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Development and research
Development and research
Development and research
Development and research
Overview

Ill-structured Domains            Creativity

 Flexible knowledge      Problem solving

 Context driven          Convergent and divergent
                           thinking

                          Elaboration

                          Flexibility
Overview

     Collaboration                 Instruction

 Group thinking             Development

                             Goldilocks principle
 Group structure
                             Social-emotional engagement
 Creativity assessment
                             Anchored learning

                             Perceptual-motor grounding

                             Coherence effect

                             Testing and spacing effect

                             Cognitive disequilibrium
New Search
 A need for participatory
                           learning, tutorial
  Ill-Structured           guidance, and support
                           for aiding the
     Domains               management of
                           complexity

 The use of multiple     The learner must
  mental and               engage in constructive
                           processes involving the
  pedagogical              diverse contexts in
  representations          which fine arts
                           conventions are
 The promotion of         embedded…artists
  multiple alternative     must attain an accurate
  systems of linkage       and deeper
                           understanding of
  among knowledge          content material, reason
  elements                 with it, and be able to
                           apply it in diverse, ill-
                           structured, and
Creativity
     •       Problem solving

•   Convergent and divergent
           thinking

         •       Elaboration

             •    Flexibility
Problem Solving
Problem Solving

        Research        Practice

 Unstructured, ill-
  structured, semi-
  structured, highly-
  structured
Design Problems
Design Problems
Design Problems
Convergent and Divergent
       Thinking
         Research                    Practice

 Creativity results from a    Domain knowledge
  combination of both           transformed
Assessment Example
Elaboration




The amount of technical or
conceptual depth extension
    in a creative work
Flexibility




 The amount of variance
in a solution to a creative
      visual problem
Collaboration
    •Group thinking

    •Group structure

 •Creativity assessment
The Story of
Gothica and
  Friends
Collaborative Narratives
Instructional
   Practices
       Development

    Goldilocks principle

Social-emotional engagement

     Anchored learning

Perceptual-motor grounding

     Coherence effect

 Testing and spacing effect

  Cognitive disequilibrium
Parson’s Theory                        Solso’s Artistic
                  Housen’s Stage
  of Aesthetic                         Interpretation
                     Theory
     Stages                                Model


                                         Gardner’s
                      Kintsch’s
   Bloom’s                            Emerging Forms
                    Construction-
  Taxonomy                             of Knowledge
                  Integration Model
                                           Model

           Lowenfeld’s        Kindler and
             Drawing        Darras’s Semiotic
           Development       Development
              Model               Map
Meta-cognitive, inquiry based production in which
personally relevant and novel insights and theories are
 produced on previous field knowledge previous field
                      knowledge

      Recognition of style as manipulated and
      communicative, arguments are reasoned
           and verified in a community
        Expressiveness and personal meaning
          are overriding factors in judgment
           Judgment based solely in beauty,
                realism, & recognition
             Judgments are neither good nor
           bad, based on frameworks generated
                  from basic perceptions

           Perceptual & Fact Based Interpretation
Metacognitive, inquiry based production                Metacognitive, inquiry based production in
in which personally relevant and novel                which personally relevant and novel insights
 insights and theories are produced on                and theories are produced on previous field
        previous field knowledge                         knowledge previous field knowledge


                                            UPPER
Formal elements, style, and composition   SECONDARY    Recognition of style as manipulated
     are manipulated in service to
 expressiveness, meaning, or a valued       LEVEL      and communicative, arguments are
            critical stances                          reasoned and verified in a community



  Expressiveness and personal                            Expressiveness and personal
 meaning is an overriding factor in                     meaning are overriding factors in
            production                                            judgment


                                           LOWER
  Production ideals based solely in        MIDDLE        Judgment based solely in
    beauty, realism, recognition           LEVEL        beauty, realism, recognition



Idealized Schematic Representations,                    Judgments are neither good nor
produced largely value free and based                 bad, based on frameworks generated
         on basic perceptions                                from basic perceptions




Perceptual & Fact Based Production
                                                         Perceptual & Fact Based
                                                              Interpretation
Upper Middle-Level
           Production
                                 Does this work meet this
What is the indicator?                   criteria?

