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Digitalization is the Key to Communication
Digitalization is the Key to Communication
PRE-LECTURE SURVEY
Digitalization is the Key to Communication
“The world is Fastly
changing, to guide
learners, one (teacher)
must adapt the PATH
as much as the
JOURNEY.”
21st century Teaching and learning
(Focused on Digital Learning)
Session 1
21st Century Learning Skills & Issues
and Challenges on Digital
Teaching-Learning
Session 2
Computer as Productivity Tool,
Digital Tools for Teaching and Learning
At the end of the session 1, you should be able to:
a.Describe the features of 21st Century learning &
Learning Skills (4Cs’)
a. Explain how 21st Century Learning future
proofs education systems by empowering learners
to practice lifelong learning ; and
c. Conceptualized simple 4C Classroom guidelines
that can lead to good digital citizenship practices
in learners
…to enrich learning activities in the
classroom and to create learning
environments that arouse interest in
students with learning styles,
strategies, skills, and approaches. Also,
it should support the development of
students’ success with activities that
increase learning and remembering in
students.
What makes 21st century
learning special?
Digitalization is the Key to Communication
What are the
21st Century
Learning Skills
(the 4Cs)?
What does 21st Century Learning activity look like?
How does
21st Century
learning lead
to Lifelong
Learning?
Digital-based
Learning
E-Learning
Blended
Learning
G-b
Learning
M-Learning
Digital-based
Learning
Blended
Learning
G-b
Learning
M-Learning
E-
Learning
*learning that is conducted
via the use of information
and communication
technology, particularly
electronic technology.
Blended
Learning
G-b
Learning
Digital-based
Learning
E-
Learning
M-
Learning
*type of learning that
makes use of technology
and mobile devices; may
access digital learning
information anywhere
and at any time with
mobile learning,
eliminating the need to
attend a certain location
at a specific time
Blended
Learning
Digital-based
Learning
E-
Learning
M-
Learning
G-b
Learning
*form of digital learning that utilizes
games for educational purposes to
significantly support the learning process.
Digital-based
Learning
E-
Learning
M-
Learning
G-b
Learning
Blended
Learning
*learning method that combines conventional
learning methods with digital media
5.
Increases parental
involvement and
positive response to
technology and
digital media*
4.
learning
achievement
3.
collaboration
2.
problem solving
1.
critical thinking Benefits & Challenges
5.
Increases parental
involvement and
positive response t
technology and
digital media*
4.
learning
achievement
3.
collaboration
2.
problem solving
1.
critical thinking
5.
Difficulties in
integrating characte
education in digital-
based education
because there is no
supporting
curriculum
4.
Digital based
education is not
suitable for practica
courses such as
entrepreneurship
and sports require
the development o
learning media that
are exactly the
same as real life.
3.
Teacher Anxiety.
Teachers
feel that virtual
learning reduces the
monitoring
of student
progress and
actions.
2.
Digital literacy
1.
Poorly internet
access.
5.
Difficulties in
integrating character
education in digital-
based education
because there is no
supporting curriculum
4.
Digital based
education is not
suitable for practical
courses such as
entrepreneurship
and sports require
the development of
learning media that
are exactly the
same as real life.
3.
Teacher Anxiety.
Teachers
feel that virtual
learning reduces their
monitoring
of student
progress and
actions.
2.
Digital literacy
1.
Poorly internet
access.
Blended
Learning
G-b
Learning
M-
Learning
E-
Learning
D-B
Learning
• critical thinking,
• problem solving,
• collaboration, and
• learning achievement
• increases parental involvement
and positive response to
technology and digital media*
• Ihmeideh, F., & Alkhawaldeh, M. (2017). Teachers’ and parents’ perceptions of the role of
*technologyanddigitalmediaindevelopingchildcultureintheearlyyears.ChildrenandYouth Services Review, 77(2016), 139–
146. https://doi.org/10.1016/j.childyouth.2017.04.013 33. Watson,S.(2013).Newdigitaltechnologies: Educational
opportunities for Australian indige nous learners. The Australian Journal of Indigenous Education, 42(1), 58–67.
https://doi.org/ 10.1017/jie.2013.8 34. Ford, T. G., Kwon, K. A., & Tsotsoros, J. D. (2021). Early childhood distance learning
in the U.S. during the COVID pandemic: Challenges and opportunities. Children and Youth Services Review, 131, 106297.
https://doi.org/10.1016/J.CHILDYOUTH.2021.106297
• Poorly internet access.
