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Successful CollaborationKeep your clients happyFOI11		Steve PortigalJune 20, 2011	 @steveportigal
Introduction					5 minutes Exercise: Role-playing 			25 minutesPhilosophy and Tactics for Collaboration30 minutes Exercise: Role-playing 			25 minutes Wrap Up					5 minutes Agenda
Today: Designers, working with clientsIn our fields we have a lot of assumptions about the natural relationship between designers and clients. Let’s look at how to create harmony instead of conflict.Who are we? Do you identify with designer? Or with client? Or something else?
PortigalWe help companies discover and act on new insights about their customers and themselves
Take a fresh look at peopleUse existing ideas as hypothesesWhat to make or doRefine & prototypeLaunchIterate & improveWe work throughout the development cycleExplore new ideas
American Lens on Global ExperiencesKyotoAmsterdamLondonIndonesiaIstanbulCaliforniaParisTaipeiBangalore
American Lens on Global ExperiencesCanadianKyotoAmsterdamLondonIndonesiaIstanbulTorontoParisTaipeiBangalore
Definition?
Exercise: Role PlayingYou are the end of a project and are sharing your final deliverables with your client (your client might be internal or external; you might be freelance, internal, or with an agency). Actor 1 – play yourself, as a reasonable, effective designerActor 2 – play the “worst” client you can imagineAudience – take notes about what happens – what are the breakdowns, failures
Exercise: Role PlayingScene 1Actor 1 plays themselves as a reasonable designer about to deliver at the end of a project
Actor 2 plays a bad client
Audience: take notes about what you see happening
Action! Exercise: Role PlayingScene 2Actor 1 plays an arrogant unreasonable designer about to deliver at the end of a project
Actor 2 plays a great client
Audience: take notes about what you see happening
Action! Repeat as time permits
Debrief: What did we see?Where and why did the dialogue break down?
Where and why did the dialogue succeed?
What best practices did we see?Philosophy and Tactics for CollaborationTransitional slide – a big picture of something
Different professions have different cultures
Did he just say culture?
What is culture?
Culture definedHow a group of people make sense of the world, through commonExperiences
Beliefs
Knowledge
Values
Attitudes
Behaviors
Meanings
Patterns
SymbolsWhat do these cultures emphasize?
Acknowledging our differences
Empathy/sympathy for other circumstances
Empathy/sympathy for other circumstances
Shared experiencesThis isn’t just about going to a restaurant – this is a new challenging experience for all of us.We were there to do fieldwork, to do ethnography, to go into Japanese homes. But this happens whenever we do fieldwork; we’re driving around, getting lost, sharing out of office time, informally, solving problems together, being uncomfortable, dining out.This produces great relationships, you get a lot of insight into what kind of people they are.
For more on comfort and discomfort
WorkshopsShared activities can also be diving into the work together; we have clients join us in the field, read over field notes, come to our office and work through data together, we also do these workshops where people generate ideas. Often, our role is to facilitate them to get the information they need, in many ways we’re stepping back and letting go, we’re not solution givers, we are taking them to the point where they discover solutions. This can challenge our own feelings of where our expertise is, but again, we are letting go. And interesting things can happen; if you can feel confident about yourself as someone that is enabling OTHERs rather than being yourself the master, then you are in a different position to make things happen.
Go beyond meeting them halfwayUnderstandCreate

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Frontiers of Interaction 2011 - Successful Collaboration

Editor's Notes

  • #4: Designers and clients – broad terms. You may still have a client if you work internally, for an agency, or freelance.
  • #9: Discussion and scribing – what do we think it means?
  • #11: You are the end of a project and are sharing your final deliverables with your client (your client might be internal or external; you might be freelance, internal, or with an agency). Actor 1 – play yourself, as a reasonable, effective designerActor 2 – play the “worst” client you can imagineAudience – take notes about what happens – what are the breakdowns, failures
  • #12: You are the end of a project and are sharing your final deliverables with your client (your client might be internal or external; you might be freelance, internal, or with an agency). Actor 1 – play an unreasonable, arrogant designerActor 2 – play the best client you can imagineAudience – take notes about what happens – what are the breakdowns, failures
  • #21: If you are freelance and they are not, then you have a very different life than they do; cherish your freedom but understand their constraints. This is a very American example, but what do you see? Get an example from Julie for Korea. Or an example from Financial – security, etc.? Story about contempt or dimsissiveness from Avaya HQ in NJ.
  • #22: the overall corporation did NOT allow wireless in any of their buildings (a telecommunications company!!!) so the HCI group had to get special dispensation from the bureaucracy to get it in their offices so that they could carry around laptops and collaborate and communicate;also they would have their flash drives confiscated and ipods sealed up upon entry into the building to prevent theft.... which also really prevented collaboration and just getting-work-done; USB ports blocked out on laptops (as was Google Docs) for collaborating and sharing files; so these people are trying to be creative and to collaborate with you but this is what they have to deal with. Understand it, and how that affects how they are dealing with day to day stuff
  • #30: What are the tools that not only reassure but provide information in the way they need it, the way they want it, the way they know how to use it. This is about a familiar tool for something they know - timelines
  • #31: This is something they aren’t familiar with – an innovation process – so put it in their terms
  • #36: Let’s revisit what we wrote at the beginning!