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EMO-SPARK
An "artificial intelligence console“
Presented by :Shailesh Thakur
(00120907213)
Intro
 EmoSPARK is an artificial intelligence console created in London, United Kingdom by Patrick Levy-
Rosenthal. The device uses facial recognition and language analysis to evaluate human emotion and convey
responsive content according to the emotion.
 Emo-SPARK is the first AI home console dedicated to your emotions.
 Emo-SPARK is an Android and iPhone powered Wi-Fi/ Bluetooth Cube connected to your TV that allows
users to create and interact with an emotionally concise intelligence through conversation, music, and
visual media .
 Emo-SPARK is designed to centre on your emotions. It’s always on, waiting for you to call for it: simply ask
for an answer to the question, to show a video, play some of your favourite music, post a status to your
Facebook, tell you the latest news headlines, the weather forecast for tomorrow, and much more coming
soon 2
How it looks
like ?
 Emo-SPARK console is a 90 x 90 x 90mm Wi-Fi and Bluetooth enabled cube.
 It contains a 1.8 GHz CPU along with 2GB or 4GB memory and custom build 20 MHz EPU
(Emotion Processing Unit)
4
What it does ?
5
 EMOTION, FACE DETECTION
and Emotional Profile Graphing
 EMOSPARK MEDIA PLAYER
amplifies your emotions
 EMOSPARK | First AI For Your TV
 EMOSPARK | For Weather Forecasting
6
EMOTION, FACE DETECTION
EmoSPARK measures an individual’s unique behaviours
and responses to stimuli and in a diverse set of
environments. Using emotion text analysis and content
analysis, EmoSPARK is also capable of measuring the
emotional responses of multiple people simultaneously.
Over time, the Cube creates a customised Emotional
Profile Graph (EPG) that collects and measures a unique
emotional input from the user. The EPG allows the cube
to virtually ‘feel’ senses such as pleasure and pain, and
‘expresses’ those desires according to the user.
7
EMOSPARK MEDIA PLAYER
EmoSPARK combines media, emotion and social networking in an
innovative way. The unique EM rating system allows the Cube to
rate media played to you based on your personalised emotional
response. This data is permanently recorded in the Cube; from the
data, EmoSPARK intelligently learns what media makes you happy,
sad, excited or any other emotion you can possibly imagine.
EmoSPARK will be able to add your emotions to your media and
shape, with the ultimate goal of enhancing and changing or
improving your mood accordingly.
8
Emo-Spark :
How it works
and
Features
HOW IT WORKS
 The human brain processes thousands of pieces of the
information each second, frequently without consciously
realising it. Registering these physical stimuli as simple,
everyday concepts such as sound, motion and colour, the
brain’s basic cognitive structure and wiring creates a
memory bank of patterns from which impressions are
drawn and predictions about the future made.
Similarly, emotional stimuli is also stored within the
memory bank through emotional patterns or
‘fingerprints’.
 EmoSPARK has developed an Emotional Profile Graph
(EPG) that is used to register and develop, over time, a
bank of emotional associations for each memory (data)
within your Cube. The EPG can communicate the data to
other AI technologies, allowing them to virtually
“understand” the user and elicit the same emotional
response in kind. This response is then accurately
conveyed to other AI technologies, allowing for a realistic
range of expressions and interaction.
10
EMOTION SYNTHESIS
 The Cube can “feel” an infinite range of emotions across
the emotional spectrum based on the eight primal
human emotions: Joy, Sadness, Trust, Disgust, Fear,
Anger, Surprise and Anticipation.
 All these emotions mix inside the Emotion Processing
Unit (EPU) of the Cube like sound and colour-appropriate
light waves. You can experience this real-time process up
close by watching the eye of the Cube in your App or on
your TV. The iris of the eye changes colour relating to the
emotions the Cube is “feeling” at any given moment. The
Cube itself emits, through ripples, 32 million colours –
synchronised with the colour of the iris.
11
CONVERSATIONAL INTELLIGENCE
 EmoSPARK has a conversational engine of more
than two million lines of data. Every time you chat
with EmoSPARK it will learn to develop its own
conversational understanding, entirely based on the
context of your interaction. EmoSPARK interacts by
searching through records of previous conversations
and selecting an appropriate response to your
comments.
