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GenerativeArt–MadewithUnity
1
ECS: Making the
Entity DebuggerWhat ECS means for the Editor
Daniel Brauer
Editor Programmer, Game Code Team, Unity
This is not a user guide
2
Entity Debugger so far
3
Evolution of Component
Groups
4
Evolution of Component
Groups
5
Evolution of Component
Groups
6
GenerativeArt–MadewithUnity
7
Development of the Entity
Debugger
● System List
● Component Groups
● Chunk Info View
● Shared Component Values
● Weird Name
8
Future of the Debugger
9
Logic Overview
10
Logic Overview
11
GenerativeArt–MadewithUnity
12
Future plans for Entity
Debugger
● Profiler integration
● PlayerLoop Stepping/Debugging
● Logic Flow Map
13
Future of the Editor
14
GenerativeArt–MadewithUnity
15
Future plans for the Editor
● Entity/GameObject Transparency
● ComponentData granularity in the Inspector
● So much more...
16
Resources
ECS Forum
https://forum.unity.com/forums/entity-component-system-and-c-job-system.147/
Documentation
<link here>
17
18
Thank you.

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ECS: Making the Entity Debugger - Unite LA