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Doing More With Less




E jeroen@exmachinagames.com T @jeroen020
   Social Entertainment Technology & Services
   HQ in Amsterdam, US office in San Francisco
   Customers & partners in media, games & brands
Doing More With Less (@ Tokyo Game Show)
~4 hours a day




                 ~few times a
                         year
Snack‟n‟zap




              Feature length
A bit of revenue
every day




                   Jackpot. Then nothing.
                         For a long time.
   Write                  Design
   Fund, license          Fund, license
   Produce                Develop
   Market (a lot!)        Market (a lot!)
   Pray (for a hit!)      Pray (for a hit!)



Cinema                  Console
   Write                           Design
   Produce Pilot                   Develop v0.9
   Market                          Seed and/or market
   Broadcast
                                    Upload and launch
   Evaluate
    ◦ Write, produce Season 1,
                                    Evaluate
      market a bit, broadcast        ◦ Tweak, upload v0.91
    ◦ Wash, rinse, repeat            ◦ Analyse, rinse, iterate

TV                               Web/Mobile/Social
   4 Billion TV users worldwide
   US: 4 hours a day (2 months non-stop per year!)
   TV in 99% of all households, 2.24 sets on average
   TV is turned on 6h47m a day
   Total hours of TV consumed: 250 billion
   % Americans who say they watch too much TV: 49
   Youth – hours in school: 900 behind TV: 1,500
   TV commercials seen per year: 20,000
   100.000.000.000 Euro
   25.300.000.000 US$
   100.000.000.000+ Euro
    ◦ 2009 US market TV revenues, Idate
   25.300.000.000 US$
    ◦ 2009 US market game industry revenues, Newzoo
Doing More With Less (@ Tokyo Game Show)
Show                                 Debut channel     Debut year   Distributor

                                                                         Sony Pictures
1    Who Wants To Be A Millionaire?       ITV (UK)          1998
                                                                         Television
                                          Nederland 2
2    Deal or No Deal                                        2002         Endemol
                                          (Netherlands)
3    Wipeout                              ABC (US)          2008         Endemol
                                                                         CBS Studios
4    Wheel of Fortune                     NBC (US)          1975
                                                                         International
5    Family Feud                          ABC (US)          1976         FremantleMedia
6    Don't Forget The Lyrics              Fox (US)          2007         RDF Rights
7    Hole in the Wall                     Fox (US)          2008         FremantleMedia

                                                                         Shine
8    Are You Smarter Than A 5th Grader?   Fox (US)          2007         International/Mark
                                                                         Burnett Productions

                                                                         CBS Studios
9    Jeopardy                             NBC (US)          1964
                                                                         International

10   I Love My Country                    RTL4 (Netherlands) 2008        Talpa Media


                                    Most Popular TV Gameshows in the World
                                                                 TBI, 2009
1988

The „Henny
Huisman Effect‟
is a situation
where the
national phone
system grinds to
a halt due to a
sudden, massive
amount of phone
calls.
1996

Participation TV

Multi Billion$
industry for
Broadcasters, TV
production
companies,
aggregators &
Telco‟s

Set the standard
for premium IVR
and text
messaging
1999

Big Brother

Making headlines
worlwdie

Interactive voting
via SMS and IVR

2008: broadcast
in 32 countries,
320 million
viewers
“... The programme is sold in a series of 52 episodes to national TV
company Sichuan TV. Never before did a European producer sell a full
season‟s worth of TV to a Chinese broadcaster. The show will be called
„Wo Ai Wo De Zhu‟, or „I love China‟”
   TV Lessons
    ◦ Scheduling & scarcity
    ◦ Marketing & episodes
   Web:
    ◦ Personalisation & social graph
    ◦ Gameification of Everything
    ◦ Massive multiplayer
   New platforms
    ◦ iPad, Google TV, Apple TV, TV app stores
Ex Machina 2010
PlayToTV: 4 pillars
        Real-time sync with TV

     Massive scheduled interactive
            entertainment

    Access with mobile apps, web apps,
        TV apps and web services

       Live interaction thru social
     networks, playing with friends
   Social network integration
   Poll
   Rate
   Vote & Predict
   Q&A/Quiz
   Chat & Twitter aggregation
   Stars (achievements/badges)
   Advertising interaction
   Launch quick & iterate
    Artificial scarcity works
    Pilot, episodes, seasons
    Interaction over form
    The moment matters
    A TV is a TV, not a computer
    Leverage your fans, involve your community


