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EMAIL STRATEGY,
DESIGN AND USER
EXPERIENCE
Justine Jordan, Litmus
AGENDA
‣ Introductions
‣ Laying a great foundation
‣ The subscriber experience
‣ Increasing performance through A/B tests
‣ Email review / group exercise
!
YES! You can download the slides:
litmus.com/lp/generalassembly
‣ Content, education, community at Litmus
‣ Previously at ExactTarget
‣ Midwest born and bred
‣ I ♥ email
I’M JUSTINE.
HELLO!
@meladorri @litmusapp
HELLO!
‣ Your name
‣ Where you work / your company
‣ What you do there
‣ What email-related challenges are you facing?
‣ What are you hoping to learn tonight?
GETTING TO KNOW YOU…
HAVE YOU HEARD?
EMAIL IS DEAD.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
OR NOT.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Effective — yields more ROI than any other channel
‣ Inexpensive — sending one email < $0.01
‣ Immediate — no complicated set-up
‣ Measurable — opens, clicks, conversions roll in right away
‣ Easy — software makes it so!
!
It works—and customers prefer it.
EMAIL 101
‣ It’s all about permission
‣ Not implied
‣ Not purchased
‣ Expires after a certain period of time
!
Respect the user’s inbox
EMAIL ≠ SPAM
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Emails are not
weapons of
mass destruction.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Physical mailing address
‣ A way to unsubscribe
‣ Don’t make the user jump through hoops
‣ Process request within 10 days
‣ Opt-in / permission required in some countries
‣ Prior business relationship usually OK
!
Know the law in the countries you send to
CAN-SPAM, CASL AND OTHER ACRONYMS
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
“… you recently created a Litmus account.”
“… you recently downloaded our templates.”
“… you recently ran a test.”
“… you signed up for our newsletter.”
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
You got this email because…
EVERY EMAIL SHOULD HAVE A
PURPOSE.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL IS:
A unique medium
with unique
considerations
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL IS NOT:
A JPG
A print ad
A banner ad
A one-page web site
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ WHO are you sending to?
‣ WHAT do you want them to do?
‣ WHEN is it appropriate to send the message?
‣ WHERE will the recipient read it?
‣ WHY are you sending this message?
‣ HOW are you going to measure success?
ASK THE FIVE W’S
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Internal vs. external
‣ B2B vs. B2C
‣ Demographics
‣ Know your audience!
WHO
‣ Register for a webinar
‣ Read an article
‣ Buy something
WHAT
‣ Triggered vs. mass
‣ Drip or automation
‣ Behavioral-based
‣ Day and time
WHEN
‣ Mobile / tablet
‣ Web browser / webmail
‣ Desktop / at work
WHERE
‣ Brand awareness
‣ Content marketing
‣ Influence behavior
‣ Drive purchases
WHY
‣ Opens
‣ Clicks
‣ Conversions
HOW
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
NO PLAN? NO PURPOSE?
NO EMAIL.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‘WHERE’ HAS BECOME A COMPLICATED QUESTION.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
25%
27%
48%
Mobile Desktop Webmail
‣ Smartphones (iPhone, Android) 

and tablets
!
‣ Installed email programs 

(Outlook, Apple Mail)
!
‣ Email accessed through a web browser
(Gmail, Hotmail, Yahoo!)
MOBILE
DESKTOP
WEBMAIL
MOBILE EMAIL:
+400% since 2011
TYPES OF EMAIL
YOU SHOULD SEND
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Email Strategy, Design and User Experience
Email Strategy, Design and User Experience
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Lead nurturing
‣ Drip campaigns
‣ Product updates/announcements
‣ Actions (and inactions)
‣ Brand awareness
‣ Events and webinars
‣ Follow-ups
MORE EMAIL OPPORTUNITIES
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
SUBSCRIBER EXPERIENCE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
‣ What is recognizable, trustworthy and relevant?
‣ Does the subscriber have a relationship with 

a person or the brand?
