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BCI for the Games Industry Jeroen Elfferich Ex Machina Social Gaming Technology www.exmachina.nl [email_address] +31 20 617 26 85 www.exmachina.nl
Ex Machina Social Gaming Technology Based in Amsterdam, The Netherlands Leader in community gaming technology for mobile and web Spin out from NetlinQ Group in 2001 by its founders Enabling multiplayer web games since 1998 Enabling multiplayer mobile games since 2002 Enabling crossmedia game (communities) since 2006 www.exmachina.nl
Introducing Julius 4.0 www.exmachina.nl Deus Deus Station Portal Portal Mobile Phone TV/Radio Broadcast Quiz Engine Game Module Game Module Game Module Julius Community Layer Julius Community Layer Quiz Engine ID Billing MIDP Game BREW Game Flash Browser PC / Console / PDA Browser Downl. Game Flash J2SE WAP Web ISP Operator Network Device Backend Game Module Quiz Engine Game Module Game Show Quiz Show External CMS, identity, personalisation, billing and provisioning products and services
Partners & Customers www.exmachina.nl
A Short History of Video Games
1970s Arcades flourished The first home video games Early handheld games
1980s Crash & rebirth: the NES Home computers, BBS Handheld LCD games
1990-1994 16 bit: SNES, Sega Mega Drive PC: 3D, CDROM, FPS, RTS, shareware Gameboy
1995-1999 32 bit: Playstation, Sega Saturn, 3D 64 bit: Nintendo 64, Dreamcast PC: Internet (RTS, MMORPG), 3D Acc. Gameboy color; Nokia Snake
2000-2005 Playstation2, Gamecube, Xbox Online console gaming Gameboy Advance, DS, PSP Broadband gaming Casual web games Downloadable games for phone
2006-2010
Trends in Games: Demografie Digitale consument 94 mobiele contacts 78 IM buddies 86 netwerk vrienden TV onderdeel conversatie www.exmachina.nl Van Naar Hardcore Toegankelijk Tienerjongens Iedereen
Trends in Games: Device & Distributie www.exmachina.nl Van Naar Game-only devices (console) Web, mobile, console, IM gaan naadloos in elkaar over Gesloten platforms Open, sociale API’s Rigide structuur Episodes, syndicatie, mash-ups Vaste plekken en momenten Anytime, anywhere, any device
Trends in Games: Business Model www.exmachina.nl Van Naar Eenmalige aanschaf Abonnement Fysieke winkel Online distributie Banners Sponsoring, freemiums, in-game ads, cross-game community ads
Trends in Games: Gameplay www.exmachina.nl Van Naar Username Avatar Lange sessies ‘ Game snacks’ Stand-alone Connected, online Lineair Free roaming Op zichzelf staand ‘ Alles is een game’
Trends in Games: Social Gaming www.exmachina.nl Van Naar Anoniem Identiteit Identiteit Rijk profiel Solo Groep / clan / team Highscore (Social) network ranking Individueel Community Community (Casual) MMO Singleplayer Multiplayer Top-down gameplay Gedeeld, gevoed door spelers Vrienden per game Game overstijgend
Game Controllers www.exmachina.nl
Wii Fit www.exmachina.nl Wii Fit @ Youtube
Trends in Game Controllers www.exmachina.nl Van Naar Digital Analog Wired Wireless Proprietary wireless Bluetooth Buttons-only Motion-sensing Controller-only input Multi-modal (camera, microphone, touch) Niche-controllers Niche-controllers
Game Controllers www.exmachina.nl Device Controller Arcade Custom Console Button-based; motion-sensor; niche/custom PC  & web Mouse/keyboard; niche/custom; BCI Handheld console Buttons; microphone; touch Mobile phone Buttons; motion-sensor; touch
BCI & Games Welk device (PC, console, handheld, phone)? Welk type game (FPS, RTS, RPG, puzzle, race, free-roaming, platformer,) Standardisering/API/SDK Kip/ei (content vs. device) Doelgroep (hardcore, casual, serious/simulation) Functionaliteit (analoog/digitaal; hoeveel x,y inputs; hoeveel buttons/triggers) BCI vs. voice recognition, motion sensing, camera? www.exmachina.nl
www.exmachina.nl
Console Games Development Developer Publisher Manufacturer Consumer Retail Licenses Develops Sells Sells Markets Buys console
PC Games Development Developer Publisher Manufacturer Consumer Retail Develops Sells Sells Markets Buys PC
Web Games Development Developer Website Consumer Advertiser Develops Pays Advertises Downloads Purchases
Mobile Games Development Developer Publisher Manufacturer Consumer Operator Develops Aggregates Sells Markets Buys Mobile Phone

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Games & Brain Computer Interfaces

