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Engineering Art
Jennifer Taylor
Director of Virtual Design

Cody Pennetti, PE
Civil Engineer
Engineering Art at Autodesk University 2013
About Dewberry
•
•
•
•

Headquarters: Fairfax, VA
Number of Employees: 1,800+
Offices: More than 40 locations in 18 States
Services:
Architecture
Emergency
Management
Geospatial & Program
Integration
Strategic Consulting
Water

Building Engineering
Energy Services

Cloud Services
Environmental Services

Disaster Response
Flood Risk Management

MEP Services

Program Management

Site/Civil Services

Surveying/Mapping
Water Resources

Sustainability
Alternative Delivery

Transportation

• 2012 Revenue: $312 million
Engineering Art
Class Narrative
1. A competitive advantage
exists within the ability to
effectively market the
process of a product.
2. The most effective way
to communicate the
process is through
technical visualizations.
Key learning objectives
At the end of this class, you should be able to:
1. Quickly Develop Conceptual Models for Proposals
2. Use Civil 3D for Model Based Design
3. Incorporate AEC Models to Market the Process of Modern Design

This class incorporates the following tools:
1. InfraWorks
2. Civil 3D
3. 3DS Max Design
Introduction Notes
 Create visualizations as a
means of telling a story
 Reference existing media
for guidance


Movies, commercials, art,
CG Architect, etc.

 Use existing content
surface model, aerial
imagery, buildings, etc.
Introduction Notes
 Import content from real
world sources
Existing

 Buildings, cars, road, colors
from image samples

 Emphasize the source of
the model
 Architectural/Engineering
final design content

Proposed
The Purple Pipe Project
Purple Pipe Video
Purple Pipe Project Data
Purple Pipe Construction Facts
 Construction of
 16,000 feet of 20” and 36”
pipe from NCPCP to the
Covanta Energy Resource
Recovery Facility
 7,000 feet of 12” pipe to the
Laurel Hill Golf Club
Purple Pipe Sustainability Facts
 Sustainability Benefits
 Reduce nutrients discharged
to the to Chesapeake Bay
 Preserve 2 MGD Drinking
Water
 Improve drought resistance
 Offset treatment costs
Purple Pipe Technology
 Use of Civil 3D for
pipeline design and
existing utility conflict
detention
 Successfully completed
construction of 4+ miles
of pipeline in ultra-urban
region without single
conflict
Purple Pipe Workflow
 Available base data to
develop proposal design
and complimenting video
 Civil 3D pipe/road tools to
model existing utilities
and proposed pipeline
 3ds Max Design and Civil
View to show final
engineering design

GIS Based
Proposal
Graphics

Civil 3D
Pipeline Design

3ds Max Design
Engineering
Graphics
I. InfraWorks - Preliminary Design
& Visualization
Preliminary Design and Visualization
 InfraWorks allows for an efficient means of compiling
data (GIS, CAD, imagery,) and allows for rapid
production of design concepts.
 Visualizations of this data during project proposals is
used to demonstrate an understanding of existing
conditions and to show innovative solutions.
GIS Content – Quick Overview

Geometry
(line,
point,
polygon)

GIS
Attribute
Data
(name,
size, date)

 GIS is simply a geometric
shape with data (like an
excel sheet) attached to
the shape.
 GIS files come in multiple
format types, with the
most common as .shp file
 Typical to link to data, as
opposed to import
Recommended Existing Base Data (GIS)
 Surface Data
 Contour/Breakline/Point .shp
 C3D to IMX File

 Aerial Photography
 mrSID files
 tiff with World File
(.tiff & .tfw)

 Buildings
 Footprint .shp Files
Supplemental Base Data (GIS + Models)
 City Furniture
 Points of interest .shp files
(utility poles, traffic signals,
etc.)
 Landmarks from SketchUp
Warehouse or self authored

 Utility Information
 Pipes and structures from
.shp files
 Civil 3D networks (.IMX)
Proposed Improvements
 Design Pipeline
 Export alignment line to .shp
and set as barrier
 Alternatively, use Alignment
object an export .IMX

 Annotations
 3D Text objects (imported as
models from CAD, 3ds, etc.)