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
+ open rates
– gimmick
~ value
SYMBOLS IN SUBJECT LINES
Source: https://litmus.com/blog/how-to-write-the-perfect-subject-line-infographic
THE PERFECT SUBJECT LINE?
1. ‘Free’ is okay!
2. Shorter = better?
3. Relevance
4. Specific
5. Useful
6. Test!
FROM NAME SUBJECT
LINE
PREHEADER
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
‣ Support your subject line
‣ Call to action
‣ Reminder
‣ Special message
‣ Make it measurable
BE CREATIVE, USEFUL, HELPFUL, FUNNY OR ENGAGING
✔
✔
✔
✘
✘
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
~25 characters
25% of the inbox
!
!
~35 characters
25% of the inbox
!
!
~85 characters
50% of the inbox
FROM NAME
SUBJECT LINE
PREHEADER
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
‣ Prioritize and prune
‣ Use color, weight & size for emphasis
‣ Bullets are your friends
‣ Use rational & emotional appeals
‣ Link images and text
‣ Use a variety of media (charts, buttons,
graphics, images, videos) for visual
interest and to communicate
ENGAGE THE USER
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
“Does your iPhone fold?
…Mine doesn’t…”
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
“Scrolling is easier than clicking.”
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
‣ Minimize friction
‣ Be clear and concise
‣ Test buttons vs. text
‣ Use active language
‣ Consider size, placement, 

color, and context
CREATE A GREAT CTA
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
FROM NAME SUBJECT
LINE
PREHEADER OPEN TAP/CLICK PAGE/SITE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Create hierarchy with symbols
‣ Avoid hard breaks
‣ Put links on a new line
‣ Tabs, spacing and CAPs to organize
‣ Convey imagery with text
DON’T FORGET THE TEXT VERSION
REVIEW: WHY ARE THESE ON THE ‘BAD EXAMPLES’ SLIDE?
EMAIL:
UNDER THE HOOD
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ HTML for email is not HTML for the web
‣ Code like it’s 1999; use HTML tables for layout
‣ Think in modules: images and text should be in their own table cell
‣ Avoid CSS for positioning or layout
‣ Rely on progressive enhancement / graceful degradation
‣ No JavaScript, Flash, forms…
‣ Web standards don’t apply; support for HTML and CSS is wonky
‣ Use inline CSS(Gmail strips out the <style> block)
‣ Background images are not supported in Outlook 2007+
‣ Web-based email clients behave differently based on the browser (IE vs Firefox)
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Many different email apps and
programs
‣ Varying support for HTML/CSS
‣ Screen sizes
‣ Individual preferences
‣ PREVIEW / TEST!
OUTLOOK, GMAIL, IPHONE…
THE MOBILE
FACTOR
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
25%
27%
48%
Mobile Desktop Webmail
‣ Smartphones (iPhone, Android) 

and tablets
!
‣ Installed email programs 

(Outlook, Apple Mail)
!
‣ Email accessed through a web browser
(Gmail, Hotmail, Yahoo!)
MOBILE
DESKTOP
WEBMAIL
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
70%+ open on mobile >15% open on mobile
80.3%
30.2%
13.5%
3.8%
6.3%
If you get an email on your phone that doesn’t look good, what do you do?
Source: BlueHornet Study: Consumer Views of Email Marketing, 2012 and 2013
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Delete it
Unsubscribe
View on computer
Don't know
Read anyway
0 25 50 75 100
+68%
+15%
The finger is the new mouse
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
BIGGER IS BETTER
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Body copy: 16px+
‣ Headlines: 22px+
‣ Buttons: 44px by 44px
‣ Space: 10px+
‣ Tappable touch targets
iOS will resize fonts under 13px
-webkit-text-size-adjust: none;
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
iOS tries to help…
‣ Make phone calls
‣ Track packages
‣ Find addresses
‣ Create events
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Bright screen = dead battery
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
email mobile version web site
Kill ‘mobile versions’
Large text
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ More than a “line of code”
‣ Set of conditional statement that enables specific styles
‣ If the screen size is x, then display y
‣ If the screen size is x, then increase headline size to y
‣ If screen size is x, then show image at 100%
‣ Detects screen size, not device type
‣ Not supported in every mobile email app
WHAT YOU NEED TO KNOW ABOUT RESPONSIVE EMAIL
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Email is an application
and occasionally a mobile browser
Rendering is inconsistent
across devices and operating systems
WHICH TEST WON?
