This document discusses the educational benefits of introducing games into the classroom. It summarizes three resources that support using games for learning: The Education Arcade creates games based on classroom lessons to motivate students; an article found students felt more engaged and retained information better when lessons included games; and FunBrain.com is an educational gaming site that helps students practice skills in a fun, interactive way across various subjects. The document concludes games can help students get involved in learning and help them meet educational goals.