 Formal elements, style, and
composition are manipulated
in service to expressiveness,
 meaning, or a valued critical
            stances
“My goal for this piece was to
 combine and rearrange elements
 from different images of heroes in
       popular culture. I combined
Christian elements (a cross, a halo,
angel wings, and the flaming sward
 said to guard the Garden of Eden)
with the not-so-Christian element of
an assassin from the popular video
 game Assassin’s Creed. I decided
      to repeat the arrows heading
   towards the man on the cross to
  amplify the heroic qualities of the
    image. The multitude of arrows
shows that the man is facing a large
  force all by himself. I did omit the
   army from the scene, though, to
draw focus to the man on the cross.
   I decided to draw the cross on a
      large scale to emphasize the
Christian elements of the image. By
        combing these elements, I
     transformed the images into a
       morally contradictory work,
 completely changing the drawings
                meaning.”
Goldilocks Principle (ZPD)

         Research                Practice

 Assignments should not
  be too hard or two easy,
  but at the right level of
  difficulty for the student’s
  level of skill or prior
  knowledge.

 Flow
Social-Emotional
            Engagement
      Research                     Practice

 Emotion and Cognition    What are your burning
                            questions about art, its
 Deep Questions            value, and your art
                            practice?
 Discovery and self-
  regulated earning
Questioning

“The artist could have made it
    huge but he put in upside
    down or to the side and that
    would have gotten attention
    too, but why did he put it
    upside down?”
   “I think if a statue is upside-down
            it is dishonoring someone
         because, most statues I see
                    are up right and are
                 remembering/honoring
         someone. So this could be a
                new way of dishonoring
                someone without really
           slandering their name and
                                  such.”
Shared
Narratives


Personal
Narratives




Critiquing
Narratives
Anchored Learning
        Research                          Practice
 Learning and teaching          Develop a list of well
  activities should be            documented, real world
  designed around an              problems that
  "anchor" which is based on      professionals in the visual
  a contextualized case
                                  arts face. These problems
  study or problem situation.
  Curriculum materials            should not have clear
  should allow exploration by     solutions.
  the learner to allow active
  manipulation, questioning,
  and involvement in the
  situation
Perceptual-motor grounding
        Research                       Practice
 Dual coding and multi-      In what situations do you use
                               writing with art or connect
  media effects                visuals with words?

 “the presentation           What additional perceptual-
                               motor grounding experiences
  contains words and           can you weave into your
  pictures, and the            practice?
  presentation is designed
  to foster meaningful
  learning”
Coherence Effect

        Research                 Practice

 Less is more           What are the 2 most
                          important craftsmanship
 Negative suggestion     skills you want your
  effects                 students to gain?

                         What are the 2 most
                          important ideas about art
                          that you want your students
                          to gain?

                         What are the 2 most
                          important mental habits you
                          want your students to gain?
Testing and Spacing
           Effects
     Research                       Practice




 How will you weave in your teaching priorities with
coherence and in an anchored way to your students’
                   experience?
Assessment

 Highlight specific learning priorities by name

 Challenge students to apply and adapt them in
  different contexts

 Provide students multiple modes of responding

 Repeat
Cognitive Disequilibrium

         Research                   Practice

 An imbalance that
  happens when our
  consistent vision of the
  world’s workings is
  disrupted

 Provides an opportunity     What are aspects of your
  for meaningful learning      curriculum that are
                               disruptive to the
                               consistencies held by your
                               students?
Thank you!
     Chris Grodoski
  cgrodoski@gmail.com