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Email is the ideal environment for fast, easy, and cheap testing.
!
BUT—what works for one email won’t always work for another.
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Time of day
‣ Day of week
‣ Subject lines
‣ Creative look/feel
‣ Imagery
‣ Call to action
CREATE A HYPOTHESIS SO YOUR TEST IS REPEATABLE.
‣ Preheader
‣ Navigation
‣ Content layout
‣ Length of content
‣ Personalization
‣ Segmentation
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Subject lines
‣ Specific vs vague
‣ Buzzy vs straightforward
!
Call to action
‣ Product vs content
‣ Click opportunities
!
Video thumbnails
‣ Person vs product
!
Button color
‣ Green vs blue
SOME TESTS WE’VE RUN AT LITMUS…
Version A: Green button Version B: Blue button
Version A: Green button Version B: Blue button
NO
CHANGE
Version A: Start testing Version B: Read our overview
Version A: Start testing Version B: Read our overview
2X
CLICKS
Subject line A:
Don’t forward this…
!
Subject line B:
The best way to share emails
SUBJECT LINES
Subject line A:
Don’t forward this…
!
Subject line B:
The best way to share emails
SUBJECT LINES
54%
MORE CLICKS
Separate sections
vs
All links together
DIGEST EMAIL
Separate sections
vs
All links together
DIGEST EMAIL
30%
MORE CLICKS
MEASURING
SUCCESS
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Twitter mentions
‣ Unsolicited comments
‣ Endorsements
‣ Web visits
‣ Blog comments
‣ Anecdotal evidence
BEYOND THE OBVIOUS
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
@litmusapp mentions
GREAT
RESOURCES
!
!
litmus.com/lp/generalassembly
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
Q&A
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
PLAN YOUR
NEXT GREAT EMAIL
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
EMAIL STRATEGY / DESIGN / USER EXPERIENCE
‣ Who
‣ What
‣ When
‣ Where
‣ Why
‣ How
FIVE W’S
‣ Audience
‣ Objective
‣ Goal
BRIEF
‣ Subject line
‣ From name
‣ From address
‣ Preheader text
‣ Headline
‣ Subhead
‣ Copy
‣ Call to action
‣ Graphics / images
PLAN
Sketch a wireframe of your email and identify key components.
‣ Elements
‣ Your hypothesis
‣ Success criteria
TEST
THANKS!
‣ Body Level One
‣ Body Level Two
‣ Body Level Three
‣ Body Level Four
‣ Body Level Five
JUSTINE JORDAN
‣ Body Level One
‣ Body Level Two
‣ Body Level Three
‣ Body Level Four
‣ Body Level Five
‣ justine@litmus.com
‣ litmus.com
‣ @meladorri
‣ @litmusapp
!
litmus.com/lp/generalassembly

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Email Strategy, Design and User Experience

  • 1. EMAIL STRATEGY, DESIGN AND USER EXPERIENCE Justine Jordan, Litmus
  • 2. AGENDA ‣ Introductions ‣ Laying a great foundation ‣ The subscriber experience ‣ Increasing performance through A/B tests ‣ Email review / group exercise ! YES! You can download the slides: litmus.com/lp/generalassembly
  • 3. ‣ Content, education, community at Litmus ‣ Previously at ExactTarget ‣ Midwest born and bred ‣ I ♥ email I’M JUSTINE. HELLO! @meladorri @litmusapp
  • 4. HELLO! ‣ Your name ‣ Where you work / your company ‣ What you do there ‣ What email-related challenges are you facing? ‣ What are you hoping to learn tonight? GETTING TO KNOW YOU…
  • 5. HAVE YOU HEARD? EMAIL IS DEAD. EMAIL STRATEGY / DESIGN / USER EXPERIENCE OR NOT.
