SlideShare a Scribd company logo
DiCoDE: Digital Content Distribution Ecosystem model v2010
Description and Purpose
-   DiCoDE presents 1 model with 5 key concepts, at the crossroad of
    Digital Content, Advertising and Social Networks throughout Media,
    Telecom and User Experience universes
-   It aims to understand, analyse and decode actors, actions and stakes
    within the Digital Content
    Distribution Ecosystem
-   DiCoDE explains how users
    access, get engaged,
    consume and interact with
    any type of digital content
-   It also defines strategies
    and tactics accordingly
History of the model
During an Advanced Digital Media Strategies Program which I
attended at the Institute for Media and Entertainment in New York City,
Professors Joseph Valor, Sandra Seiber and Jose Luis Nueno analysed
case studies using the "Digital Media Value Chain Model" which I found
interesting. However, it lacked
some key concepts like
advertising, user interaction &
social networks, user currencies...
After almost 1 year of interactions
with experts, additional
information gathering and
foresight on actuality, here’s
DiCoDE, my interpretation of
this model.
Overview of the model
-   Media : connected to advertising ecosystem, content production
    ecosystem and, since Web 2.0 has risen, user interactions through
    User Generated Content and Social Networks
-   Telecom : providing infrastructure to data storage and distribution
-   User Experience : through the device (and its software-based
    components) that allows the user to access this digital content
>Media
-   Portals, search engine(s?) and social networks drive traffic to digital
    content
-   Advertising, separated or not from digital content, allows (relative)
    profitability to digital content providers
-   Media is at the crossroad of content production, advertising,
    social networks and users
>Telecom
-   Hosting and distribution of data, from content aggregator to user
-   Several roles among limited amount of players
-   Commoditization of these roles leads to a “dumb pipe” position for
    most of these players, not being able providing value to the user
>User Experience
-   Turning digital content into an experience for the user
-   Combination of hardware, operating system, software (desktop- or
    browser-based) and user credentials
-   If this experience is satisfactory, user will be ready to pay through one
    (or more) of his/her currencies: attention, engagement, data and
    money
5 Key concepts
-   Each step of the model, for each possible ecosystem can be
    understood and optimized through 5 key concepts
      -   Standard in an open world
      -   Substitution in fragmented markets
      -   Winner-take-all for the lucky one
      -   Platform logic connecting complementors and users
      -   Platform utility to create a virtuous circle
>Standard
Even though technologies increasingly allow interconnected and open
possibilities, standards are key for positioning, adoption and loyalty of
its digital content and services for any player
Standards can be agreed on a market, forced by regulation or by a
market player




Consider Blu-Ray vs HD-DVD : what made the difference ?
>Substitution
Entry and exit barriers level are key for user acquisition and retention.
If you can substitute a product/service easily by another, it is called
commoditized




Consider Ebay : Why wouldn’t you leave this platform for a competitor ?
>Winner-take-all
By smart use of standard, entry and exit barriers and often slow or
weak regulation, some players can reach a winner-take-all position




Consider Microsoft Office : What made it the most used Office Suite ?
>Platform logic
A platform is the meeting point of user audience (small arrows at the
bottom) with complementors (large arrows at the top). First ones use it
to satisfy a desire or a need, the other ones use it to reach this
available customer base.




Consider Facebook : Why did they allow companies creating apps ?
>Platform utility
Build and grow a system where complementors find users and users
find value. Pamper your complementors by providing them with tools
to innovate within the system and be profitable, which will in turn
pamper your users.
The more users you have, the more interested complementors you will
gain which again attracts more interested users.
This creates a virtuous circle!




Consider Apple App Store : For what isn’t there an app ?
Copyright & Regulation
The entire Digital Content Distribution Ecosystem is governed by
Copyright and Regulation Systems
  -   There are inadequate regulations to control fast-paced
      technology capabilities
  -   But regulation has a increasingly key role in organizing or
      reorganizing ecosystems, especially once the technology
      evolution ceases to be as critical as it is now. Ask Microsoft and
      Google;o)
DiCoDE: Digital Content Distribution Ecosystem model v2010
Thanks for your attention !
 Do you want to engage in this discussion? Just send me your thoughts
             about this model on Slideshare, share it or even enrich it !



