SlideShare a Scribd company logo
Using Game Based Learning in Algebra Courses with Community College StudentsPresented byKathy Liska
PurposeMath AnxietyStressRemedial or developmental mathematicsImmersionProcessesCritical thinking
StatisticsNational Center on Education and the Economy (NCEE)2/3 of students entering high school graduate2/3 of those graduates go on to higher education2/3 of those must take remedial classes in college(Tough Choices or Tough Times)
More Statistics21% of students applying to 4 year colleges are ready for college level reading, writing, math, or biology (NCEE)43% at 2 year colleges and almost 30% at 4 year colleges have taken remedial classesResult         $ 2.5 billion (Twigg)
ProcessesGame playingProbingHypothesis formingReprobingRethinking hypothesis  another hypothesis (Gee)Critical thinkingStrategy
Games like learning ……CognitionSocial interactionCompellingPractice    masteryChallenging but not “undoable”  (Gee)Feeling of achievement“Regime of competence”  (Gee)SemiosisCritical thinking
Game-based LearningToolInteractiveIterativeProgressiveImmersiveReal world applicationsInstructor or commercially developed gamesStudents use program to develop gamesGame Maker (http://www.yoyogames.com/gamemaker)
21st Century SkillsSTEMInnovationCreativityInternational Adult Literacy SurveyUSA 13 out of 20 in quantitative literacy
Role of Community CollegesNCATGates FoundationChanging the EquationProcess educationExperientialProject based learning“In order to learn, one must do.” Carl Rogers
Student ParticipationActive in own learningInteractive softwareWork at own paceSelf-directed learning
Mathematics LiteracySteen“quantitative literacy needs to become as pervasive in the curriculum as are reading and writing”PaulosInnumeracy“when” of using mathTall“shift focus of attention from steps of procedure to the effect of the procedure”
Case StudyAlgebra I classes1 instructor2 Classes Spring 20101 control1 experimental2 Classes Fall 20102 experimental4 weeks middle of semesterSystems of equations
Case StudyControlPaper and pencil homework and practice problemsExperimentalPaper and pencilOnline math gamesUse each game at least onceUse >= 2 hours per weekKeep track of how long used each game
Case Study - GamesEach game has different skill level optionsFamiliarityThree games:Systems of Equations JeopardySystems of Equations Hoop ShotsOne-step Equations: Battleship
Jeopardywww.quia.com/cb/79607.html4 categoriesSolve by graphingSolve by substitutionSolve by eliminationSystems of inequalities5 point options per category1 or 2 player option
Hoop Shotswww.crctlessons.com/systems-of-equations-game.html3 categoriesRookieExperiencedSuperstar1 or 2 player option
Hoop ShotsTimed 1 player optionTime increased by 3 sec. for each correct answerTime decreased by 5 sec. for each incorrect answerAfter 10 questions answeredMake as many shots as possible in accumulated timeEach basket made = 3 points
Battleshipwww.quia.com/ba/36544.htmlHuman vs computer3 LevelsEasyMediumHard
SurveysAnonymousPre and postQualitative and quantitative5 point Likert scale 1 = strongly disagree 2 = disagree3 = undecided4 = agree5 = strongly agree
SurveysSome questions reverse codedMath anxietyMotivationDemographics
HypothesesHypothesis #1:Students will report having less math anxiety when they use game based learning in their algebra courses.Hypothesis #2:Students will attempt to solve more practice problems when using game based learning rather than traditional pencil and paper approach.
HypothesesHypothesis #3:Students using game based learning will report feeling more motivated to attempt difficult problems.Hypothesis #4:Younger students will more easily adapt to using a new game program for practicing algebra problems than older students.
ResultsExperimental8 out of 32 used games (25%)Equal number of males and femalesAges (Game Users)Females  18 - 22Males      18 – 30Ages (Non Game Users)Females  18 – 26Males      18 - 39 No real difference
Results – Game Usage“If you did not use any of the games, please indicate why by choosing one of the following”Non Game Users76.5% (13/17) selected “not enough time”2 selected “other”1 selected “didn’t see the point”, “not interested”, and “other”
Results - AnxietyLikert scaleHigher scores indicate a higher level of anxietyMean scoreControl group			33.9Experimental non game users 	31Experimental game users		27
Anxiety Likert Scores
Individual Anxiety ScoresGame usersReduction in scores for all but 1 studentAverage reduction = 8.6 Range -22 points to +4 points
Attempting Difficult ProblemsNot much differenceInconclusiveNeed for more research
Future ResearchLarger sample sizeEmbed games in Algebra courseCurriculum developmentThroughout all modules not just oneGame development for adultsGames limited in scopeGame Maker
Game MakerHave students create game based on given scenarioParameters to measureHow long it takes to do homeworkComfort level of students using Game MakerImpact on students performance?
Lessons LearnedUse more specific questions in surveyWhat about online classes?Comparison with traditional classroomEmbed game based learning in Algebra curriculumCompare to traditional classroom
ConclusionsMore research is necessaryNeed for new tools to assist studentsNeed for innovative approach to teach mathUse of real world applicationsNeed for game development geared toward adult college studentsContinuous mathematics literacy needs to be reinforced starting in early childhood
Works CitedGee, James Paul. What Video Games Have To Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2007.National Center on Education and the Economy (2008). Tough Choices or Tough Times. San Francisco: Jossey-Bass.Steen, Lynn Arthur. “How Mathematics Counts.” Educational Leadership, 65.3 (November 2007): 8-14. Empire State College EBSCOHost database. 31 May 2009.Tall, David. “The transition to formal thinking in mathematics.” Mathematics Education Research Journal. 20.2 (2008): 5-24. Empire State College EBSCOhost. 31 May 2009.
Questions?

