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
They emphasized that the teacher had explained clearly what they had to do; they considered
that her help had been important; and emphasized her role as a guide, showing them what was
right or wrong.
Semantic	differential
The teacher has not given us clear
instructions
6.71 The teacher has explained clearly what
we had to do
The teacher has not helped us 5.88 The teacher has helped us
The teacher has not indicated what
was right or wrong in our work.
5.81 The teacher has indicated what was
right or wrong in our work.
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
The pupils also stated that the project had been useful and interesting; they had understood
the activities, they had maximized time, they had learned more things than usual, and they had
done them working in groups.
Semantic	differential
It has been useless 6.69 It has been useful
It has not been interesting 6.63 It has been interesting
I have not understood what we have
done
6.65 I have understood what we have done
I have lost time 6.17 I have maximized time
I have learned less things than usual 6.52 I have learned more things than usual
We have not done the exercises well,
working in group
6.46 We have done the activities well,
working in group
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
Regarding the items that referred to the computational thinking, we emphasized the positive
results of the students’ perceptions about the possibilities offered by Lego WeDo to build
models in 3D and program them, as well as to learn to think creatively to make the 3D models,
to reflect about the activities, to solve problems in a logical way, and to know the results of
their decisions.
Semantic	differential
I have not learned to build models in
3D
6.31 I have learned to build models in 3D
I have not learned to program 6.50 I have learned to program
I have not learned to think creatively
to make the 3D models.
6.37 I have learned to think creatively to
make the 3D models
The activities done with Lego WeDo
have not allowed us to reflect
6.42 The activities done with Lego WeDo
have allowed us to reflect
The project has not allowed us to
solve problems in a logical way
6.29 The project has allowed us to solve
problems in a logical way
Lego WeDo has not allowed us to
know the results of our decisions
6.38 Lego WeDo has allowed us to know
the results of our decisions
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
We calculated the Mann-Whitney U test to determine whether there were statistically
significant differences (CI 95%) between boys and girls in their assessments of the items of the
semantic differential. The data analysis indicated that there were statistically significant
differences in the items that referred to:
• I have learned to program (item 15).
• The activities done with Lego WeDo have allowed us to reflect (item 18).
• I have learned to build models in 3D (item 24).
• The project has allowed us to solve problems in a logical way (item 26).
• I have learned to think creatively to make the 3D models (item 27).
• Lego WeDo has allowed us to know the results of our decisions (item 28).
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
Independent-Samples	Mann-Whitney	U	Test
Gender Mean	Rank Sum	of	Ranks Mann-Whitney	U Sig. Z
Item 15
Boy
Girl
35.58
18.09
889.5
488.5
110.50 .000 -4.813
Item 18
Boy
Girl
14.42
37.69
360.5
1017.5
639.50 .000 -6.228
Item 24
Boy
Girl
39.04
14.89
976.0
402.0
24.000 .000 -6.465
Item 26
Boy
Girl
13.80
38.26
345.0
1033.0
655.00 .000 -6.448
Item 27
Boy
Girl
13.42
38.61
335.5
1042.5
664.50 .000 -6.698
Item 28
Boy
Girl
13.98
38.09
349.5
1028.5
650.50 .000 -6.472
Results
Students’	Perceptions	about	the	Strong	and	Weak	Aspects	of	the	Project	
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
61.50%	to build &	
program 3D	
models
23.10%	to work
as	a	team
15.40%	to work
playing
Students’	Perceptions	about	the	aspects	they	liked	most
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
Students’	Perceptions	about	the	aspects	they	liked	least	
46.00% nothing
32.70% no
enough time
11.50% to work
as a team
5.80% no enough
tools
3.80% to destroy
the models
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
Students’	Perceptions	about	the	problems	they	had	
51.90%	no	
problems
15.40%	to
program the
models
13.50%	problems
with the
resources
11.50%	to work
as	a	team7.70%	no	enough
time	to finish
Conclusions
The results from the semantic differential suggested the effectiveness of the project carried out in
the subject natural sciences to increase the participants’ awareness of the computational thinking.
There were evidences of the possibilities offered to:
• reflect and think creatively about the opportunities they had to fulfill the activities correctly
• know the results of their personal or group decisions
• solve the problems in a logical way
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016		
The	students	assessed	very	positively	the	teacher’s	role	in	the	project	→ guide,	and	thought	that	her	
help	was	essential	for	the	success	of	the	project.
