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Everywhere but Here:
How eXtended Reality is
Changing the Ways We Communicate
Online and Offline
Bektur Ryskeldiev, PhD
Digital Nature Group,
University of Tsukuba
Tokyo, December 2019
Here’s my country
Here’s Japan
I have been living in Japan for almost 7 years
5 of which I spent here And now I live here
Living in a remote location makes you very
interested in remote communication
technologies
2008 2019->
->
->
How can we bridge the gap between
hardware/software and interfaces we use to
access them?
There are many ways to make your communication and
interaction experience more immersive, you can involve:
● Stationary and mobile displays for mixed or virtual
environments (e.g., holograms, AR/VR spaces)
● Objects around you (“smart” speakers, lights, projectors,
drones and robots)
● Objects ON you, aka “wearables” (exoskeletons, haptic
bracelets/vests, electric muscle stimulation devices)
Microsoft Research, “Holoportation” Microsoft Research, “IllumiRoom”
P. Lopes et al, using EMS for MR
interactions
J. Rekimoto et al, ChameleonMask
(aka “Human Uber”)
Terminology overview
● AR/VR/XR – Mixed Reality & eXtended Reality
● Telepresence & telexistence
● Wearables and haptics
eXtended Reality (XR) or MR + VR
Source:https://en.wikipedia.org/wiki/Projection_augmented_model
How much system knows
about the world around it
(e.g. nothing vs full 3D
mapping)
Display type / resolution
Whether the system creates
a sense of presence
(being somewhere)
P. Milgram and F. Kishino,
A taxonomy of mixed reality visual displays
Telepresence & Telexistence
● Telepresence – creating a
sense of being somewhere
remote (introduced by Marvin
Minsky in 1980)
● Telexistence – creating a
sense of existing somewhere
remote (introduced by
Susumu Tachi in 1980)
● Both terms are often being
used interchangeably
Images:SusumuTachi/VICEnews
In MR applications, wearable
displays are usually employed
as haptic displays that can
create a sense of touch for an
illusionary object via:
● vibration,
● changes in temperature,
● electric muscle stimulation
(EMS),
● changes in weight/size,
etc.
TouchVRP.Lopesetal.,EMSforMR
So how exactly do these technologies change
our online and offline communication?
Expanding visual and interactive space
Problem:
Single-viewpoint
video streaming
provides limited
visible and
interaction space
Solution:
Use 360˚ photo/video
spheres to create a
shared mixed reality
space
-> ->
Introducing immersive 360 and/or 3D content into remote communication makes
collaborative experience more efficient
B. Ryskeldiev, et al., StreamSpace: Pervasive mixed reality telepresence for remote collaboration on
mobile devices
-> ->
Creating a shared context
and a more natural way of interaction
Facebook SpacesS. Kim, et al.,
The Nomad and Couch Potato
Creating social mixed reality spaces with shared context
for a better sense of being together (co-presence)
Sharing mixed reality spaces anonymously via blockchain
B. Ryskeldiev et al., ReactSpace & B. Ryskeldiev, et al, Distributed Metaverse
World mapping / AR Cloud
How much system knows
about the world around it
(e.g. nothing vs full 3D
mapping)
Magic Leap Facebook
World mapping and view sharing evolution
Mark Billinghurst, “Augmented Reality and Artificial Intelligence”
http://empathiccomputing.org/
Privacy / AI + AR
Group Anonymous, Wearable Face Projector Microsoft Research, Cardiolens
Tencent,
Native in-video
advertising
Jun Rekimoto, Homo Cyberneticus S. Kasahara, J. Nishida, and P. Lopes,
Preemptive Action
Y. Saraiji et al.,
MetaLimbs
Stelarc,
Ping Body
Life imitating art imitating life
Bladerunner 2049 Altered Carbon Serial Experiments Lain
I. Sutherland, Sword of Damocles C. Ellingham, Memories of Tsukiji A Touring Machine, S. Feiner & B. McIntyre
Thank you for attention!