  • 6. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Effective — yields more ROI than any other channel ‣ Inexpensive — sending one email < $0.01 ‣ Immediate — no complicated set-up ‣ Measurable — opens, clicks, conversions roll in right away ‣ Easy — software makes it so! ! It works—and customers prefer it. EMAIL 101
  • 7. ‣ It’s all about permission ‣ Not implied ‣ Not purchased ‣ Expires after a certain period of time ! Respect the user’s inbox EMAIL ≠ SPAM EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 8. Emails are not weapons of mass destruction. EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 9. ‣ Physical mailing address ‣ A way to unsubscribe ‣ Don’t make the user jump through hoops ‣ Process request within 10 days ‣ Opt-in / permission required in some countries ‣ Prior business relationship usually OK ! Know the law in the countries you send to CAN-SPAM, CASL AND OTHER ACRONYMS EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 10. “… you recently created a Litmus account.” “… you recently downloaded our templates.” “… you recently ran a test.” “… you signed up for our newsletter.” EMAIL STRATEGY / DESIGN / USER EXPERIENCE You got this email because…
  • 11. EVERY EMAIL SHOULD HAVE A PURPOSE. EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 12. EMAIL IS: A unique medium with unique considerations EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 13. EMAIL STRATEGY / DESIGN / USER EXPERIENCE EMAIL IS NOT: A JPG A print ad A banner ad A one-page web site
  • 14. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ WHO are you sending to? ‣ WHAT do you want them to do? ‣ WHEN is it appropriate to send the message? ‣ WHERE will the recipient read it? ‣ WHY are you sending this message? ‣ HOW are you going to measure success? ASK THE FIVE W’S
  • 15. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Internal vs. external ‣ B2B vs. B2C ‣ Demographics ‣ Know your audience! WHO ‣ Register for a webinar ‣ Read an article ‣ Buy something WHAT ‣ Triggered vs. mass ‣ Drip or automation ‣ Behavioral-based ‣ Day and time WHEN ‣ Mobile / tablet ‣ Web browser / webmail ‣ Desktop / at work WHERE ‣ Brand awareness ‣ Content marketing ‣ Influence behavior ‣ Drive purchases WHY ‣ Opens ‣ Clicks ‣ Conversions HOW
  • 16. EMAIL STRATEGY / DESIGN / USER EXPERIENCE NO PLAN? NO PURPOSE? NO EMAIL.
  • 17. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‘WHERE’ HAS BECOME A COMPLICATED QUESTION.
  • 18. EMAIL STRATEGY / DESIGN / USER EXPERIENCE 25% 27% 48% Mobile Desktop Webmail ‣ Smartphones (iPhone, Android) 
 and tablets ! ‣ Installed email programs 
 (Outlook, Apple Mail) ! ‣ Email accessed through a web browser (Gmail, Hotmail, Yahoo!) MOBILE DESKTOP WEBMAIL
  • 20. TYPES OF EMAIL YOU SHOULD SEND EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 21. EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 22. EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 23. EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 26. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Lead nurturing ‣ Drip campaigns ‣ Product updates/announcements ‣ Actions (and inactions) ‣ Brand awareness ‣ Events and webinars ‣ Follow-ups MORE EMAIL OPPORTUNITIES
  • 27. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE SUBSCRIBER EXPERIENCE
  • 28. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE ‣ What is recognizable, trustworthy and relevant? ‣ Does the subscriber have a relationship with 
 a person or the brand?