Conclusions
There were evidences of the students’ satisfaction towards the project, considering it useful and
interesting, considering it a perfect way of learning which motivated them to learn more about the
discipline of natural sciences.
The use of Lego Education WeDo have allowed them to:
• understand better the activities
• work in groups
• learn more things than usual.
Our study and its results have proved the potential of the software Lego Education WeDo in the
subject of natural sciences to:
• promote the computational thinking
• engage primary education students in programming, and problem solving.
TEEM'16	Technological Ecosystems for Enhancing Multiculturality November	2016

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Developing computational thinking via the visual programming tool lego education we do

  • 1. Developing Computational Thinking via the Visual Programming Tool Lego Education WeDo Dra. Ana María Pinto Llorente Dra. Sonia Casillas Martín Dr. Marcos Cabezas González Dr. Francisco José García Peñalvo Salamanca, November 2016
  • 2. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 Introduction The present study is conducted in the framework of Science, Primary Education and Computational Thinking. New Curricula in STEM subjects challenges of current and future society current digital world → Digital language and all the necessary skills Teaching practice must change Ability to program solve problems Computational thinking working paradigm → → Abstract, logical, modeling & constructive thinking
  • 3. Objectives The aim of the present study was to know the students’ perception about the use of the software Lego Education WeDo in the subject of natural sciences to promote the computational thinking. We tried to test these hypotheses H1. Students will learn to build and program 3D models with Lego WeDo. H2. Students will think creatively to solve the problems. H3. Lego WeDo will help pupils to know the relationship between cause and effect. H4. The tasks developed will allow pupils to reflect about the possibilities they have, and to find the correct answer. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
  • 4. Method TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 The study focused on an innovative project of computational thinking, carried out in the state-funded school Santísima Trinidad in Salamanca, in Castilla-León, during the academic year 2015-2016. Natural Sciences Unit. Forces and machines 1. To understand the importance of machines, and classify them as simple and complex machines. 2. To list the most important simple machines and know how they work. 3. To know the three types of lever. 4. To understand the contribution of technological progress to meet people’s needs. 5. To become familiar with some mechanical movements. →
  • 5. Method TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 Lego Education WeDo (Lego Group in collaboration with MIT). To build and program two 3D models Dancing Birds Smart Spinner → Lego Education materials support a process of learning that includes four phases: Connect, Construct, Contemplate, and Continue.
  • 6. Method We have employed a Quantitative Research Ex-post-facto, non-experimental design. Semantic differential and test. Descriptive and inferential analysis. Research Phases 1. We established the objectives and hypothesis of our research. 2. We selected the sample and instruments. 3. We carried out the register coding and data analysis to obtain the results and conclusions of our study. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
  • 7. Sample • 52 Spanish pupils from the 4th grade of Primary education of the compulsory subject natural sciences with ages between 9 (53.8%, n=28) and 10 (46.2%, n=24). • 48.1% were boys (n=25) and 51.9% were girls (n=27). • All of them had knowledge of the use of computers, tablets and interactive whiteboard. • The fifty-two pupils had participated in previous projects in which they had the opportunity to work with the visual programming tool: Scratch. • 34.6% (n=18) were enrolled in the Robotics workshop, and had experience in the use of the 3D modeling software, Sketch Up. Sample TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016
  • 10. Results Students’ Perceptions about the Development of the Project TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 The participants assessed very positively the project carried out about natural sciences and computational thinking. The students considered that the project had been funny; they had loved this way of working; and wanted to learn more about the subject. Semantic differential It has been boring 6.77 It has been funny I do not like this way of working 6.77 I love this way of working I am no longer interested in this topic 6.77 I want to learn more about this topic
  • 11. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 They emphasized that the teacher had explained clearly what they had to do; they considered that her help had been important; and emphasized her role as a guide, showing them what was right or wrong. Semantic differential The teacher has not given us clear instructions 6.71 The teacher has explained clearly what we had to do The teacher has not helped us 5.88 The teacher has helped us The teacher has not indicated what was right or wrong in our work. 5.81 The teacher has indicated what was right or wrong in our work.
