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The Future
Of
Communication Technology
Communication Technology
Communication Technology
What Technology will look like in 202
By: Nicholas Egart
Egart comm tech final
Anything Is Possible
• Just listen to your parents tell you a story of their childhood. It is amazing
how far technology has advanced since then.We truly are living in a special
time right now. It almost seems as if anything is possible.What could
possibly hold us back?
• “I have not failed. I’ve just found 10,000 ways that it wont work.” Thomas
Edison
Education
• Education is the one tool that can help push the
new generation to surpass our previous
achievements.
• Education and technology are beginning to
intertwine more then ever.
• The future is bright for education and technology.
Education
• In the next ten years their is a very good chance school books in general
will be replaced by some form of technology.
• With this next generation familiarity with technology, this transition should
be rather easy.
• 69% of kids between the ages of 11-14 have a cell phone, it’s a only a matter
of time until it makes it way into the classroom.
Education at the Higher Level
• Colleges will eventually follow this
technology trend.
• There will be a very little paper trail.
Everything will be done through some sort
of computer
• Graduation rate’s should raise due to the
easy access of lectures through online
video.
The Umbrella
Perspective
• The umbrella consists of the hardware and software of the technology.
• Organizational infrastructure
• Top level is the system level
• Handle is individual user
• Factors that affect all levels: Enabling, Limiting, Motivating, Inhibiting
Video Games
• Video games have come a long way since Pong.Video games have truly
developed into something way more sophisticated then anyone could
imagine.
• Video games went from a control pad, controller, to now the kinect. In the
future I see our own emotions playing a part in video games.
Video Games
• The Wii and The Kinect have started getting the ball rolling with the idea of
having a motion sensed video game.This is only the start.
• In the future we will develop games that take note of our emotions and how
physically fit we are, to decide the outcome of the game.
Uses and Gratification theory
• This theory was brought to light by , Katz,
Blumler, and Gurevitch in the 1970’s
• This theory state’s how audience’s will seek
out specific media to achieve results which
suit their personal needs
• This theory is important for the future
because people are always trying to meet
their personal needs.
The Future of Television
• Television will eventually evolve to give you the
option of 3D with every TV
• Television’s will get rid of the idea of a “remote
control”.Voice activation and motion activation
will change channels.
Television
• In the future your television will also be
your computer.
• You will have the option to watch tv, and
type a paper on the same console.
Diffusion of Innovations Theory
• This process occurs in a five-step process.
This process is a type of decision making.
• This occurs through various
communication outlets over time in which
similar member’s feel the same way.
Sources
• http://www.eric.ed.gov/ERICWebPortal/search/detailmini.jsp?_nfpb=true&_&ERICExtSearch_SearchValue_0=EJ645661&ERICExtSearch_SearchType_0
• http://mycollegeguide.org/articles/8/141/how-technology-is-changing-the-college-campus
• http://books.google.com/books?
id=epBIhmdsfxMC&pg=PA1&lpg=PA1&dq=umbrella+perspective&source=bl&ots=9J8_B8z2JL&sig=h_-o9fqqJQ8ZfPF-
gZz02i_wen0&hl=en&sa=X&ei=gi5_UaGsHYrw8QS6sYGgCg&ved=0CDYQ6AEwAQ#v=onepage&q=umbrella
%20perspective&f=false
• http://www.guardian.co.uk/technology/gamesblog/2013/mar/28/bafta-roundtable-the-future-of-games
• http://www.slideshare.net/Fran2206/uses-and-gratifications-theory-7816103
• http://articles.washingtonpost.com/2013-04-26/business/38841179_1_internet-tv-cable-tv-aereo
• http://www.des.ucdavis.edu/faculty/Richerson/BooksOnline/He19-95.pdf

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Egart comm tech final

  • 1. The Future Of Communication Technology Communication Technology Communication Technology What Technology will look like in 202 By: Nicholas Egart
  • 3. Anything Is Possible • Just listen to your parents tell you a story of their childhood. It is amazing how far technology has advanced since then.We truly are living in a special time right now. It almost seems as if anything is possible.What could possibly hold us back? • “I have not failed. I’ve just found 10,000 ways that it wont work.” Thomas Edison
  • 4. Education • Education is the one tool that can help push the new generation to surpass our previous achievements. • Education and technology are beginning to intertwine more then ever. • The future is bright for education and technology.
  • 5. Education • In the next ten years their is a very good chance school books in general will be replaced by some form of technology. • With this next generation familiarity with technology, this transition should be rather easy. • 69% of kids between the ages of 11-14 have a cell phone, it’s a only a matter of time until it makes it way into the classroom.
  • 6. Education at the Higher Level • Colleges will eventually follow this technology trend. • There will be a very little paper trail. Everything will be done through some sort of computer • Graduation rate’s should raise due to the easy access of lectures through online video.
  • 7. The Umbrella Perspective • The umbrella consists of the hardware and software of the technology. • Organizational infrastructure • Top level is the system level • Handle is individual user • Factors that affect all levels: Enabling, Limiting, Motivating, Inhibiting
  • 8. Video Games • Video games have come a long way since Pong.Video games have truly developed into something way more sophisticated then anyone could imagine. • Video games went from a control pad, controller, to now the kinect. In the future I see our own emotions playing a part in video games.
  • 9. Video Games • The Wii and The Kinect have started getting the ball rolling with the idea of having a motion sensed video game.This is only the start. • In the future we will develop games that take note of our emotions and how physically fit we are, to decide the outcome of the game.
  • 10. Uses and Gratification theory • This theory was brought to light by , Katz, Blumler, and Gurevitch in the 1970’s • This theory state’s how audience’s will seek out specific media to achieve results which suit their personal needs • This theory is important for the future because people are always trying to meet their personal needs.
  • 11. The Future of Television • Television will eventually evolve to give you the option of 3D with every TV • Television’s will get rid of the idea of a “remote control”.Voice activation and motion activation will change channels.
  • 12. Television • In the future your television will also be your computer. • You will have the option to watch tv, and type a paper on the same console.
  • 13. Diffusion of Innovations Theory • This process occurs in a five-step process. This process is a type of decision making. • This occurs through various communication outlets over time in which similar member’s feel the same way.
  • 14. Sources • http://www.eric.ed.gov/ERICWebPortal/search/detailmini.jsp?_nfpb=true&_&ERICExtSearch_SearchValue_0=EJ645661&ERICExtSearch_SearchType_0 • http://mycollegeguide.org/articles/8/141/how-technology-is-changing-the-college-campus • http://books.google.com/books? id=epBIhmdsfxMC&pg=PA1&lpg=PA1&dq=umbrella+perspective&source=bl&ots=9J8_B8z2JL&sig=h_-o9fqqJQ8ZfPF- gZz02i_wen0&hl=en&sa=X&ei=gi5_UaGsHYrw8QS6sYGgCg&ved=0CDYQ6AEwAQ#v=onepage&q=umbrella %20perspective&f=false • http://www.guardian.co.uk/technology/gamesblog/2013/mar/28/bafta-roundtable-the-future-of-games • http://www.slideshare.net/Fran2206/uses-and-gratifications-theory-7816103 • http://articles.washingtonpost.com/2013-04-26/business/38841179_1_internet-tv-cable-tv-aereo • http://www.des.ucdavis.edu/faculty/Richerson/BooksOnline/He19-95.pdf