More Related Content

PPTX
Instructional Tech in English
PPTX
Presentation final
PPTX
Science Games: Teach The Unimaginable
PPT
Immune Attack - The Results
PPT
Master's Project Idea Presentation
PDF
Diploma_Digital 101
PPTX
Alternative Approaches to Educational Experience
PDF
DragonBox Assessment Plan
Instructional Tech in English
Presentation final
Science Games: Teach The Unimaginable
Immune Attack - The Results
Master's Project Idea Presentation
Diploma_Digital 101
Alternative Approaches to Educational Experience
DragonBox Assessment Plan

What's hot (13)

PPTX
Simulationroundtablept2
PPT
Games as Formative Assessment Environments
PPT
Immune Attack - The Concept
PPTX
Development Post-mortem and Research Results for Mecanika
PPTX
Faraday Discussion on Molecular Simulations and Visualization
PPTX
Web navigation design with respect to cognitive science
PPSX
How to Use Clickers in the Classroom
PPTX
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
PPT
Using Clickers In The Classroom
PPTX
Game-based learning in schools
PDF
Exit card to do in class for discussion after slides and before video to dyad...
PPTX
unit plan
PPTX
DER literature review
Simulationroundtablept2
Games as Formative Assessment Environments
Immune Attack - The Concept
Development Post-mortem and Research Results for Mecanika
Faraday Discussion on Molecular Simulations and Visualization
Web navigation design with respect to cognitive science
How to Use Clickers in the Classroom
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Using Clickers In The Classroom
Game-based learning in schools
Exit card to do in class for discussion after slides and before video to dyad...
unit plan
DER literature review
Ad

Similar to Game based learning 2011 (20)

PPTX
Gamification-vs-Game-Based-Learning.pptx
PPTX
Game-Based Learningg and educationn.pptx
DOCX
Module 3 Application Game Based Learning
PDF
Marc-Bonne-iSchool
PPTX
FETC 2016 Game Based Learning Workshop
PPTX
Where is the learning in games
PPTX
Succeed with mathematical games
PPT
Engaging Kids in Learning: game based learning and gamification in education
PPTX
Game Base learning method
PDF
GBL-Basics_workshop
PDF
Game based learning and intrinsic motivation
PPT
Exploring the LEARNING in Game-Based Learning
PDF
Gamification for Elementary Mathematics Learning in Indonesia
PPTX
Games & learning
PDF
Games as a Didactic Resource for the Teaching and Learning of Mathematics Stu...
PPTX
Digital game based lab
PPTX
Digital game based lab
PPTX
Digital game based lab
PDF
Using Educational Games and Gamification
PDF
Invest achievement math in art
Gamification-vs-Game-Based-Learning.pptx
Game-Based Learningg and educationn.pptx
Module 3 Application Game Based Learning
Marc-Bonne-iSchool
FETC 2016 Game Based Learning Workshop
Where is the learning in games
Succeed with mathematical games
Engaging Kids in Learning: game based learning and gamification in education
Game Base learning method
GBL-Basics_workshop
Game based learning and intrinsic motivation
Exploring the LEARNING in Game-Based Learning
Gamification for Elementary Mathematics Learning in Indonesia
Games & learning
Games as a Didactic Resource for the Teaching and Learning of Mathematics Stu...
Digital game based lab
Digital game based lab
Digital game based lab
Using Educational Games and Gamification
Invest achievement math in art
Ad