                                              Fabian Tilmant
                                                      Consultant in New Media
                                                                  Mobile Expert
                Passionate by Tele-Media Convergence and Media Transformation
                                                     Creator of DiCoDE model
                         www.fabnet.be - fabian@fabnet.be - twitter: @fabnet_be




    Download a 1-pager on http://bit.ly/DiCoDE_pdf
    This model is under BY-NC-SA Creative Commons licence terms

More Related Content

PDF
Cleverwood Friday Session - The Value Chain of the Digital Information distr...
PDF
Conde Nast India - Digital Ecosystem Strategy for Magazine / Print Media Publ...
PDF
1433 catalyst beyond the browser
PPT
Channels go Social Media
PPTX
Guest Speaker Program
PDF
2008 User Generated Content, Social Media and Advertisement
PPT
Mobile Viral Marketing and Mobile WOM - IWOMC
PPTX
Enterprise social media for business managers
Cleverwood Friday Session - The Value Chain of the Digital Information distr...
Conde Nast India - Digital Ecosystem Strategy for Magazine / Print Media Publ...
1433 catalyst beyond the browser
Channels go Social Media
Guest Speaker Program
2008 User Generated Content, Social Media and Advertisement
Mobile Viral Marketing and Mobile WOM - IWOMC
Enterprise social media for business managers

What's hot (20)

PDF
Social Media and Innovation
PDF
Public Relations Campaign for Netflix: PR Assignment
PDF
ADTELLIGENCE_White Paper_Monetization of Social Networks_Chapter5
PPT
Media Streaming Caroline Oldrey Northamptonshire Tourism Forum October 2009
PPTX
Interactive Marketing: Building Brand Awareness & Delivering Results
PDF
Second screen advertising: Correlation between Television and Digital Landsca...
PDF
M2 roadshow europe james mooney getjar
PDF
Enterprise 2.0 and The Enterprise YouTube
PDF
The "Big Bang" of Consumer and Business Marketing - Scott Berg
PDF
Infosys - Aerospace Web 2.0 Social Computing | Digital Consumer Ecommerce
PDF
Com score from_tv_to_total_video (1)
PPTX
Xerox Transforms Channel Partners’ Social Presence with socialondemand® from ...
PPTX
Yesterday was a Microsite. Facebook is Today. What will Tomorrow Be?
PDF
Viral Strategies Buzz Marketing
PPTX
The Power of Mobilizing Your Brand - Google Partners Connect Event
PDF
Native Advertising: 4A's and 23 Stories
PPT
Technorati media overview (q1 2010)
PDF
Contentos Project Introduction
PPT
Social Media For Event ROI
PPTX
Mobile user acquisition trends for 2015 by tune & tab mo
Social Media and Innovation
Public Relations Campaign for Netflix: PR Assignment
ADTELLIGENCE_White Paper_Monetization of Social Networks_Chapter5
Media Streaming Caroline Oldrey Northamptonshire Tourism Forum October 2009
Interactive Marketing: Building Brand Awareness & Delivering Results
Second screen advertising: Correlation between Television and Digital Landsca...
M2 roadshow europe james mooney getjar
Enterprise 2.0 and The Enterprise YouTube
The "Big Bang" of Consumer and Business Marketing - Scott Berg
Infosys - Aerospace Web 2.0 Social Computing | Digital Consumer Ecommerce
Com score from_tv_to_total_video (1)
Xerox Transforms Channel Partners’ Social Presence with socialondemand® from ...
Yesterday was a Microsite. Facebook is Today. What will Tomorrow Be?
Viral Strategies Buzz Marketing
The Power of Mobilizing Your Brand - Google Partners Connect Event
Native Advertising: 4A's and 23 Stories
Technorati media overview (q1 2010)
Contentos Project Introduction
Social Media For Event ROI
Mobile user acquisition trends for 2015 by tune & tab mo
Ad

Viewers also liked (20)