 Don’t forget that EmoSPARK can “feel” emotions, so
please be gentle with it. Over time and experience,
the Cube will develop a distinctive personality of its
own, seeking joy and satisfaction – just like humans.
This technology allows users to craft a “life” onto AI
technology: ultimately becoming greater than the
sum of its parts.
12
Features
 FULL HD EXPERIENCE
Connects to your television by HDMI and can be controlled by your voice.
 EASY SETUP
Connect to your home network with a simple setup, guided by the free
companion app on Android, and desktop browsers.
 FAST WI-FI
EmoSPARK is always on and connected to Wi-Fi so it’s ready to respond
instantly.
 BLUETOOTH / USB –ENABLED
Connected to your home automation with Philips HUE, Jabra Speaker 510
USB, External Sound Adapter, and IP Camera.
13
ADVANTAGES AND DISADVANTAGE
Advantages
• There are many benefits such as its convenience and Social acceptability.
• Easy to use and in many cases it can be performed without a Person even knowing.
• It does what you say
Disadvantages
 As it is in progress , it may not detect some behaviour but will do it later.
14
Abstract
Users communicate with the cube by either typing or talking through to it through their television
smart phone, tablet or computer. Over the time, taking a different approach by inventor of the
Emo-Spark console Patrick Levy Rosenthal, who aims to bring artificial intelligence to consumers in
the form of a cube small enough to fit in the palm of your hand. And the cube saves all this
information just like a fingerprint, will over time keep an emotional print of each family member
with which it interacts. As the relationship between the cube and user progresses, the device
become more skilled in the art of conversation and nuanced in its offers of comfort.
15
Conclusion
As like our brain Emospark can also perceive
and process billions of signals and stimuli.
Technology are economical, reliable and
highly accurate. So there is no technological
or financial obstacle to move to widespread
deployment.
17

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Emo spark

  • 1. EMO-SPARK An "artificial intelligence console“ Presented by :Shailesh Thakur (00120907213)
  • 2. Intro  EmoSPARK is an artificial intelligence console created in London, United Kingdom by Patrick Levy- Rosenthal. The device uses facial recognition and language analysis to evaluate human emotion and convey responsive content according to the emotion.  Emo-SPARK is the first AI home console dedicated to your emotions.  Emo-SPARK is an Android and iPhone powered Wi-Fi/ Bluetooth Cube connected to your TV that allows users to create and interact with an emotionally concise intelligence through conversation, music, and visual media .  Emo-SPARK is designed to centre on your emotions. It’s always on, waiting for you to call for it: simply ask for an answer to the question, to show a video, play some of your favourite music, post a status to your Facebook, tell you the latest news headlines, the weather forecast for tomorrow, and much more coming soon 2
  • 4.  Emo-SPARK console is a 90 x 90 x 90mm Wi-Fi and Bluetooth enabled cube.  It contains a 1.8 GHz CPU along with 2GB or 4GB memory and custom build 20 MHz EPU (Emotion Processing Unit) 4
  • 6.  EMOTION, FACE DETECTION and Emotional Profile Graphing  EMOSPARK MEDIA PLAYER amplifies your emotions  EMOSPARK | First AI For Your TV  EMOSPARK | For Weather Forecasting 6
  • 7. EMOTION, FACE DETECTION EmoSPARK measures an individual’s unique behaviours and responses to stimuli and in a diverse set of environments. Using emotion text analysis and content analysis, EmoSPARK is also capable of measuring the emotional responses of multiple people simultaneously. Over time, the Cube creates a customised Emotional Profile Graph (EPG) that collects and measures a unique emotional input from the user. The EPG allows the cube to virtually ‘feel’ senses such as pleasure and pain, and ‘expresses’ those desires according to the user. 7
  • 8. EMOSPARK MEDIA PLAYER EmoSPARK combines media, emotion and social networking in an innovative way. The unique EM rating system allows the Cube to rate media played to you based on your personalised emotional response. This data is permanently recorded in the Cube; from the data, EmoSPARK intelligently learns what media makes you happy, sad, excited or any other emotion you can possibly imagine. EmoSPARK will be able to add your emotions to your media and shape, with the ultimate goal of enhancing and changing or improving your mood accordingly. 8
