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INTERFACE DESIGN
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Why do you use digital devices?
I use digital devices to enhance
my abilities and hopefully make
life better.
B.C.
(before computers)
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Didn’t wave their phones
around at concerts.
They did use tools to make their lives better.
Then computers happened
ENIAC, 1946
Electronic Numerical Integrator and Computing
Amazing!
...um…
What does it do?
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Affordances are an object’s properties
that show the possible actions users
can take with it, thereby suggesting
how they may interact with that
object.
Coined by Psychologist James Gibson in 1977
OFF ON
Thinking inside the box
How do we get in there?
The more naturally we can
interact with digital information,
the greater the potential.
First Mouse
Douglas C. Engelbart in 1964
First Touch Screen
E.A. Johnson in 1965
First VR Headset
Ivan Sutherland in 1968
Xerox Star, 1981
First commercially produced computer
with a GUI.
Rise of the rectangle
(and the GUI)
A digital interface creates a
connection between a human
and a computer.
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Metaphors help people understand
what an element on the screen is
supposed to do.
Can we make things easier?
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Metaphors break down when
they limit the native capabilities
of the digital medium.
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Conventions - Digital Affordances
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Conventions become how things
are expected to work.
That helps people understand things quickly and intuitively, but
also limits our thinking to a narrow set of patterns.
A computer is not a mouse.
Click... I mean tap to continue
What is the difference?
IBM Simon, 1992
The first touchscreen phone
Finger tap = mouse click
Vertical swipe = scrolling with mouse
What is the big deal?
For the first time digital elements can
react directly to your touch.
● More natural for us humans
● Frees computers from physical keyboards and mice
iPhone, 2007
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Mobile devices mean more
contexts to design for.
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Consider context:
Even a good design might
not be the right design.
Smaller screens and finger sized hit
areas forces simplification and
prioritization of the layout.
● Off-canvas menus
● Responsive and mobile first design
Menu
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Feature the content:
Controls should be easily available
but staying out of the way.
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Search the site
Search the site
Search the site
Search the site
Flat or minimal design is about
clarity, not removing affordances.
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Touch:
A simple change in the way we
interact with digital devices has had
a profound effect on what we can do
with them.
Blink to Continue?
Interfaces come full circle. Sort of.
How do we get in there?
Virtual Reality
Going all in.
Augmented & Mixed Reality
Digital reaches out.
People are still trying to figure out
what makes sense.
Oculus Rift
HTC Vive
Cardboard
VR is like headphones for your eyes.
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
How do you interact with content
in a virtual environment?
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Comfortable zone for
interface elements in VR.
Distance-independent Millimeter
(Google Daydream)
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
WebVR: build and experience VR
in your browser.
https://webvr.info/
But what is VR actually good for?
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Augmented & Mixed Reality
Digital reaches out.
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
ARKit from Apple
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
Am I the only
one seeing this?
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017
We used metaphors from the physical
world to help us make sense of digital
information. Now digital is reaching out
to enhance the physical world.
Click to Continue.
Thank you!
Sam Otis | @sam_otis
Credits/Resources:
Inventing the Medium - Janet M. Murray
Design for the Mind - Victor S. Yocco
The Humane Representation of Thought - Bret Victor
VR Interface Design - Michael Alger
Understanding Context - Andrew Hinton
Approaching a Truly Natural Interface - Tyler Waite
Buffalo Vision - Ben Vance
Super amazing GUI design guide (for the future)!
Balance metaphor and magic
● Leverage conventions and maintain digital affordances
Consider context
● Invested user or casual interaction
Give users superpowers
● Balance simplicity and power features
● Anticipate user intent but don’t take away control
Help the computer speak human
● Provide multiple ways to do things
● Forgiving inputs with helpful feedback for errors or delays

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"Click to Continue" by Sam Otis, from Content+Design Meetup, Oct. 4, 2017