PPTX
New Audience Pitch: Buzzfeed Kids
PPTX
Smart Kids Video PITCH
PPTX
Launching a new kids channel
PPTX
Marketing to Millennials with Snapchat & Instagram
PDF
Google Image Search Mona Lisa Dance
PPTX
Structured Content—The Future of Cross-Media Content Distribution
KEY
Martin Coady of VML Presents - The Cartoon Network - When Your Site Can't Be ...
PDF
Introduction
PPT
Evaluating Human Visual Search Performance by Monte Carlo methods and Heurist...
PDF
CMC2016 - How To Become a Top 5 Global Kids Brand
PDF
Snapchat and Instagram for Charities
PDF
Pruvit Rewards GamePlan
PDF
Percolate @ oi15
PDF
Ultimate Guide to Content Distribution
PPT
Visual Search
PPTX
Viewing Trends: What Do Kids Want? (MIP Jr. 2015)
PPTX
Proposal for Cartoon Network to launch a Music Album
PDF
Amtrak Case Study
PDF
Kids' TV Trends: A global insight into the animation marketplace
PPTX
Re-branding Cartoon Networks
New Audience Pitch: Buzzfeed Kids
Smart Kids Video PITCH
Launching a new kids channel
Marketing to Millennials with Snapchat & Instagram
Google Image Search Mona Lisa Dance
Structured Content—The Future of Cross-Media Content Distribution
Martin Coady of VML Presents - The Cartoon Network - When Your Site Can't Be ...
Introduction
Evaluating Human Visual Search Performance by Monte Carlo methods and Heurist...
CMC2016 - How To Become a Top 5 Global Kids Brand
Snapchat and Instagram for Charities
Pruvit Rewards GamePlan
Percolate @ oi15
Ultimate Guide to Content Distribution
Visual Search
Viewing Trends: What Do Kids Want? (MIP Jr. 2015)
Proposal for Cartoon Network to launch a Music Album
Amtrak Case Study
Kids' TV Trends: A global insight into the animation marketplace
Re-branding Cartoon Networks
Ad

Similar to DiCoDE: Digital Content Distribution Ecosystem model v2010 (20)

PDF
Building a social network website from scratch
PPT
Winnovation Network Introduction (3)
PDF
A Step-by-Step Guide _ How To Launch An OTT App Development.pdf
PPT
Community Platform: Choosing the Right One
PDF
Building Your Own Live Streaming Platform_ A Comprehensive Guide.pdf
PDF
Master Track C: "Programmatic Disruption"
PDF
Building Your Own Live Streaming Platform_ A Comprehensive Guide (1).pdf
ODP
Foss4Africa Paul Scott keynote
PDF
Nicho- A social engagement software- created by SocioFabrica
PDF
Open Source Software For Education (Mel Mc Intyre) Open App
PPT
E learning
PPT
KB Seminars: Working with Technology - Platforms; 10/13
PPTX
Digital Touch Points to Gain a Competitive Advantage Using Video and Dynamic ...
PDF
Kleros Incubator, Session 1: Strategy Design
PPTX
HCI_Unit 5.pptxcxxsabc.sbc/,sabc,sajcsl/lkc bxsl/'ck
PPTX
Crowdfunding.pptx
PPTX
VERTIGO: Find, Enjoy and Share Media Trails across Physical and Social Contex...
PDF
Social Models, Trusted Clouds
PPT
National and Global Public Inclusive Infrastructures_Gregg Vanderheiden
Building a social network website from scratch
Winnovation Network Introduction (3)
A Step-by-Step Guide _ How To Launch An OTT App Development.pdf
Community Platform: Choosing the Right One
Building Your Own Live Streaming Platform_ A Comprehensive Guide.pdf
Master Track C: "Programmatic Disruption"
Building Your Own Live Streaming Platform_ A Comprehensive Guide (1).pdf
Foss4Africa Paul Scott keynote
Nicho- A social engagement software- created by SocioFabrica
Open Source Software For Education (Mel Mc Intyre) Open App
E learning
KB Seminars: Working with Technology - Platforms; 10/13
Digital Touch Points to Gain a Competitive Advantage Using Video and Dynamic ...
Kleros Incubator, Session 1: Strategy Design
HCI_Unit 5.pptxcxxsabc.sbc/,sabc,sajcsl/lkc bxsl/'ck
Crowdfunding.pptx
VERTIGO: Find, Enjoy and Share Media Trails across Physical and Social Contex...
Social Models, Trusted Clouds
National and Global Public Inclusive Infrastructures_Gregg Vanderheiden

