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Escape a collapsing temple and
learn about Agile team dynamics
Your Guide: Martin Heider
Agile Trainer, Consultant & Coach
Community Gardener & Initiator
e.g. Play4Agile, Agile Coach Camp,
Coach Reflection Day, etc.
based in Nuremberg, Germany
Twitter: @martinheider
Email: mh@infomar.de
Inspiration
Play4Agile & Malte Sussdorf
Session Goal
Experience, observe & reflect
Team dynamics
Take away
Workshop format
for 1 or several teams.
Further insights that I can‘t promise.
Session structure
Experience
How we used itObserve
Reflect
Escape the cursed temple.
You have 10 minutes.
Work as a team.
You all survive or die!
Here are the rules:
Starting chamber
Can be played
with 1 - 5 players
• figures
• tokens
• dices
Draw pile
Gem depot
The dices
Adventurer
For moving from chamber to
chamber and for discovering
new chambers.
The dices
Adventurer
For moving from chamber to
chamber and for discovering
new chambers.
Torch & key
For entering chambers and for
activating the magic gems.
The dices
Adventurer
For moving from chamber to
chamber and for discovering
new chambers.
Torch & key
For entering chambers and for
activating the magic gems.
Black mask
Curses a dice. This dice
is then blocked.
The dices
Adventurer
For moving from chamber to
chamber and for discovering
new chambers.
Torch & key
For entering chambers and for
activating the magic gems.
Black mask
Curses a dice. This dice
is then blocked.
Golden mask
Breaks the spell of
up to 2 cursed dices of
yours or team members in
the same chamber.
There are 5 kinds of actions:
1. Opening a new chamber
2. Entering a chamber
3. Activating magic gems
4. Escaping the temple
5. Provoking a turn of fate
1. Open temple chambers
The red player rolled 2 runners
and may open the new chamber.
The new chamber can be placed
in one of those 3 ways.
New chamber
from the draw pile.
Stairway entrance
The chambers entryway.
The stairway must
connect to the temple.
Dice icons
with a red frame
Those icons need to
be rolled in order to
enter this chamber.
2. Enter temple chambers
Roll the indicated
number of dice icons to
activate the magic gems.
3. Activate magic gems
7 keys alltogether
Roll as many as the number
of gems left in the depot + 1.
4. Use the exit chamber to escape
Give one dice to anyone
left in the temple.
5. Turn of fate
If too many dices should be
cursed, then transfering one of
the seperate gems into the
depot will break all the spells.
This can be done twice only and will
make escaping more difficult.
Escape a collapsing temple and learn about agile team dynamics
Round 1
Players
Observers
How many gems
have been used?
How many chambers
have been opened?
What is being
said?
What groupings
on the board
do you notice?
Which
communication
channels are
used?
Who is
leading?
Why?
Team
Round 1
Reflection
Who escaped/
delivered?
How do the
burndown charts
look like?
How was it
for the players?
What did the
observers
notice?
What strategy
did the team use?
Suggestions for
improvement?
(team/observer)
Round 2
Players
Observers
How many gems
have been used?
How many chambers
have been opened?
What is being
said?
What groupings
on the board
do you notice?
Which
communication
channels are
used?
Who is
leading?
Why?
Team
Round 2
Reflection
Who escaped/
delivered?
How do the
burndown charts
look like?
How was it
for the players?
What did the
observers
notice?
What strategy
did the team use?
Suggestions for
improvement?
(team/observer)
Meta-
Reflection
What were
Your learnings?
Meta-
Reflection
• Liftoffs
• Scrum Trainings (Metaphors )
• Team dynamics
• Retrospectives
• Multi Team Collaboration
How to apply
on your teams?
