Virtual reality by Anil Kumar
Virtual reality by Anil Kumar
VIRTUAL REALITY 
Virtual reality is computer generated multi-sensory 
information program which tracks a user in real time. 
It is a technology which allow user to visualize, 
manipulate and interact with a computer 
simulated environment. 
Virtual reality is, plainly speaking, Seeing, hearing, smelling, 
testing, feeling an imaginary world, rather than the real 
one. The imaginary world is a simulation running in a 
computer. The sense data is fed by some system to our 
brain.
1960 - The beginnings of VR. 
1962 - Morton Heilig created a multi-sensory simulator. 
1977 - Interaction through body movement 
1982 - The first computer- generated movie 
1983 - First virtual Environment. 
1992 - A look at the possible negative side of VR. 
1995 - Virtual Reality Modeling Language.
1. NON-IMMERSIVE SYSTEM 
2. AUGMENTED SYSTEM 
3. IMMERSIVE SYSTEM
NON IMMERSIVE SYSTEM 
It is “through the window” system. 
It involves displaying virtual world on a screen without surrounding 
the user.
Augmented reality 
Augmented reality (AR) is a term for a 
live direct or an indirect view of a 
physical, real-world environment whose 
elements are augmented by computer-generated 
sensory input, such as sound 
or graphics, haptic feedback. 
User Stay in real world, but 
see simulated objects
IMMERSIVE SYSTEM 
A type of VR in which the user 
becomes immersed (deeply 
involved) in a virtual world. 
The CAVE (Cave Automatic 
Virtual Environment) provides 
the illusion of immersion by 
projecting stereo images on 
the walls and floor of a room-sized 
cube. 
User See simulated world and 
"be" in that simulated world.
Virtual reality by Anil Kumar
MEDICINE 
 Practice performing 
surgery. 
 Perform surgery on a 
remote patient. 
 Teach new skills in a 
safe, controlled 
environment
EDUCATION AND TRAINING 
• Driving simulators 
• Flight simulators 
• Ship simulators 
• Tank simulators
• Designers can interactively test a building 
before construction begins. 
• Allow designers and clients to examine 
homes and office buildings, inside and out, 
before they're built.
Virtual reality by Anil Kumar
INPUT DEVICES
OUTPUT DEVICES
ADVANTAGES
DISADVANTAGES 
 VR replacing reality. 
 Disengagement with real world. 
 People preferring VR to reality. 
 Difficulty of distinguishing between virtual and real, ‘false realities represented in 
VR. 
 Lack of standardization of hardware and protocols 
 Possible impacts on real body
FUTURE 
1999 10% of the world's computing power was 
● 
non-human 
2029 99% of the world's computing capacity 
● 
will be non-human 
we should have computers powerful enough to run immersive VR programs in every home by 
the year 2037.
1. http://nii.nist.gov/pubs/vr-medicine.html 
2. “Virtual reality definition”- 
http://en.wikipedia.org/wiki/Virtual_reality 
3 “Virtual reality in military” - 
http://tech.irt.org/articles/js194/index.html 
4. http://www.evl.uic.edu/research/index.html 
5. www.toodoc.com 
6. “Virtual reality challenges” - 
http://en.wikipedia.org/wiki/Virtual_reality#Challenges 
7. “Virtual reality types” - 
http://en.wikipedia.org/wiki/Virtual_reality#VR 
8. http://www.vrs.org.uk
THANK YOU

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Virtual reality by Anil Kumar

  • 3. VIRTUAL REALITY Virtual reality is computer generated multi-sensory information program which tracks a user in real time. It is a technology which allow user to visualize, manipulate and interact with a computer simulated environment. Virtual reality is, plainly speaking, Seeing, hearing, smelling, testing, feeling an imaginary world, rather than the real one. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
  • 4. 1960 - The beginnings of VR. 1962 - Morton Heilig created a multi-sensory simulator. 1977 - Interaction through body movement 1982 - The first computer- generated movie 1983 - First virtual Environment. 1992 - A look at the possible negative side of VR. 1995 - Virtual Reality Modeling Language.
  • 5. 1. NON-IMMERSIVE SYSTEM 2. AUGMENTED SYSTEM 3. IMMERSIVE SYSTEM
  • 6. NON IMMERSIVE SYSTEM It is “through the window” system. It involves displaying virtual world on a screen without surrounding the user.
  • 7. Augmented reality Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics, haptic feedback. User Stay in real world, but see simulated objects
  • 8. IMMERSIVE SYSTEM A type of VR in which the user becomes immersed (deeply involved) in a virtual world. The CAVE (Cave Automatic Virtual Environment) provides the illusion of immersion by projecting stereo images on the walls and floor of a room-sized cube. User See simulated world and "be" in that simulated world.
  • 10. MEDICINE  Practice performing surgery.  Perform surgery on a remote patient.  Teach new skills in a safe, controlled environment
  • 11. EDUCATION AND TRAINING • Driving simulators • Flight simulators • Ship simulators • Tank simulators
  • 12. • Designers can interactively test a building before construction begins. • Allow designers and clients to examine homes and office buildings, inside and out, before they're built.
  • 17. DISADVANTAGES  VR replacing reality.  Disengagement with real world.  People preferring VR to reality.  Difficulty of distinguishing between virtual and real, ‘false realities represented in VR.  Lack of standardization of hardware and protocols  Possible impacts on real body
  • 18. FUTURE 1999 10% of the world's computing power was ● non-human 2029 99% of the world's computing capacity ● will be non-human we should have computers powerful enough to run immersive VR programs in every home by the year 2037.
  • 19. 1. http://nii.nist.gov/pubs/vr-medicine.html 2. “Virtual reality definition”- http://en.wikipedia.org/wiki/Virtual_reality 3 “Virtual reality in military” - http://tech.irt.org/articles/js194/index.html 4. http://www.evl.uic.edu/research/index.html 5. www.toodoc.com 6. “Virtual reality challenges” - http://en.wikipedia.org/wiki/Virtual_reality#Challenges 7. “Virtual reality types” - http://en.wikipedia.org/wiki/Virtual_reality#VR 8. http://www.vrs.org.uk