 Additional Linework
 MAPEXPORT - .shp
Cinematography Tips
 Begin with
comprehensive view
 Long slow scenes
 Rely on aerial imagery
 Avoid showing the edges
of the model
 Standard HD (720p)
 .wmv format
(15,000 kBit/sec)
Live Presentation Option
 InfraWorks Models can
be exported for web/iPad
based viewing
 Free motion of content,
low quality and limited
settings
 Consider video backup
https://infraworks360.autodesk.com/portal
InfraWorks Video
II. Civil 3D – Final Design
Pipeline Model Based Design
 All infrastructure
components should be
Civil 3D objects







Horizontal Pipeline
Vertical Pipeline
Appurtenances
Pipe Trench
Existing Utilities
Aerial/Field Topography

 Pipeline objects are
interpreted as Civil 3D
objects shown below







Alignment Object
Profile Object
Pipe Network
Assembly / Corridor
Pipe Networks
Surface with Edits/Paste
Civil 3D Visualization/Design Optimization
 Pipe Networks


Existing utilities created as
Pipe Networks
 Assumed depth for nongravity systems (adjust at
test-pits)



Proposed utilities created
as Pipe Networks
 Gravity and non-gravity
utilities as applicable
(Pressure Pipe Networks
do not export)

The non-gravity
utility designations
typically come in
as 2D linework.

Convert to feature
lines

Assign elevation
by existing surface
(no intermediate
grade break)

Lower feature line
to assumed depth

Convert object to
pipe network,
merge networks

Alternative: create
pipe network with
depth rule
min=max
Pipeline Design (as Road Design)
 Plan View
 Waterline bends as PI
 Labels to show deflection
angle, station, n/e
 Based on standard bend
angles (11.25, 22.5, etc.)

 Horizontal Curves
 Labels to show start/end
station, radius
Pipeline Design (as Road Design)
 Profile View
 Vertical Bends as PI
 Labels to show deflection
angle, station, n/e
 Based on standard bend
angles (11.25, 22.5, etc.)

 Vertical Circular Curves
 Labels to show start/end
station, radius
Pipeline Design (as Road Design)
𝑅=

 Equivalent Radius


 Equivalent Bend (Vert.)

𝐿

1
2[tan( ∆)]
2

 100*ABS[ATAN({Grade In})
- ATAN({Grade Out})]

 L = pipe stick length
 ∆ = MAX deflection

Allowable
Deflection

Max
Design
Deflection

36”

5°

2.5°

18’

412’

42”

4°

2°

18’

515’

48”

4°

2°

20’

572’

9.85%

5.625°

19.89%

Pipe
Equivalent
Length
Radius

Equivalent Bend
11.25°

41.42%

22.5°

57.73%

30°

100.00%

Pipe Size

A (Grade Change)

45°

173.20%

60°
III. 3ds Max Design - Visualization
Advanced Visualization Video
Export From Civil 3D
 Pipes
 Supported on export. If
using the road tools for
pipeline, create featureline
from alignment, then pipe
from object

 Surfaces
 Supported on export.
Ensure no overlapping
surface by using boundaries
Coordinate Notes
 Global Shift





Importing a Civil View file
will automatically apply a
global shift to the data to
account for geo-coord
Each new imported file will
relate to that shift
Two separate Max files
importing from the same
Civil 3D file, may not have
the same shift
Coordinate Notes
 Basic AutoCAD objects
are not currently
supported to be exported
and shifted.
 Use featurelines
(supported under Sites)
to allow for reference
building footprints,
property lines, etc.
Other Model Content
 Buildings
 Basic outlines with
extrusions (distance)
 Simple Revit models

 Site Features
 Export .FBX from InfraWorks
for a good library of homes,
power poles, cars, trains,
bridges, etc.
3ds Max Design Base Settings (Preferences)
 Mental Ray render


Reduce most settings
unless you see a
noticeable difference

 mr Photometric Exposure


Set Exposure Value to 14

 Civil View Daylight


Create daylight system
from Civil View explorer
Render Formats
 Always render to images
(.bmp), never to video
files
 Each frame can take 5+
minutes (23.96 frames/sec)
and an issue with a single
frame will cause you to rerender the entire video
 VirtualDub (or AE) compiler
to convert images to video
Lighting
 The sun is bright, and
complicated
 If you want objects to glow,
the light intensity has to be
as high as possible to
compete with the sun
 Photorealistic lighting takes
a lot of resources, but will
provide the best visuals
 Add lens flares in post
Additional Visualization Tools
 GIMP 2
 Used to edit aerial imagery,
remove flat features with
clone tool

Before After

 Cars
 Bridges
 Power Lines

 Aerial image location is
referenced, so do not
change rotation, crop, or
size of image
Additional Visualization Tools
 Forest Pack Pro




Along with a good tree
library, can allow for quickly
creating a mass of proxy
objects
Create libraries of Revit
based buildings to create
neighborhoods
 3ds Max can import Revit
Post Production
 Microsoft Expression
Encoder 4 (free)


Combine, trim, .avi to
convert to .wmv

 Adobe After Effects
 Consider ‘Game Engines’
Helpful Values
 Aspect Ratio




16:9 (wide screen)
720p: 720x1280
1080p: 1080x1920

 Frame Rate


24 = 23.976 FPS

 Exposure
 mental ray photometric – 14

 Daylight
 Adjust location in daylight
system, and time/date based
on aerial imagery
Engineering Art at Autodesk University 2013
Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear
in this document. © 2013 Autodesk, Inc. All rights reserved.