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Development and research

  • 5. Overview Ill-structured Domains Creativity  Flexible knowledge  Problem solving  Context driven  Convergent and divergent thinking  Elaboration  Flexibility
  • 6. Overview Collaboration Instruction  Group thinking  Development  Goldilocks principle  Group structure  Social-emotional engagement  Creativity assessment  Anchored learning  Perceptual-motor grounding  Coherence effect  Testing and spacing effect  Cognitive disequilibrium
  • 8.  A need for participatory learning, tutorial Ill-Structured guidance, and support for aiding the Domains management of complexity  The use of multiple  The learner must mental and engage in constructive processes involving the pedagogical diverse contexts in representations which fine arts conventions are  The promotion of embedded…artists multiple alternative must attain an accurate systems of linkage and deeper understanding of among knowledge content material, reason elements with it, and be able to apply it in diverse, ill- structured, and
  • 9. Creativity • Problem solving • Convergent and divergent thinking • Elaboration • Flexibility
  • 11. Problem Solving Research Practice  Unstructured, ill- structured, semi- structured, highly- structured
  • 15. Convergent and Divergent Thinking Research Practice  Creativity results from a  Domain knowledge combination of both transformed
  • 17. Elaboration The amount of technical or conceptual depth extension in a creative work
  • 18. Flexibility The amount of variance in a solution to a creative visual problem
  • 19. Collaboration •Group thinking •Group structure •Creativity assessment
  • 20. The Story of Gothica and Friends
  • 22. Instructional Practices Development Goldilocks principle Social-emotional engagement Anchored learning Perceptual-motor grounding Coherence effect Testing and spacing effect Cognitive disequilibrium
  • 23. Parson’s Theory Solso’s Artistic Housen’s Stage of Aesthetic Interpretation Theory Stages Model Gardner’s Kintsch’s Bloom’s Emerging Forms Construction- Taxonomy of Knowledge Integration Model Model Lowenfeld’s Kindler and Drawing Darras’s Semiotic Development Development Model Map
  • 24. Meta-cognitive, inquiry based production in which personally relevant and novel insights and theories are produced on previous field knowledge previous field knowledge Recognition of style as manipulated and communicative, arguments are reasoned and verified in a community Expressiveness and personal meaning are overriding factors in judgment Judgment based solely in beauty, realism, & recognition Judgments are neither good nor bad, based on frameworks generated from basic perceptions Perceptual & Fact Based Interpretation
  • 25. Metacognitive, inquiry based production Metacognitive, inquiry based production in in which personally relevant and novel which personally relevant and novel insights insights and theories are produced on and theories are produced on previous field previous field knowledge knowledge previous field knowledge UPPER Formal elements, style, and composition SECONDARY Recognition of style as manipulated are manipulated in service to expressiveness, meaning, or a valued LEVEL and communicative, arguments are critical stances reasoned and verified in a community Expressiveness and personal Expressiveness and personal meaning is an overriding factor in meaning are overriding factors in production judgment LOWER Production ideals based solely in MIDDLE Judgment based solely in beauty, realism, recognition LEVEL beauty, realism, recognition Idealized Schematic Representations, Judgments are neither good nor produced largely value free and based bad, based on frameworks generated on basic perceptions from basic perceptions Perceptual & Fact Based Production Perceptual & Fact Based Interpretation
  • 26. Upper Middle-Level Production Does this work meet this What is the indicator? criteria? Formal elements, style, and composition are manipulated in service to expressiveness, meaning, or a valued critical stances
  • 27. “My goal for this piece was to combine and rearrange elements from different images of heroes in popular culture. I combined Christian elements (a cross, a halo, angel wings, and the flaming sward said to guard the Garden of Eden) with the not-so-Christian element of an assassin from the popular video game Assassin’s Creed. I decided to repeat the arrows heading towards the man on the cross to amplify the heroic qualities of the image. The multitude of arrows shows that the man is facing a large force all by himself. I did omit the army from the scene, though, to draw focus to the man on the cross. I decided to draw the cross on a large scale to emphasize the Christian elements of the image. By combing these elements, I transformed the images into a morally contradictory work, completely changing the drawings meaning.”
  • 28. Goldilocks Principle (ZPD) Research Practice  Assignments should not be too hard or two easy, but at the right level of difficulty for the student’s level of skill or prior knowledge.  Flow
  • 29. Social-Emotional Engagement Research Practice  Emotion and Cognition  What are your burning questions about art, its  Deep Questions value, and your art practice?  Discovery and self- regulated earning
  • 30. Questioning “The artist could have made it huge but he put in upside down or to the side and that would have gotten attention too, but why did he put it upside down?” “I think if a statue is upside-down it is dishonoring someone because, most statues I see are up right and are remembering/honoring someone. So this could be a new way of dishonoring someone without really slandering their name and such.”
  • 32. Anchored Learning Research Practice  Learning and teaching  Develop a list of well activities should be documented, real world designed around an problems that "anchor" which is based on professionals in the visual a contextualized case arts face. These problems study or problem situation. Curriculum materials should not have clear should allow exploration by solutions. the learner to allow active manipulation, questioning, and involvement in the situation
  • 33. Perceptual-motor grounding Research Practice  Dual coding and multi-  In what situations do you use writing with art or connect media effects visuals with words?  “the presentation  What additional perceptual- motor grounding experiences contains words and can you weave into your pictures, and the practice? presentation is designed to foster meaningful learning”
  • 34. Coherence Effect Research Practice  Less is more  What are the 2 most important craftsmanship  Negative suggestion skills you want your effects students to gain?  What are the 2 most important ideas about art that you want your students to gain?  What are the 2 most important mental habits you want your students to gain?
  • 35. Testing and Spacing Effects Research Practice How will you weave in your teaching priorities with coherence and in an anchored way to your students’ experience?
  • 36. Assessment  Highlight specific learning priorities by name  Challenge students to apply and adapt them in different contexts  Provide students multiple modes of responding  Repeat
  • 37. Cognitive Disequilibrium Research Practice  An imbalance that happens when our consistent vision of the world’s workings is disrupted  Provides an opportunity  What are aspects of your for meaningful learning curriculum that are disruptive to the consistencies held by your students?
  • 38. Thank you! Chris Grodoski cgrodoski@gmail.com