  • 29. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 30. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 31. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE + open rates – gimmick ~ value SYMBOLS IN SUBJECT LINES
  • 32. Source: https://litmus.com/blog/how-to-write-the-perfect-subject-line-infographic THE PERFECT SUBJECT LINE? 1. ‘Free’ is okay! 2. Shorter = better? 3. Relevance 4. Specific 5. Useful 6. Test! FROM NAME SUBJECT LINE PREHEADER
  • 33. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 34. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 35. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE ‣ Support your subject line ‣ Call to action ‣ Reminder ‣ Special message ‣ Make it measurable BE CREATIVE, USEFUL, HELPFUL, FUNNY OR ENGAGING
  • 37. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE ~25 characters 25% of the inbox ! ! ~35 characters 25% of the inbox ! ! ~85 characters 50% of the inbox FROM NAME SUBJECT LINE PREHEADER
  • 38. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 39. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE ‣ Prioritize and prune ‣ Use color, weight & size for emphasis ‣ Bullets are your friends ‣ Use rational & emotional appeals ‣ Link images and text ‣ Use a variety of media (charts, buttons, graphics, images, videos) for visual interest and to communicate ENGAGE THE USER
  • 40. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 41. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE “Does your iPhone fold? …Mine doesn’t…”
  • 42. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE “Scrolling is easier than clicking.”
  • 43. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE ‣ Minimize friction ‣ Be clear and concise ‣ Test buttons vs. text ‣ Use active language ‣ Consider size, placement, 
 color, and context CREATE A GREAT CTA
  • 44. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 45. FROM NAME SUBJECT LINE PREHEADER OPEN TAP/CLICK PAGE/SITE
  • 46. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Create hierarchy with symbols ‣ Avoid hard breaks ‣ Put links on a new line ‣ Tabs, spacing and CAPs to organize ‣ Convey imagery with text DON’T FORGET THE TEXT VERSION
  • 47. REVIEW: WHY ARE THESE ON THE ‘BAD EXAMPLES’ SLIDE?
  • 48. EMAIL: UNDER THE HOOD EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 49. ‣ HTML for email is not HTML for the web ‣ Code like it’s 1999; use HTML tables for layout ‣ Think in modules: images and text should be in their own table cell ‣ Avoid CSS for positioning or layout ‣ Rely on progressive enhancement / graceful degradation
  • 50. ‣ No JavaScript, Flash, forms… ‣ Web standards don’t apply; support for HTML and CSS is wonky ‣ Use inline CSS(Gmail strips out the <style> block) ‣ Background images are not supported in Outlook 2007+ ‣ Web-based email clients behave differently based on the browser (IE vs Firefox)
  • 51. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Many different email apps and programs ‣ Varying support for HTML/CSS ‣ Screen sizes ‣ Individual preferences ‣ PREVIEW / TEST! OUTLOOK, GMAIL, IPHONE…
  • 52. THE MOBILE FACTOR EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 53. EMAIL STRATEGY / DESIGN / USER EXPERIENCE 25% 27% 48% Mobile Desktop Webmail ‣ Smartphones (iPhone, Android) 
 and tablets ! ‣ Installed email programs 
 (Outlook, Apple Mail) ! ‣ Email accessed through a web browser (Gmail, Hotmail, Yahoo!) MOBILE DESKTOP WEBMAIL
  • 54. EMAIL STRATEGY / DESIGN / USER EXPERIENCE 70%+ open on mobile >15% open on mobile
  • 55. 80.3% 30.2% 13.5% 3.8% 6.3% If you get an email on your phone that doesn’t look good, what do you do? Source: BlueHornet Study: Consumer Views of Email Marketing, 2012 and 2013 EMAIL STRATEGY / DESIGN / USER EXPERIENCE Delete it Unsubscribe View on computer Don't know Read anyway 0 25 50 75 100 +68% +15%
  • 56. The finger is the new mouse EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 57. BIGGER IS BETTER EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Body copy: 16px+ ‣ Headlines: 22px+ ‣ Buttons: 44px by 44px ‣ Space: 10px+ ‣ Tappable touch targets
  • 58. iOS will resize fonts under 13px -webkit-text-size-adjust: none; EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 59. EMAIL STRATEGY / DESIGN / USER EXPERIENCE iOS tries to help… ‣ Make phone calls ‣ Track packages ‣ Find addresses ‣ Create events
  • 60. EMAIL STRATEGY / DESIGN / USER EXPERIENCE Bright screen = dead battery
  • 61. EMAIL STRATEGY / DESIGN / USER EXPERIENCE email mobile version web site Kill ‘mobile versions’
  • 62. Large text EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 63. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ More than a “line of code” ‣ Set of conditional statement that enables specific styles ‣ If the screen size is x, then display y ‣ If the screen size is x, then increase headline size to y ‣ If screen size is x, then show image at 100% ‣ Detects screen size, not device type ‣ Not supported in every mobile email app WHAT YOU NEED TO KNOW ABOUT RESPONSIVE EMAIL
  • 64. EMAIL STRATEGY / DESIGN / USER EXPERIENCE Email is an application and occasionally a mobile browser
  • 65. Rendering is inconsistent across devices and operating systems
  • 66. WHICH TEST WON? EMAIL STRATEGY / DESIGN / USER EXPERIENCE Email is the ideal environment for fast, easy, and cheap testing. ! BUT—what works for one email won’t always work for another.