• Digital literacy
• Teacher Anxiety. Teachers feel that
virtual learning reduces their
monitoring of student progress and
actions.
• Digital based education is not
suitable for practical courses such as
entrepreneurship and sports require
the development of learning media
that are exactly the same as real life.
Designing the 21st
Century Learning
Classroom: Policies
SESSION 2
Classroom Response
System (CRS)
Digitalization is the Key to Communication
Generate
Sort
Connect
Elaborate
Generate
Sort
Connect
Elaborate
Generate
Sort
Connect
Elaborate
Computer as Productivity Tool
Activity
Generate
Sort
Connect
Elaborate
Computer as Productivity Tool
Activity
Generate
Sort
Connect
Elaborate
Computer as Productivity Tool
Activity
Generate
Sort
Connect
Elaborate
Computer as Productivity Tool
Activity
Presentation
of
Group Outputs
Computer as Productivity Tool
Activity
Digitalization is the Key to Communication
• How would you describe this
evolution in the physical look of
computers? (Regardless of the brand)
• How would you describe the
evolution in the features and
functions of these computers over
the years? (Regardless of the brand)
• How has each new innovation helped
or help us in performing our daily
tasks as individuals? As teachers? As
students?
Productivity, as defined by Merriam-Webster dictionary,
refers to the “rate at which goods are produced or work is
completed”
Computeras
Productivity Tool
Computer as Productivity Tool
Activity
productivity, as defined by Merriam-Webster dictionary, refers to the “rate at which goods
are produced or work is completed”
Computeras
Productivity Tool
Productivity tool, it refers to an instrument that helps to
produce goods or complete a work at a certain rate.
productivity, as defined by Merriam-Webster dictionary, refers to the “rate at which goods
are produced or work is completed”
Computeras
Productivity Tool
productivity tool, it refers to an instrument that helps to produce
goods or complete a work at a certain rate.
Productivity tools refer to a set of applications that we
use to perform tasks such as word processing, managing tables and
making presentations. These are specific tasks that allow us to produce
documents, spreadsheets and slide presentations.
Examine the productivity
app assigned to your
group and complete this
table: 5 ates -
Create, Interrogate,
Communicate,
Collaborate,
Contemplate
Digitalization is the Key to Communication
“Computers, as a productivity tool,
are no longer exclusive to use in
schools, at work or at home.”
Digitalization is the Key to Communication
What are three words that come to mind
when you hear the term 'Digitalization'?
Digitalization is the Key to Communication
The website, Pedagogy in Action, defines classroom responses systems as “a
software and hardware system in which students submit answers to questions via a
transmitter, or “clicker”.
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Digitalization is the Key to Communication
1. Why should i use a classroom response system in my class?
2. When do I use a classroom response system in my class?
3. What type of learning environment does classroom
response systems allow us to create?
a) How do students interact with the lesson?
b) How do students interact with the teacher?
c) How do students interact with one another
Digitalization is the Key to Communication
Digitalization is the Key to Communication
Thank you ☺

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Digitalization is the Key to Communication

  • 5. “The world is Fastly changing, to guide learners, one (teacher) must adapt the PATH as much as the JOURNEY.”
  • 6. 21st century Teaching and learning (Focused on Digital Learning) Session 1 21st Century Learning Skills & Issues and Challenges on Digital Teaching-Learning Session 2 Computer as Productivity Tool, Digital Tools for Teaching and Learning
  • 7. At the end of the session 1, you should be able to: a.Describe the features of 21st Century learning & Learning Skills (4Cs’) a. Explain how 21st Century Learning future proofs education systems by empowering learners to practice lifelong learning ; and c. Conceptualized simple 4C Classroom guidelines that can lead to good digital citizenship practices in learners
  • 8. …to enrich learning activities in the classroom and to create learning environments that arouse interest in students with learning styles, strategies, skills, and approaches. Also, it should support the development of students’ success with activities that increase learning and remembering in students.
  • 9. What makes 21st century learning special?
  • 11. What are the 21st Century Learning Skills (the 4Cs)?
  • 12. What does 21st Century Learning activity look like?
  • 13. How does 21st Century learning lead to Lifelong Learning?
  • 15. Digital-based Learning Blended Learning G-b Learning M-Learning E- Learning *learning that is conducted via the use of information and communication technology, particularly electronic technology.
  • 16. Blended Learning G-b Learning Digital-based Learning E- Learning M- Learning *type of learning that makes use of technology and mobile devices; may access digital learning information anywhere and at any time with mobile learning, eliminating the need to attend a certain location at a specific time
  • 17. Blended Learning Digital-based Learning E- Learning M- Learning G-b Learning *form of digital learning that utilizes games for educational purposes to significantly support the learning process.