More from SUNY Empire State College (20)

PPTX
PPTX
Transformationof business and eductions roufaiel - cdl 2012 mr-nr
PPTX
Cdl pres mooc resources
DOCX
Cdl conference creativity and multicultural communication
PPTX
Gavin global slides
PPT
Cdl april 2012_blended_conference_presentati_april_22
DOCX
Play the licensing game instructions
PDF
Lessons Learned: An Experience in Open Education
PPTX
Conversations final
PDF
Using BlackBoard Collaborate to create interactive audio-visual learning expe...
PPTX
Mobile Learning in Consumer Health
PPTX
Cdl conference mobile learning - 4-12
PPTX
Failure to thrive
PPTX
Social Cues: A Guide to the Social theory AOS 4 27-12
DOCX
Cdl conference creativity and multicultural communication
PPTX
Copyright In The Online Learning Environment
PPTX
Embracing technology to enhance development 9 23-11
POT
Cdl conference 2011
PPT
Pan american exposition ppt
PPTX
Beyond "I Agree": Developing a Toolkit for facilitating Online Discussions
Transformationof business and eductions roufaiel - cdl 2012 mr-nr
Cdl pres mooc resources
Cdl conference creativity and multicultural communication
Gavin global slides
Cdl april 2012_blended_conference_presentati_april_22
Play the licensing game instructions
Lessons Learned: An Experience in Open Education
Conversations final
Using BlackBoard Collaborate to create interactive audio-visual learning expe...
Mobile Learning in Consumer Health
Cdl conference mobile learning - 4-12
Failure to thrive
Social Cues: A Guide to the Social theory AOS 4 27-12
Cdl conference creativity and multicultural communication
Copyright In The Online Learning Environment
Embracing technology to enhance development 9 23-11
Cdl conference 2011
Pan american exposition ppt
Beyond "I Agree": Developing a Toolkit for facilitating Online Discussions