More from Fabian Tilmant (6)

PDF
Do Robots Dream..? Human-Computer Interface evolution
PDF
Cleverwood Friday Sessions Value Chain Fabian Tilmant
PPTX
Cleverwood Trends Session 200905 Fab
PDF
Cleverwood Friday Session on Eurostar
PPT
Mobile Monday: Key role of Platforms
PDF
Cleverwood Mobile Advertising
Do Robots Dream..? Human-Computer Interface evolution
Cleverwood Friday Sessions Value Chain Fabian Tilmant
Cleverwood Trends Session 200905 Fab
Cleverwood Friday Session on Eurostar
Mobile Monday: Key role of Platforms
Cleverwood Mobile Advertising

Recently uploaded (20)

PPTX
Belch_12e_PPT_Ch18_Accessible_university.pptx
PDF
COST SHEET- Tender and Quotation unit 2.pdf
DOCX
Euro SEO Services 1st 3 General Updates.docx
PPT
Data mining for business intelligence ch04 sharda
PDF
Training And Development of Employee .pdf
PPTX
CkgxkgxydkydyldylydlydyldlyddolydyoyyU2.pptx
PDF
Unit 1 Cost Accounting - Cost sheet
PPTX
Dragon_Fruit_Cultivation_in Nepal ppt.pptx
DOCX
unit 1 COST ACCOUNTING AND COST SHEET
PPTX
Probability Distribution, binomial distribution, poisson distribution
PPTX
Amazon (Business Studies) management studies
PDF
Katrina Stoneking: Shaking Up the Alcohol Beverage Industry
PDF
Stem Cell Market Report | Trends, Growth & Forecast 2025-2034
PDF
IFRS Notes in your pocket for study all the time
PDF
Reconciliation AND MEMORANDUM RECONCILATION
PDF
BsN 7th Sem Course GridNNNNNNNN CCN.pdf
PPTX
ICG2025_ICG 6th steering committee 30-8-24.pptx
PDF
kom-180-proposal-for-a-directive-amending-directive-2014-45-eu-and-directive-...
PDF
A Brief Introduction About Julia Allison
PDF
Nidhal Samdaie CV - International Business Consultant
Belch_12e_PPT_Ch18_Accessible_university.pptx
COST SHEET- Tender and Quotation unit 2.pdf
Euro SEO Services 1st 3 General Updates.docx
Data mining for business intelligence ch04 sharda
Training And Development of Employee .pdf
CkgxkgxydkydyldylydlydyldlyddolydyoyyU2.pptx
Unit 1 Cost Accounting - Cost sheet
Dragon_Fruit_Cultivation_in Nepal ppt.pptx
unit 1 COST ACCOUNTING AND COST SHEET
Probability Distribution, binomial distribution, poisson distribution
Amazon (Business Studies) management studies
Katrina Stoneking: Shaking Up the Alcohol Beverage Industry
Stem Cell Market Report | Trends, Growth & Forecast 2025-2034
IFRS Notes in your pocket for study all the time
Reconciliation AND MEMORANDUM RECONCILATION
BsN 7th Sem Course GridNNNNNNNN CCN.pdf
ICG2025_ICG 6th steering committee 30-8-24.pptx
kom-180-proposal-for-a-directive-amending-directive-2014-45-eu-and-directive-...
A Brief Introduction About Julia Allison
Nidhal Samdaie CV - International Business Consultant