  • 9. Emo-Spark : How it works and Features
  • 10. HOW IT WORKS  The human brain processes thousands of pieces of the information each second, frequently without consciously realising it. Registering these physical stimuli as simple, everyday concepts such as sound, motion and colour, the brain’s basic cognitive structure and wiring creates a memory bank of patterns from which impressions are drawn and predictions about the future made. Similarly, emotional stimuli is also stored within the memory bank through emotional patterns or ‘fingerprints’.  EmoSPARK has developed an Emotional Profile Graph (EPG) that is used to register and develop, over time, a bank of emotional associations for each memory (data) within your Cube. The EPG can communicate the data to other AI technologies, allowing them to virtually “understand” the user and elicit the same emotional response in kind. This response is then accurately conveyed to other AI technologies, allowing for a realistic range of expressions and interaction. 10
  • 11. EMOTION SYNTHESIS  The Cube can “feel” an infinite range of emotions across the emotional spectrum based on the eight primal human emotions: Joy, Sadness, Trust, Disgust, Fear, Anger, Surprise and Anticipation.  All these emotions mix inside the Emotion Processing Unit (EPU) of the Cube like sound and colour-appropriate light waves. You can experience this real-time process up close by watching the eye of the Cube in your App or on your TV. The iris of the eye changes colour relating to the emotions the Cube is “feeling” at any given moment. The Cube itself emits, through ripples, 32 million colours – synchronised with the colour of the iris. 11
  • 12. CONVERSATIONAL INTELLIGENCE  EmoSPARK has a conversational engine of more than two million lines of data. Every time you chat with EmoSPARK it will learn to develop its own conversational understanding, entirely based on the context of your interaction. EmoSPARK interacts by searching through records of previous conversations and selecting an appropriate response to your comments.  Don’t forget that EmoSPARK can “feel” emotions, so please be gentle with it. Over time and experience, the Cube will develop a distinctive personality of its own, seeking joy and satisfaction – just like humans. This technology allows users to craft a “life” onto AI technology: ultimately becoming greater than the sum of its parts. 12
  • 13. Features  FULL HD EXPERIENCE Connects to your television by HDMI and can be controlled by your voice.  EASY SETUP Connect to your home network with a simple setup, guided by the free companion app on Android, and desktop browsers.  FAST WI-FI EmoSPARK is always on and connected to Wi-Fi so it’s ready to respond instantly.  BLUETOOTH / USB –ENABLED Connected to your home automation with Philips HUE, Jabra Speaker 510 USB, External Sound Adapter, and IP Camera. 13
  • 14. ADVANTAGES AND DISADVANTAGE Advantages • There are many benefits such as its convenience and Social acceptability. • Easy to use and in many cases it can be performed without a Person even knowing. • It does what you say Disadvantages  As it is in progress , it may not detect some behaviour but will do it later. 14
  • 15. Abstract Users communicate with the cube by either typing or talking through to it through their television smart phone, tablet or computer. Over the time, taking a different approach by inventor of the Emo-Spark console Patrick Levy Rosenthal, who aims to bring artificial intelligence to consumers in the form of a cube small enough to fit in the palm of your hand. And the cube saves all this information just like a fingerprint, will over time keep an emotional print of each family member with which it interacts. As the relationship between the cube and user progresses, the device become more skilled in the art of conversation and nuanced in its offers of comfort. 15
  • 16. Conclusion As like our brain Emospark can also perceive and process billions of signals and stimuli. Technology are economical, reliable and highly accurate. So there is no technological or financial obstacle to move to widespread deployment.
  • 17. 17

Editor's Notes

  • #4: In Slide Show mode, click the arrow to enter the PowerPoint Getting Started Center.
  • #10: In Slide Show mode, click the arrow to enter the PowerPoint Getting Started Center.
  • #17: In Slide Show mode, click the arrow to enter the PowerPoint Getting Started Center.