  • 19. 5. Increases parental involvement and positive response to technology and digital media* 4. learning achievement 3. collaboration 2. problem solving 1. critical thinking Benefits & Challenges
  • 20. 5. Increases parental involvement and positive response t technology and digital media* 4. learning achievement 3. collaboration 2. problem solving 1. critical thinking
  • 21. 5. Difficulties in integrating characte education in digital- based education because there is no supporting curriculum 4. Digital based education is not suitable for practica courses such as entrepreneurship and sports require the development o learning media that are exactly the same as real life. 3. Teacher Anxiety. Teachers feel that virtual learning reduces the monitoring of student progress and actions. 2. Digital literacy 1. Poorly internet access.
  • 22. 5. Difficulties in integrating character education in digital- based education because there is no supporting curriculum 4. Digital based education is not suitable for practical courses such as entrepreneurship and sports require the development of learning media that are exactly the same as real life. 3. Teacher Anxiety. Teachers feel that virtual learning reduces their monitoring of student progress and actions. 2. Digital literacy 1. Poorly internet access.
  • 23. Blended Learning G-b Learning M- Learning E- Learning D-B Learning • critical thinking, • problem solving, • collaboration, and • learning achievement • increases parental involvement and positive response to technology and digital media* • Ihmeideh, F., & Alkhawaldeh, M. (2017). Teachers’ and parents’ perceptions of the role of *technologyanddigitalmediaindevelopingchildcultureintheearlyyears.ChildrenandYouth Services Review, 77(2016), 139– 146. https://doi.org/10.1016/j.childyouth.2017.04.013 33. Watson,S.(2013).Newdigitaltechnologies: Educational opportunities for Australian indige nous learners. The Australian Journal of Indigenous Education, 42(1), 58–67. https://doi.org/ 10.1017/jie.2013.8 34. Ford, T. G., Kwon, K. A., & Tsotsoros, J. D. (2021). Early childhood distance learning in the U.S. during the COVID pandemic: Challenges and opportunities. Children and Youth Services Review, 131, 106297. https://doi.org/10.1016/J.CHILDYOUTH.2021.106297 • Poorly internet access. • Digital literacy • Teacher Anxiety. Teachers feel that virtual learning reduces their monitoring of student progress and actions. • Digital based education is not suitable for practical courses such as entrepreneurship and sports require the development of learning media that are exactly the same as real life.
  • 24. Designing the 21st Century Learning Classroom: Policies
  • 33. Presentation of Group Outputs Computer as Productivity Tool Activity
  • 35. • How would you describe this evolution in the physical look of computers? (Regardless of the brand) • How would you describe the evolution in the features and functions of these computers over the years? (Regardless of the brand) • How has each new innovation helped or help us in performing our daily tasks as individuals? As teachers? As students?
  • 36. Productivity, as defined by Merriam-Webster dictionary, refers to the “rate at which goods are produced or work is completed” Computeras Productivity Tool Computer as Productivity Tool Activity
  • 37. productivity, as defined by Merriam-Webster dictionary, refers to the “rate at which goods are produced or work is completed” Computeras Productivity Tool Productivity tool, it refers to an instrument that helps to produce goods or complete a work at a certain rate.
  • 38. productivity, as defined by Merriam-Webster dictionary, refers to the “rate at which goods are produced or work is completed” Computeras Productivity Tool productivity tool, it refers to an instrument that helps to produce goods or complete a work at a certain rate. Productivity tools refer to a set of applications that we use to perform tasks such as word processing, managing tables and making presentations. These are specific tasks that allow us to produce documents, spreadsheets and slide presentations.
  • 39. Examine the productivity app assigned to your group and complete this table: 5 ates - Create, Interrogate, Communicate, Collaborate, Contemplate
  • 41. “Computers, as a productivity tool, are no longer exclusive to use in schools, at work or at home.”
  • 43. What are three words that come to mind when you hear the term 'Digitalization'?
  • 45. The website, Pedagogy in Action, defines classroom responses systems as “a software and hardware system in which students submit answers to questions via a transmitter, or “clicker”.
  • 56. 1. Why should i use a classroom response system in my class? 2. When do I use a classroom response system in my class? 3. What type of learning environment does classroom response systems allow us to create? a) How do students interact with the lesson? b) How do students interact with the teacher? c) How do students interact with one another