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Engineering Art at Autodesk University 2013

  • 1. Engineering Art Jennifer Taylor Director of Virtual Design Cody Pennetti, PE Civil Engineer
  • 3. About Dewberry • • • • Headquarters: Fairfax, VA Number of Employees: 1,800+ Offices: More than 40 locations in 18 States Services: Architecture Emergency Management Geospatial & Program Integration Strategic Consulting Water Building Engineering Energy Services Cloud Services Environmental Services Disaster Response Flood Risk Management MEP Services Program Management Site/Civil Services Surveying/Mapping Water Resources Sustainability Alternative Delivery Transportation • 2012 Revenue: $312 million
  • 5. Class Narrative 1. A competitive advantage exists within the ability to effectively market the process of a product. 2. The most effective way to communicate the process is through technical visualizations.
  • 6. Key learning objectives At the end of this class, you should be able to: 1. Quickly Develop Conceptual Models for Proposals 2. Use Civil 3D for Model Based Design 3. Incorporate AEC Models to Market the Process of Modern Design This class incorporates the following tools: 1. InfraWorks 2. Civil 3D 3. 3DS Max Design
  • 7. Introduction Notes  Create visualizations as a means of telling a story  Reference existing media for guidance  Movies, commercials, art, CG Architect, etc.  Use existing content surface model, aerial imagery, buildings, etc.
  • 8. Introduction Notes  Import content from real world sources Existing  Buildings, cars, road, colors from image samples  Emphasize the source of the model  Architectural/Engineering final design content Proposed
  • 9. The Purple Pipe Project
  • 12. Purple Pipe Construction Facts  Construction of  16,000 feet of 20” and 36” pipe from NCPCP to the Covanta Energy Resource Recovery Facility  7,000 feet of 12” pipe to the Laurel Hill Golf Club
  • 13. Purple Pipe Sustainability Facts  Sustainability Benefits  Reduce nutrients discharged to the to Chesapeake Bay  Preserve 2 MGD Drinking Water  Improve drought resistance  Offset treatment costs
  • 14. Purple Pipe Technology  Use of Civil 3D for pipeline design and existing utility conflict detention  Successfully completed construction of 4+ miles of pipeline in ultra-urban region without single conflict
  • 15. Purple Pipe Workflow  Available base data to develop proposal design and complimenting video  Civil 3D pipe/road tools to model existing utilities and proposed pipeline  3ds Max Design and Civil View to show final engineering design GIS Based Proposal Graphics Civil 3D Pipeline Design 3ds Max Design Engineering Graphics
  • 16. I. InfraWorks - Preliminary Design & Visualization
  • 17. Preliminary Design and Visualization  InfraWorks allows for an efficient means of compiling data (GIS, CAD, imagery,) and allows for rapid production of design concepts.  Visualizations of this data during project proposals is used to demonstrate an understanding of existing conditions and to show innovative solutions.
  • 18. GIS Content – Quick Overview Geometry (line, point, polygon) GIS Attribute Data (name, size, date)  GIS is simply a geometric shape with data (like an excel sheet) attached to the shape.  GIS files come in multiple format types, with the most common as .shp file  Typical to link to data, as opposed to import
  • 19. Recommended Existing Base Data (GIS)  Surface Data  Contour/Breakline/Point .shp  C3D to IMX File  Aerial Photography  mrSID files  tiff with World File (.tiff & .tfw)  Buildings  Footprint .shp Files
  • 20. Supplemental Base Data (GIS + Models)  City Furniture  Points of interest .shp files (utility poles, traffic signals, etc.)  Landmarks from SketchUp Warehouse or self authored  Utility Information  Pipes and structures from .shp files  Civil 3D networks (.IMX)
  • 21. Proposed Improvements  Design Pipeline  Export alignment line to .shp and set as barrier  Alternatively, use Alignment object an export .IMX  Annotations  3D Text objects (imported as models from CAD, 3ds, etc.)  Additional Linework  MAPEXPORT - .shp
  • 22. Cinematography Tips  Begin with comprehensive view  Long slow scenes  Rely on aerial imagery  Avoid showing the edges of the model  Standard HD (720p)  .wmv format (15,000 kBit/sec)
  • 23. Live Presentation Option  InfraWorks Models can be exported for web/iPad based viewing  Free motion of content, low quality and limited settings  Consider video backup https://infraworks360.autodesk.com/portal
  • 25. II. Civil 3D – Final Design