Your Guide: Martin Heider
Agile Trainer, Consultant & Coach
Community Gardener & Initiator
e.g. Play4Agile, Agile Coach Camp,
Coach Reflection Day, etc.
based in Nuremberg, Germany
Twitter: @martinheider
Email: mh@infomar.de
Presentation design:
Aneta Radon Illustration
www.anetaradon.com

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Escape a collapsing temple and learn about agile team dynamics

  • 1. Escape a collapsing temple and learn about Agile team dynamics
  • 2. Your Guide: Martin Heider Agile Trainer, Consultant & Coach Community Gardener & Initiator e.g. Play4Agile, Agile Coach Camp, Coach Reflection Day, etc. based in Nuremberg, Germany Twitter: @martinheider Email: mh@infomar.de
  • 4. Session Goal Experience, observe & reflect Team dynamics
  • 5. Take away Workshop format for 1 or several teams. Further insights that I can‘t promise.
  • 6. Session structure Experience How we used itObserve Reflect
  • 7. Escape the cursed temple. You have 10 minutes. Work as a team. You all survive or die! Here are the rules:
  • 9. Can be played with 1 - 5 players • figures • tokens • dices
  • 12. The dices Adventurer For moving from chamber to chamber and for discovering new chambers.
  • 13. The dices Adventurer For moving from chamber to chamber and for discovering new chambers. Torch & key For entering chambers and for activating the magic gems.
  • 14. The dices Adventurer For moving from chamber to chamber and for discovering new chambers. Torch & key For entering chambers and for activating the magic gems. Black mask Curses a dice. This dice is then blocked.
  • 15. The dices Adventurer For moving from chamber to chamber and for discovering new chambers. Torch & key For entering chambers and for activating the magic gems. Black mask Curses a dice. This dice is then blocked. Golden mask Breaks the spell of up to 2 cursed dices of yours or team members in the same chamber.
  • 16. There are 5 kinds of actions: 1. Opening a new chamber 2. Entering a chamber 3. Activating magic gems 4. Escaping the temple 5. Provoking a turn of fate
  • 17. 1. Open temple chambers The red player rolled 2 runners and may open the new chamber. The new chamber can be placed in one of those 3 ways. New chamber from the draw pile. Stairway entrance The chambers entryway. The stairway must connect to the temple.
  • 18. Dice icons with a red frame Those icons need to be rolled in order to enter this chamber. 2. Enter temple chambers
  • 19. Roll the indicated number of dice icons to activate the magic gems. 3. Activate magic gems 7 keys alltogether
  • 20. Roll as many as the number of gems left in the depot + 1. 4. Use the exit chamber to escape Give one dice to anyone left in the temple.
  • 21. 5. Turn of fate If too many dices should be cursed, then transfering one of the seperate gems into the depot will break all the spells. This can be done twice only and will make escaping more difficult.
  • 23. Round 1 Players Observers How many gems have been used? How many chambers have been opened? What is being said? What groupings on the board do you notice? Which communication channels are used? Who is leading? Why? Team
  • 24. Round 1 Reflection Who escaped/ delivered? How do the burndown charts look like? How was it for the players? What did the observers notice? What strategy did the team use? Suggestions for improvement? (team/observer)
  • 25. Round 2 Players Observers How many gems have been used? How many chambers have been opened? What is being said? What groupings on the board do you notice? Which communication channels are used? Who is leading? Why? Team
  • 26. Round 2 Reflection Who escaped/ delivered? How do the burndown charts look like? How was it for the players? What did the observers notice? What strategy did the team use? Suggestions for improvement? (team/observer)
  • 28. Meta- Reflection • Liftoffs • Scrum Trainings (Metaphors ) • Team dynamics • Retrospectives • Multi Team Collaboration How to apply on your teams?
  • 29. Your Guide: Martin Heider Agile Trainer, Consultant & Coach Community Gardener & Initiator e.g. Play4Agile, Agile Coach Camp, Coach Reflection Day, etc. based in Nuremberg, Germany Twitter: @martinheider Email: mh@infomar.de
  • 30. Presentation design: Aneta Radon Illustration www.anetaradon.com