You can find me at:
Twitter: @parhelion318 | @rbektour | @ysrgbt
Web:
apolotary.com
ysrgbt.work
digitalnature.slis.tsukuba.ac.jp

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Everywhere but Here: how eXtended Reality is Changing The Ways We Communicate Online and Offline

  • 1. Everywhere but Here: How eXtended Reality is Changing the Ways We Communicate Online and Offline Bektur Ryskeldiev, PhD Digital Nature Group, University of Tsukuba Tokyo, December 2019
  • 3. I have been living in Japan for almost 7 years 5 of which I spent here And now I live here
  • 4. Living in a remote location makes you very interested in remote communication technologies
  • 6. How can we bridge the gap between hardware/software and interfaces we use to access them?
  • 7. There are many ways to make your communication and interaction experience more immersive, you can involve: ● Stationary and mobile displays for mixed or virtual environments (e.g., holograms, AR/VR spaces) ● Objects around you (“smart” speakers, lights, projectors, drones and robots) ● Objects ON you, aka “wearables” (exoskeletons, haptic bracelets/vests, electric muscle stimulation devices)
  • 8. Microsoft Research, “Holoportation” Microsoft Research, “IllumiRoom” P. Lopes et al, using EMS for MR interactions J. Rekimoto et al, ChameleonMask (aka “Human Uber”)
  • 9. Terminology overview ● AR/VR/XR – Mixed Reality & eXtended Reality ● Telepresence & telexistence ● Wearables and haptics
  • 10. eXtended Reality (XR) or MR + VR Source:https://en.wikipedia.org/wiki/Projection_augmented_model
  • 11. How much system knows about the world around it (e.g. nothing vs full 3D mapping) Display type / resolution Whether the system creates a sense of presence (being somewhere) P. Milgram and F. Kishino, A taxonomy of mixed reality visual displays
  • 12. Telepresence & Telexistence ● Telepresence – creating a sense of being somewhere remote (introduced by Marvin Minsky in 1980) ● Telexistence – creating a sense of existing somewhere remote (introduced by Susumu Tachi in 1980) ● Both terms are often being used interchangeably Images:SusumuTachi/VICEnews
  • 13. In MR applications, wearable displays are usually employed as haptic displays that can create a sense of touch for an illusionary object via: ● vibration, ● changes in temperature, ● electric muscle stimulation (EMS), ● changes in weight/size, etc. TouchVRP.Lopesetal.,EMSforMR
  • 14. So how exactly do these technologies change our online and offline communication?
  • 15. Expanding visual and interactive space Problem: Single-viewpoint video streaming provides limited visible and interaction space Solution: Use 360˚ photo/video spheres to create a shared mixed reality space -> ->
  • 16. Introducing immersive 360 and/or 3D content into remote communication makes collaborative experience more efficient B. Ryskeldiev, et al., StreamSpace: Pervasive mixed reality telepresence for remote collaboration on mobile devices -> ->
  • 17. Creating a shared context and a more natural way of interaction Facebook SpacesS. Kim, et al., The Nomad and Couch Potato
  • 18. Creating social mixed reality spaces with shared context for a better sense of being together (co-presence) Sharing mixed reality spaces anonymously via blockchain B. Ryskeldiev et al., ReactSpace & B. Ryskeldiev, et al, Distributed Metaverse
  • 19. World mapping / AR Cloud How much system knows about the world around it (e.g. nothing vs full 3D mapping) Magic Leap Facebook
  • 20. World mapping and view sharing evolution Mark Billinghurst, “Augmented Reality and Artificial Intelligence” http://empathiccomputing.org/
  • 21. Privacy / AI + AR Group Anonymous, Wearable Face Projector Microsoft Research, Cardiolens Tencent, Native in-video advertising
  • 22. Jun Rekimoto, Homo Cyberneticus S. Kasahara, J. Nishida, and P. Lopes, Preemptive Action Y. Saraiji et al., MetaLimbs Stelarc, Ping Body
  • 23. Life imitating art imitating life Bladerunner 2049 Altered Carbon Serial Experiments Lain I. Sutherland, Sword of Damocles C. Ellingham, Memories of Tsukiji A Touring Machine, S. Feiner & B. McIntyre
  • 24. Thank you for attention! You can find me at: Twitter: @parhelion318 | @rbektour | @ysrgbt Web: apolotary.com ysrgbt.work digitalnature.slis.tsukuba.ac.jp