  • 12. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 The pupils also stated that the project had been useful and interesting; they had understood the activities, they had maximized time, they had learned more things than usual, and they had done them working in groups. Semantic differential It has been useless 6.69 It has been useful It has not been interesting 6.63 It has been interesting I have not understood what we have done 6.65 I have understood what we have done I have lost time 6.17 I have maximized time I have learned less things than usual 6.52 I have learned more things than usual We have not done the exercises well, working in group 6.46 We have done the activities well, working in group
  • 13. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 Regarding the items that referred to the computational thinking, we emphasized the positive results of the students’ perceptions about the possibilities offered by Lego WeDo to build models in 3D and program them, as well as to learn to think creatively to make the 3D models, to reflect about the activities, to solve problems in a logical way, and to know the results of their decisions. Semantic differential I have not learned to build models in 3D 6.31 I have learned to build models in 3D I have not learned to program 6.50 I have learned to program I have not learned to think creatively to make the 3D models. 6.37 I have learned to think creatively to make the 3D models The activities done with Lego WeDo have not allowed us to reflect 6.42 The activities done with Lego WeDo have allowed us to reflect The project has not allowed us to solve problems in a logical way 6.29 The project has allowed us to solve problems in a logical way Lego WeDo has not allowed us to know the results of our decisions 6.38 Lego WeDo has allowed us to know the results of our decisions
  • 14. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 We calculated the Mann-Whitney U test to determine whether there were statistically significant differences (CI 95%) between boys and girls in their assessments of the items of the semantic differential. The data analysis indicated that there were statistically significant differences in the items that referred to: • I have learned to program (item 15). • The activities done with Lego WeDo have allowed us to reflect (item 18). • I have learned to build models in 3D (item 24). • The project has allowed us to solve problems in a logical way (item 26). • I have learned to think creatively to make the 3D models (item 27). • Lego WeDo has allowed us to know the results of our decisions (item 28).
  • 15. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 Independent-Samples Mann-Whitney U Test Gender Mean Rank Sum of Ranks Mann-Whitney U Sig. Z Item 15 Boy Girl 35.58 18.09 889.5 488.5 110.50 .000 -4.813 Item 18 Boy Girl 14.42 37.69 360.5 1017.5 639.50 .000 -6.228 Item 24 Boy Girl 39.04 14.89 976.0 402.0 24.000 .000 -6.465 Item 26 Boy Girl 13.80 38.26 345.0 1033.0 655.00 .000 -6.448 Item 27 Boy Girl 13.42 38.61 335.5 1042.5 664.50 .000 -6.698 Item 28 Boy Girl 13.98 38.09 349.5 1028.5 650.50 .000 -6.472
  • 16. Results Students’ Perceptions about the Strong and Weak Aspects of the Project TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 61.50% to build & program 3D models 23.10% to work as a team 15.40% to work playing Students’ Perceptions about the aspects they liked most
  • 17. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 Students’ Perceptions about the aspects they liked least 46.00% nothing 32.70% no enough time 11.50% to work as a team 5.80% no enough tools 3.80% to destroy the models
  • 18. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 Students’ Perceptions about the problems they had 51.90% no problems 15.40% to program the models 13.50% problems with the resources 11.50% to work as a team7.70% no enough time to finish
  • 19. Conclusions The results from the semantic differential suggested the effectiveness of the project carried out in the subject natural sciences to increase the participants’ awareness of the computational thinking. There were evidences of the possibilities offered to: • reflect and think creatively about the opportunities they had to fulfill the activities correctly • know the results of their personal or group decisions • solve the problems in a logical way TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016 The students assessed very positively the teacher’s role in the project → guide, and thought that her help was essential for the success of the project.
  • 20. Conclusions There were evidences of the students’ satisfaction towards the project, considering it useful and interesting, considering it a perfect way of learning which motivated them to learn more about the discipline of natural sciences. The use of Lego Education WeDo have allowed them to: • understand better the activities • work in groups • learn more things than usual. Our study and its results have proved the potential of the software Lego Education WeDo in the subject of natural sciences to: • promote the computational thinking • engage primary education students in programming, and problem solving. TEEM'16 Technological Ecosystems for Enhancing Multiculturality November 2016