Editor's Notes

  • #4: Imperfectmetacognition
  • #11: Larger problem of representation, composition, consistency, and communication
  • #13: Background knowledge
  • #17: The production in this case, an activity used at the start of a course, is focused on creating narratives. These narratives help students to to understand how images work in conjunction with one another to create narratives. They are also used as a reference point to help students develop meaningful interpretations in their interpretive and production work. Since narratives generally emerge from conflict, students write about the ways the images compare and contrast. Students also include popular culture references, which helps me further place student’s background knowledge. This combined organizer, however, is less visually appealing. Yet the narrative comes about, we see, from a background knowledge that includes 1. the Great Depression, 2. Child Labor Laws, and 3. Symbolic knowledge that has the hamburger representing a “full appetite” and the boy as a symbol of “poverty” and “lack of food”Clearly this student’s capacities for narratives creation are more advanced, and production and interpretation goals for this student needed to be more challenging to meet developmental needs. Provides a reason to at least be grading for concept knowledge and craftsmanship separatelyHowever, this example is on the surface successful. The elements of the organizer highlight a few things about the student, and where this student lies relative to the chart (from the previous slide). Not only is the narrative simple, but the compare/contrast and popular culture points reveal little background knowledge about alligators and dogs!
  • #21: Group Thinking
  • #22: Great opportunity to integrate with other areas – students plot-lined a story around that conflict. Elaboration and flexibility because the grouping provides a new set of problemsCan the kids articulate them? Use the kids definition of the problem in a rubric!
  • #25: This is important knowledge for meeting young people where they’re at and for scaffolding them through lessons designed to be in their zone of proximal developmentThese categories are based on a synthesis of developmental theories from art and reading and include researchers such as Solso, Parsons, Housen, Bloom, Kintsch, Gardner, Darras, Kindler, and Lowenfeld
  • #26: Production on left, interpretation on right
  • #27: The Chinese oven problem
  • #31: Inversion or Rotation are subsets of RearrangementEasily identifiableAlready using it in drawing instruction, but now connecting it to meaning making.
  • #32: Visual culture art education promotes the idea of a cultural critique, a highly creative act in which students are reflective enough about shared narratives to begin to question them.