Game based learning 2011

  • 1. Using Game Based Learning in Algebra Courses with Community College StudentsPresented byKathy Liska
  • 2. PurposeMath AnxietyStressRemedial or developmental mathematicsImmersionProcessesCritical thinking
  • 3. StatisticsNational Center on Education and the Economy (NCEE)2/3 of students entering high school graduate2/3 of those graduates go on to higher education2/3 of those must take remedial classes in college(Tough Choices or Tough Times)
  • 4. More Statistics21% of students applying to 4 year colleges are ready for college level reading, writing, math, or biology (NCEE)43% at 2 year colleges and almost 30% at 4 year colleges have taken remedial classesResult  $ 2.5 billion (Twigg)
  • 5. ProcessesGame playingProbingHypothesis formingReprobingRethinking hypothesis  another hypothesis (Gee)Critical thinkingStrategy
  • 6. Games like learning ……CognitionSocial interactionCompellingPractice  masteryChallenging but not “undoable” (Gee)Feeling of achievement“Regime of competence” (Gee)SemiosisCritical thinking
  • 7. Game-based LearningToolInteractiveIterativeProgressiveImmersiveReal world applicationsInstructor or commercially developed gamesStudents use program to develop gamesGame Maker (http://www.yoyogames.com/gamemaker)
  • 8. 21st Century SkillsSTEMInnovationCreativityInternational Adult Literacy SurveyUSA 13 out of 20 in quantitative literacy
  • 9. Role of Community CollegesNCATGates FoundationChanging the EquationProcess educationExperientialProject based learning“In order to learn, one must do.” Carl Rogers
  • 10. Student ParticipationActive in own learningInteractive softwareWork at own paceSelf-directed learning
  • 11. Mathematics LiteracySteen“quantitative literacy needs to become as pervasive in the curriculum as are reading and writing”PaulosInnumeracy“when” of using mathTall“shift focus of attention from steps of procedure to the effect of the procedure”
  • 12. Case StudyAlgebra I classes1 instructor2 Classes Spring 20101 control1 experimental2 Classes Fall 20102 experimental4 weeks middle of semesterSystems of equations
  • 13. Case StudyControlPaper and pencil homework and practice problemsExperimentalPaper and pencilOnline math gamesUse each game at least onceUse >= 2 hours per weekKeep track of how long used each game
  • 14. Case Study - GamesEach game has different skill level optionsFamiliarityThree games:Systems of Equations JeopardySystems of Equations Hoop ShotsOne-step Equations: Battleship
  • 15. Jeopardywww.quia.com/cb/79607.html4 categoriesSolve by graphingSolve by substitutionSolve by eliminationSystems of inequalities5 point options per category1 or 2 player option
  • 17. Hoop ShotsTimed 1 player optionTime increased by 3 sec. for each correct answerTime decreased by 5 sec. for each incorrect answerAfter 10 questions answeredMake as many shots as possible in accumulated timeEach basket made = 3 points
  • 19. SurveysAnonymousPre and postQualitative and quantitative5 point Likert scale 1 = strongly disagree 2 = disagree3 = undecided4 = agree5 = strongly agree
  • 20. SurveysSome questions reverse codedMath anxietyMotivationDemographics
  • 21. HypothesesHypothesis #1:Students will report having less math anxiety when they use game based learning in their algebra courses.Hypothesis #2:Students will attempt to solve more practice problems when using game based learning rather than traditional pencil and paper approach.
  • 22. HypothesesHypothesis #3:Students using game based learning will report feeling more motivated to attempt difficult problems.Hypothesis #4:Younger students will more easily adapt to using a new game program for practicing algebra problems than older students.
  • 23. ResultsExperimental8 out of 32 used games (25%)Equal number of males and femalesAges (Game Users)Females 18 - 22Males 18 – 30Ages (Non Game Users)Females 18 – 26Males 18 - 39 No real difference
  • 24. Results – Game Usage“If you did not use any of the games, please indicate why by choosing one of the following”Non Game Users76.5% (13/17) selected “not enough time”2 selected “other”1 selected “didn’t see the point”, “not interested”, and “other”
  • 25. Results - AnxietyLikert scaleHigher scores indicate a higher level of anxietyMean scoreControl group 33.9Experimental non game users 31Experimental game users 27
  • 27. Individual Anxiety ScoresGame usersReduction in scores for all but 1 studentAverage reduction = 8.6 Range -22 points to +4 points
  • 28. Attempting Difficult ProblemsNot much differenceInconclusiveNeed for more research
  • 29. Future ResearchLarger sample sizeEmbed games in Algebra courseCurriculum developmentThroughout all modules not just oneGame development for adultsGames limited in scopeGame Maker
  • 30. Game MakerHave students create game based on given scenarioParameters to measureHow long it takes to do homeworkComfort level of students using Game MakerImpact on students performance?
  • 31. Lessons LearnedUse more specific questions in surveyWhat about online classes?Comparison with traditional classroomEmbed game based learning in Algebra curriculumCompare to traditional classroom
  • 32. ConclusionsMore research is necessaryNeed for new tools to assist studentsNeed for innovative approach to teach mathUse of real world applicationsNeed for game development geared toward adult college studentsContinuous mathematics literacy needs to be reinforced starting in early childhood
  • 33. Works CitedGee, James Paul. What Video Games Have To Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2007.National Center on Education and the Economy (2008). Tough Choices or Tough Times. San Francisco: Jossey-Bass.Steen, Lynn Arthur. “How Mathematics Counts.” Educational Leadership, 65.3 (November 2007): 8-14. Empire State College EBSCOHost database. 31 May 2009.Tall, David. “The transition to formal thinking in mathematics.” Mathematics Education Research Journal. 20.2 (2008): 5-24. Empire State College EBSCOhost. 31 May 2009.