This document provides an overview of using the Kinect motion capture device with KinectToPin software to capture and import motion data into After Effects. It discusses the hardware and software needed, including the Kinect sensor, OpenNI driver, and KinectToPin application. It then covers the motion capture process from setting up the capture space to acting for the Kinect and importing the tracking data into After Effects. Guidelines are provided for rigging characters and using the Puppet Tool for animation. The document concludes by mentioning some other free and commercial tools for motion capture and animation beyond After Effects.