4. ⊙ Filipinos are prolific users of social media.
⊙ 83 million active social media users in the
Philippines.
CURRENT STATE OF PHILIPPINES’
ICT
https://www.export.gov/article?id=Philippines-Information-and-Communications-Technology
FACEBOOK
2.9 billion users
TWITTER
365 million
users
LINKEDIN
170 million
users
5. 5
ICT is known to change constantly and follows trends depending on
time and age. This dictates the design and ideas that follows the
principles and concepts of the emerging technologies:
1. Convergent Technologies – multiple different
devices combined into one due to
technological advancement.
Example: Smartphone
CURRENT STATE OF PHILIPPINES’
ICT
6. 6
ICT is known to change constantly and follows trends depending on
time and age. This dictates the design and ideas that follows the
principles and concepts of the emerging technologies:
2. Social Media – Application, platforms, or
software that allows users to communicate
to create online communities and network
Example: Facebook
Twitter
Instagram
CURRENT STATE OF PHILIPPINES’
ICT
7. 7
ICT is known to change constantly and follows trends depending on
time and age. This dictates the design and ideas that follows the
principles and concepts of the emerging technologies:
3. Mobile Technologies – easily carries devices that allows faster
communications that are originally big but improved to smaller size.
Example: Computer – Tablet- Smartphones
CURRENT STATE OF PHILIPPINES’
ICT
8. Place your screenshot here
8
It is a network
of computers
linking many
different types
of computers all
over the world.
The Internet
9. Place your screenshot here
9
A global network
connecting
millions of
computers
The Internet
10. “Read Only Web”
- Tim Berner’s Lee
The user may not be able
to comment or create
on the specific site.
10
WEB 1.0
Static Web Pages
12. It allows the user to
interact with the page
known as Dynamic Page,
instead of just reading a
page.
The user may be able
to
comment or create a
user account.
12
WEB 2.0
Dynamic Web
Pages
13. It also allows users to use
web browsers instead of
just using their operating
system.
“Read – Write”
13
WEB 2.0
Dynamic Web
Pages
14. Feature
s of
Web 2.0
Folksonomy
users categorize
and
classify/arrange
information using
freely chosen
keywords
Rich User
Experience
Content is dynamic
and is responsive
to user’s input.
Long Tail
Services are offered
on demand rather
than on a one-time
purchase
User
Participation
The owner of the
website is not the
only one who is
able to put content.
Software as
Service
Subscription over
purchasing
Mass
Participation
diverse information
sharing through
universal web
access
14
15. WEB 3.0
The Semantic Web “Executable” is a movement led by
the World Wide Web Consortium (W3C) which provides a
common framework that allows data to be shared and
reused across application, enterprise, and community
boundaries. 15
16. WEB 3.0
Its aim is to have machines (or servers) understand the
user’s preferences to be able to deliver web content
specifically targeting the user.
16
17. WEB 3.0
Its aim is to have machines (or servers) understand the
user’s preferences to be able to deliver web content
specifically targeting the user.
17
18. Problems
of Web 3.0
Compatibilit
y
HTML files and
current web
browsers could
not support Web
3.0.
Security
the machine is
saving his or her
preferences.
Vastness
It (WWW) already
contains billions
of web pages.
Vagueness Logic
certain limitations
for a computer to
predict what the
user is referring to
at a given time is
possible 18
19. Place your screenshot here
THE
SOCIAL
MEDIA
Enable web
users to create,
co-create,
discuss, modify,
and exchange
user-generated
content
19
20. Characteri
stics of
Social
Media
Social
Networks
connects with other
people with the
same interests or
background.
Bookmarkin
g Sites
store and manages
links to various
websites and
resources
Social News
users post their
own news items or
links to other news
sources.
Media
Sharing
upload and share
media content like
images, music, and
video.
Microblogging
short updates from
the user
20
Blogs and
Forums
Posting own content
24. 24
Participation
Motivations
• joint objective
• common interest/situation, and
• socializing
These facilities can
enable co-operation
between members so
that collaboration and
working teams are
transformed into
communities
26. 26
These closed networks and online
platforms are often used as working tools,
e.g. for courses at a university,
workgroups at companies, or as
interaction mechanisms for cross
organizational activities.
platforms allow different
interaction, commenting
and discussion facilities,
as well as setting up
groups, which enable
users to dynamically
create networks and
communities.
Topic-driven participation
gathers together people who
have a common context,
knowledge or interest in
sharing, exchanging and
learning from each others
experiences.
These facilities can
enable co-operation
between members so
that collaboration and
working teams are
transformed into
communities.
PARTICIPAT
ION FOR A
COMMON
TASK OR
PRODUCTI
ON
PARTICIPAT
ION FOR A
COMMON
INTEREST
IN A TOPIC
PARTICIPAT
ION
WITHIN
AND
ACROSS
ORGANISA
TIONS
SOCIALLY-
ORIENTED
PARTICIPAT
ION
27. 27
People experience learning in these communities,
even though learning may not originally have been
their main motivation for participating.
28. 33
“Online platform can enable co-operation between
members so that collaboration and working teams
are transformed into communities”
- Ala-Mutka, K. (2009)