  • 26. Pipeline Model Based Design  All infrastructure components should be Civil 3D objects       Horizontal Pipeline Vertical Pipeline Appurtenances Pipe Trench Existing Utilities Aerial/Field Topography  Pipeline objects are interpreted as Civil 3D objects shown below       Alignment Object Profile Object Pipe Network Assembly / Corridor Pipe Networks Surface with Edits/Paste
  • 27. Civil 3D Visualization/Design Optimization  Pipe Networks  Existing utilities created as Pipe Networks  Assumed depth for nongravity systems (adjust at test-pits)  Proposed utilities created as Pipe Networks  Gravity and non-gravity utilities as applicable (Pressure Pipe Networks do not export) The non-gravity utility designations typically come in as 2D linework. Convert to feature lines Assign elevation by existing surface (no intermediate grade break) Lower feature line to assumed depth Convert object to pipe network, merge networks Alternative: create pipe network with depth rule min=max
  • 28. Pipeline Design (as Road Design)  Plan View  Waterline bends as PI  Labels to show deflection angle, station, n/e  Based on standard bend angles (11.25, 22.5, etc.)  Horizontal Curves  Labels to show start/end station, radius
  • 29. Pipeline Design (as Road Design)  Profile View  Vertical Bends as PI  Labels to show deflection angle, station, n/e  Based on standard bend angles (11.25, 22.5, etc.)  Vertical Circular Curves  Labels to show start/end station, radius
  • 30. Pipeline Design (as Road Design) 𝑅=  Equivalent Radius   Equivalent Bend (Vert.) 𝐿 1 2[tan( ∆)] 2  100*ABS[ATAN({Grade In}) - ATAN({Grade Out})]  L = pipe stick length  ∆ = MAX deflection Allowable Deflection Max Design Deflection 36” 5° 2.5° 18’ 412’ 42” 4° 2° 18’ 515’ 48” 4° 2° 20’ 572’ 9.85% 5.625° 19.89% Pipe Equivalent Length Radius Equivalent Bend 11.25° 41.42% 22.5° 57.73% 30° 100.00% Pipe Size A (Grade Change) 45° 173.20% 60°
  • 31. III. 3ds Max Design - Visualization
  • 33. Export From Civil 3D  Pipes  Supported on export. If using the road tools for pipeline, create featureline from alignment, then pipe from object  Surfaces  Supported on export. Ensure no overlapping surface by using boundaries
  • 34. Coordinate Notes  Global Shift    Importing a Civil View file will automatically apply a global shift to the data to account for geo-coord Each new imported file will relate to that shift Two separate Max files importing from the same Civil 3D file, may not have the same shift
  • 35. Coordinate Notes  Basic AutoCAD objects are not currently supported to be exported and shifted.  Use featurelines (supported under Sites) to allow for reference building footprints, property lines, etc.
  • 36. Other Model Content  Buildings  Basic outlines with extrusions (distance)  Simple Revit models  Site Features  Export .FBX from InfraWorks for a good library of homes, power poles, cars, trains, bridges, etc.
  • 37. 3ds Max Design Base Settings (Preferences)  Mental Ray render  Reduce most settings unless you see a noticeable difference  mr Photometric Exposure  Set Exposure Value to 14  Civil View Daylight  Create daylight system from Civil View explorer
  • 38. Render Formats  Always render to images (.bmp), never to video files  Each frame can take 5+ minutes (23.96 frames/sec) and an issue with a single frame will cause you to rerender the entire video  VirtualDub (or AE) compiler to convert images to video
  • 39. Lighting  The sun is bright, and complicated  If you want objects to glow, the light intensity has to be as high as possible to compete with the sun  Photorealistic lighting takes a lot of resources, but will provide the best visuals  Add lens flares in post
  • 40. Additional Visualization Tools  GIMP 2  Used to edit aerial imagery, remove flat features with clone tool Before After  Cars  Bridges  Power Lines  Aerial image location is referenced, so do not change rotation, crop, or size of image
  • 41. Additional Visualization Tools  Forest Pack Pro   Along with a good tree library, can allow for quickly creating a mass of proxy objects Create libraries of Revit based buildings to create neighborhoods  3ds Max can import Revit
  • 42. Post Production  Microsoft Expression Encoder 4 (free)  Combine, trim, .avi to convert to .wmv  Adobe After Effects  Consider ‘Game Engines’
  • 43. Helpful Values  Aspect Ratio    16:9 (wide screen) 720p: 720x1280 1080p: 1080x1920  Frame Rate  24 = 23.976 FPS  Exposure  mental ray photometric – 14  Daylight  Adjust location in daylight system, and time/date based on aerial imagery
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