Ex Machina 2010
どうも有難う




jeroen@exmachinagames.com
        @jeroen020

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Doing More With Less (@ Tokyo Game Show)

  • 1. Doing More With Less E jeroen@exmachinagames.com T @jeroen020
  • 2. Social Entertainment Technology & Services  HQ in Amsterdam, US office in San Francisco  Customers & partners in media, games & brands
  • 4. ~4 hours a day ~few times a year
  • 5. Snack‟n‟zap Feature length
  • 6. A bit of revenue every day Jackpot. Then nothing. For a long time.
  • 7. Write  Design  Fund, license  Fund, license  Produce  Develop  Market (a lot!)  Market (a lot!)  Pray (for a hit!)  Pray (for a hit!) Cinema Console
  • 8. Write  Design  Produce Pilot  Develop v0.9  Market  Seed and/or market  Broadcast  Upload and launch  Evaluate ◦ Write, produce Season 1,  Evaluate market a bit, broadcast ◦ Tweak, upload v0.91 ◦ Wash, rinse, repeat ◦ Analyse, rinse, iterate TV Web/Mobile/Social
  • 9. 4 Billion TV users worldwide  US: 4 hours a day (2 months non-stop per year!)  TV in 99% of all households, 2.24 sets on average  TV is turned on 6h47m a day  Total hours of TV consumed: 250 billion  % Americans who say they watch too much TV: 49  Youth – hours in school: 900 behind TV: 1,500  TV commercials seen per year: 20,000
  • 10. 100.000.000.000 Euro  25.300.000.000 US$
  • 11. 100.000.000.000+ Euro ◦ 2009 US market TV revenues, Idate  25.300.000.000 US$ ◦ 2009 US market game industry revenues, Newzoo
  • 13. Show Debut channel Debut year Distributor Sony Pictures 1 Who Wants To Be A Millionaire? ITV (UK) 1998 Television Nederland 2 2 Deal or No Deal 2002 Endemol (Netherlands) 3 Wipeout ABC (US) 2008 Endemol CBS Studios 4 Wheel of Fortune NBC (US) 1975 International 5 Family Feud ABC (US) 1976 FremantleMedia 6 Don't Forget The Lyrics Fox (US) 2007 RDF Rights 7 Hole in the Wall Fox (US) 2008 FremantleMedia Shine 8 Are You Smarter Than A 5th Grader? Fox (US) 2007 International/Mark Burnett Productions CBS Studios 9 Jeopardy NBC (US) 1964 International 10 I Love My Country RTL4 (Netherlands) 2008 Talpa Media Most Popular TV Gameshows in the World TBI, 2009
  • 14. 1988 The „Henny Huisman Effect‟ is a situation where the national phone system grinds to a halt due to a sudden, massive amount of phone calls.
  • 15. 1996 Participation TV Multi Billion$ industry for Broadcasters, TV production companies, aggregators & Telco‟s Set the standard for premium IVR and text messaging
  • 16. 1999 Big Brother Making headlines worlwdie Interactive voting via SMS and IVR 2008: broadcast in 32 countries, 320 million viewers
  • 17. “... The programme is sold in a series of 52 episodes to national TV company Sichuan TV. Never before did a European producer sell a full season‟s worth of TV to a Chinese broadcaster. The show will be called „Wo Ai Wo De Zhu‟, or „I love China‟”
  • 18. TV Lessons ◦ Scheduling & scarcity ◦ Marketing & episodes  Web: ◦ Personalisation & social graph ◦ Gameification of Everything ◦ Massive multiplayer  New platforms ◦ iPad, Google TV, Apple TV, TV app stores
  • 20. PlayToTV: 4 pillars Real-time sync with TV Massive scheduled interactive entertainment Access with mobile apps, web apps, TV apps and web services Live interaction thru social networks, playing with friends
  • 21. Social network integration  Poll  Rate  Vote & Predict  Q&A/Quiz  Chat & Twitter aggregation  Stars (achievements/badges)  Advertising interaction
  • 22. Launch quick & iterate  Artificial scarcity works  Pilot, episodes, seasons  Interaction over form  The moment matters  A TV is a TV, not a computer  Leverage your fans, involve your community Ex Machina 2010