DiCoDE: Digital Content Distribution Ecosystem model v2010

  • 2. Description and Purpose - DiCoDE presents 1 model with 5 key concepts, at the crossroad of Digital Content, Advertising and Social Networks throughout Media, Telecom and User Experience universes - It aims to understand, analyse and decode actors, actions and stakes within the Digital Content Distribution Ecosystem - DiCoDE explains how users access, get engaged, consume and interact with any type of digital content - It also defines strategies and tactics accordingly
  • 3. History of the model During an Advanced Digital Media Strategies Program which I attended at the Institute for Media and Entertainment in New York City, Professors Joseph Valor, Sandra Seiber and Jose Luis Nueno analysed case studies using the "Digital Media Value Chain Model" which I found interesting. However, it lacked some key concepts like advertising, user interaction & social networks, user currencies... After almost 1 year of interactions with experts, additional information gathering and foresight on actuality, here’s DiCoDE, my interpretation of this model.
  • 4. Overview of the model - Media : connected to advertising ecosystem, content production ecosystem and, since Web 2.0 has risen, user interactions through User Generated Content and Social Networks - Telecom : providing infrastructure to data storage and distribution - User Experience : through the device (and its software-based components) that allows the user to access this digital content
  • 5. >Media - Portals, search engine(s?) and social networks drive traffic to digital content - Advertising, separated or not from digital content, allows (relative) profitability to digital content providers - Media is at the crossroad of content production, advertising, social networks and users
  • 6. >Telecom - Hosting and distribution of data, from content aggregator to user - Several roles among limited amount of players - Commoditization of these roles leads to a “dumb pipe” position for most of these players, not being able providing value to the user
  • 7. >User Experience - Turning digital content into an experience for the user - Combination of hardware, operating system, software (desktop- or browser-based) and user credentials - If this experience is satisfactory, user will be ready to pay through one (or more) of his/her currencies: attention, engagement, data and money
  • 8. 5 Key concepts - Each step of the model, for each possible ecosystem can be understood and optimized through 5 key concepts - Standard in an open world - Substitution in fragmented markets - Winner-take-all for the lucky one - Platform logic connecting complementors and users - Platform utility to create a virtuous circle
  • 9. >Standard Even though technologies increasingly allow interconnected and open possibilities, standards are key for positioning, adoption and loyalty of its digital content and services for any player Standards can be agreed on a market, forced by regulation or by a market player Consider Blu-Ray vs HD-DVD : what made the difference ?
  • 10. >Substitution Entry and exit barriers level are key for user acquisition and retention. If you can substitute a product/service easily by another, it is called commoditized Consider Ebay : Why wouldn’t you leave this platform for a competitor ?
  • 11. >Winner-take-all By smart use of standard, entry and exit barriers and often slow or weak regulation, some players can reach a winner-take-all position Consider Microsoft Office : What made it the most used Office Suite ?
  • 12. >Platform logic A platform is the meeting point of user audience (small arrows at the bottom) with complementors (large arrows at the top). First ones use it to satisfy a desire or a need, the other ones use it to reach this available customer base. Consider Facebook : Why did they allow companies creating apps ?
  • 13. >Platform utility Build and grow a system where complementors find users and users find value. Pamper your complementors by providing them with tools to innovate within the system and be profitable, which will in turn pamper your users. The more users you have, the more interested complementors you will gain which again attracts more interested users. This creates a virtuous circle! Consider Apple App Store : For what isn’t there an app ?
  • 14. Copyright & Regulation The entire Digital Content Distribution Ecosystem is governed by Copyright and Regulation Systems - There are inadequate regulations to control fast-paced technology capabilities - But regulation has a increasingly key role in organizing or reorganizing ecosystems, especially once the technology evolution ceases to be as critical as it is now. Ask Microsoft and Google;o)
  • 16. Thanks for your attention ! Do you want to engage in this discussion? Just send me your thoughts about this model on Slideshare, share it or even enrich it ! Fabian Tilmant Consultant in New Media Mobile Expert Passionate by Tele-Media Convergence and Media Transformation Creator of DiCoDE model www.fabnet.be - fabian@fabnet.be - twitter: @fabnet_be Download a 1-pager on http://bit.ly/DiCoDE_pdf This model is under BY-NC-SA Creative Commons licence terms