  • 67. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Time of day ‣ Day of week ‣ Subject lines ‣ Creative look/feel ‣ Imagery ‣ Call to action CREATE A HYPOTHESIS SO YOUR TEST IS REPEATABLE. ‣ Preheader ‣ Navigation ‣ Content layout ‣ Length of content ‣ Personalization ‣ Segmentation
  • 68. EMAIL STRATEGY / DESIGN / USER EXPERIENCE Subject lines ‣ Specific vs vague ‣ Buzzy vs straightforward ! Call to action ‣ Product vs content ‣ Click opportunities ! Video thumbnails ‣ Person vs product ! Button color ‣ Green vs blue SOME TESTS WE’VE RUN AT LITMUS…
  • 69. Version A: Green button Version B: Blue button
  • 70. Version A: Green button Version B: Blue button NO CHANGE
  • 71. Version A: Start testing Version B: Read our overview
  • 72. Version A: Start testing Version B: Read our overview 2X CLICKS
  • 73. Subject line A: Don’t forward this… ! Subject line B: The best way to share emails SUBJECT LINES
  • 74. Subject line A: Don’t forward this… ! Subject line B: The best way to share emails SUBJECT LINES 54% MORE CLICKS
  • 75. Separate sections vs All links together DIGEST EMAIL
  • 76. Separate sections vs All links together DIGEST EMAIL 30% MORE CLICKS
  • 77. MEASURING SUCCESS EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 78. EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 79. EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 80. ‣ Twitter mentions ‣ Unsolicited comments ‣ Endorsements ‣ Web visits ‣ Blog comments ‣ Anecdotal evidence BEYOND THE OBVIOUS EMAIL STRATEGY / DESIGN / USER EXPERIENCE @litmusapp mentions
  • 82. Q&A EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 83. PLAN YOUR NEXT GREAT EMAIL EMAIL STRATEGY / DESIGN / USER EXPERIENCE
  • 84. EMAIL STRATEGY / DESIGN / USER EXPERIENCE ‣ Who ‣ What ‣ When ‣ Where ‣ Why ‣ How FIVE W’S ‣ Audience ‣ Objective ‣ Goal BRIEF ‣ Subject line ‣ From name ‣ From address ‣ Preheader text ‣ Headline ‣ Subhead ‣ Copy ‣ Call to action ‣ Graphics / images PLAN Sketch a wireframe of your email and identify key components. ‣ Elements ‣ Your hypothesis ‣ Success criteria TEST
  • 85. THANKS! ‣ Body Level One ‣ Body Level Two ‣ Body Level Three ‣ Body Level Four ‣ Body Level Five JUSTINE JORDAN ‣ Body Level One ‣ Body Level Two ‣ Body Level Three ‣ Body Level Four ‣ Body Level Five ‣ justine@litmus.com ‣ litmus.com ‣ @meladorri ‣ @litmusapp ! litmus.com/lp/generalassembly