  • 1. BCI for the Games Industry Jeroen Elfferich Ex Machina Social Gaming Technology www.exmachina.nl [email_address] +31 20 617 26 85 www.exmachina.nl
  • 2. Ex Machina Social Gaming Technology Based in Amsterdam, The Netherlands Leader in community gaming technology for mobile and web Spin out from NetlinQ Group in 2001 by its founders Enabling multiplayer web games since 1998 Enabling multiplayer mobile games since 2002 Enabling crossmedia game (communities) since 2006 www.exmachina.nl
  • 3. Introducing Julius 4.0 www.exmachina.nl Deus Deus Station Portal Portal Mobile Phone TV/Radio Broadcast Quiz Engine Game Module Game Module Game Module Julius Community Layer Julius Community Layer Quiz Engine ID Billing MIDP Game BREW Game Flash Browser PC / Console / PDA Browser Downl. Game Flash J2SE WAP Web ISP Operator Network Device Backend Game Module Quiz Engine Game Module Game Show Quiz Show External CMS, identity, personalisation, billing and provisioning products and services
  • 4. Partners & Customers www.exmachina.nl
  • 5. A Short History of Video Games
  • 6. 1970s Arcades flourished The first home video games Early handheld games
  • 7. 1980s Crash & rebirth: the NES Home computers, BBS Handheld LCD games
  • 8. 1990-1994 16 bit: SNES, Sega Mega Drive PC: 3D, CDROM, FPS, RTS, shareware Gameboy
  • 9. 1995-1999 32 bit: Playstation, Sega Saturn, 3D 64 bit: Nintendo 64, Dreamcast PC: Internet (RTS, MMORPG), 3D Acc. Gameboy color; Nokia Snake
  • 10. 2000-2005 Playstation2, Gamecube, Xbox Online console gaming Gameboy Advance, DS, PSP Broadband gaming Casual web games Downloadable games for phone
  • 12. Trends in Games: Demografie Digitale consument 94 mobiele contacts 78 IM buddies 86 netwerk vrienden TV onderdeel conversatie www.exmachina.nl Van Naar Hardcore Toegankelijk Tienerjongens Iedereen
  • 13. Trends in Games: Device & Distributie www.exmachina.nl Van Naar Game-only devices (console) Web, mobile, console, IM gaan naadloos in elkaar over Gesloten platforms Open, sociale API’s Rigide structuur Episodes, syndicatie, mash-ups Vaste plekken en momenten Anytime, anywhere, any device
  • 14. Trends in Games: Business Model www.exmachina.nl Van Naar Eenmalige aanschaf Abonnement Fysieke winkel Online distributie Banners Sponsoring, freemiums, in-game ads, cross-game community ads
  • 15. Trends in Games: Gameplay www.exmachina.nl Van Naar Username Avatar Lange sessies ‘ Game snacks’ Stand-alone Connected, online Lineair Free roaming Op zichzelf staand ‘ Alles is een game’
  • 16. Trends in Games: Social Gaming www.exmachina.nl Van Naar Anoniem Identiteit Identiteit Rijk profiel Solo Groep / clan / team Highscore (Social) network ranking Individueel Community Community (Casual) MMO Singleplayer Multiplayer Top-down gameplay Gedeeld, gevoed door spelers Vrienden per game Game overstijgend
  • 18. Wii Fit www.exmachina.nl Wii Fit @ Youtube
  • 19. Trends in Game Controllers www.exmachina.nl Van Naar Digital Analog Wired Wireless Proprietary wireless Bluetooth Buttons-only Motion-sensing Controller-only input Multi-modal (camera, microphone, touch) Niche-controllers Niche-controllers
  • 20. Game Controllers www.exmachina.nl Device Controller Arcade Custom Console Button-based; motion-sensor; niche/custom PC & web Mouse/keyboard; niche/custom; BCI Handheld console Buttons; microphone; touch Mobile phone Buttons; motion-sensor; touch
  • 21. BCI & Games Welk device (PC, console, handheld, phone)? Welk type game (FPS, RTS, RPG, puzzle, race, free-roaming, platformer,) Standardisering/API/SDK Kip/ei (content vs. device) Doelgroep (hardcore, casual, serious/simulation) Functionaliteit (analoog/digitaal; hoeveel x,y inputs; hoeveel buttons/triggers) BCI vs. voice recognition, motion sensing, camera? www.exmachina.nl
  • 23. Console Games Development Developer Publisher Manufacturer Consumer Retail Licenses Develops Sells Sells Markets Buys console
  • 24. PC Games Development Developer Publisher Manufacturer Consumer Retail Develops Sells Sells Markets Buys PC
  • 25. Web Games Development Developer Website Consumer Advertiser Develops Pays Advertises Downloads Purchases
  • 26. Mobile Games Development Developer Publisher Manufacturer Consumer Operator Develops Aggregates Sells Markets Buys Mobile Phone