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70’s – 80’s Arcade

                     Games developed by companys or developers who distributed them via their
                     own arcade machines were placed in many different locations around the
                     globe.Coins are used as payment to play the games. In 1978 there was a coin
                     shortage in japan when space invaders was introduced. This involved a large
                     investment but clearly all finances were returned in mass amounts.



80’s,90’s,00’s and 10’s – Box Ship, Done

                                      Games developed by companies who distribute them by their
                                      own consoles, both sold through retail and outlets. It is a
                                      closed community and was very lucrative (no console, no
                                      games to play). The result is developers don’t create games
                                      that can’t be played on one of the leading brands of consoles:
                                      microsoft, sony, nintendo... PC and homebrew consoles games
                                      became very popular, but the inconsistancy in the spec of
                                      home computers meant that few of the larger companies got
                                      involved. Microsoft, Sony and Nintendo became dominant in
the market after Sega pulled out of hardware manufacture in 2001.



10’s to the Present Day – Observe, Measure and Modify

There will soon be no physical goods as the amount of content distributed digitally is increasing
greatly. There is no need to manufacture, transport, store and distribute the game content on a disk
as it can all be downloaded online saving the company mass
amounts of money. Because gamers are now playing online
companies can now monitor and respond to them improving
games, consoles and customer support. The gamer is
becoming part of the developing team. Digital distribution
becomes the norm and onlive.co.uk start to offer cloud gaming
without a console. This is primarily due to the distribution of
smart phones, tablets and on-demand TV services.

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Ha1 task 5

  • 1. 70’s – 80’s Arcade Games developed by companys or developers who distributed them via their own arcade machines were placed in many different locations around the globe.Coins are used as payment to play the games. In 1978 there was a coin shortage in japan when space invaders was introduced. This involved a large investment but clearly all finances were returned in mass amounts. 80’s,90’s,00’s and 10’s – Box Ship, Done Games developed by companies who distribute them by their own consoles, both sold through retail and outlets. It is a closed community and was very lucrative (no console, no games to play). The result is developers don’t create games that can’t be played on one of the leading brands of consoles: microsoft, sony, nintendo... PC and homebrew consoles games became very popular, but the inconsistancy in the spec of home computers meant that few of the larger companies got involved. Microsoft, Sony and Nintendo became dominant in the market after Sega pulled out of hardware manufacture in 2001. 10’s to the Present Day – Observe, Measure and Modify There will soon be no physical goods as the amount of content distributed digitally is increasing greatly. There is no need to manufacture, transport, store and distribute the game content on a disk as it can all be downloaded online saving the company mass amounts of money. Because gamers are now playing online companies can now monitor and respond to them improving games, consoles and customer support. The gamer is becoming part of the developing team. Digital distribution becomes the norm and onlive.co.uk start to offer cloud gaming without a console. This is primarily due to the distribution of smart phones, tablets and on-demand TV services.