This document discusses challenges in game development based on Nick Prühs' experience. It covers the diversity of game types and roles involved in development. It also discusses art pipelines, game engines, physics examples, and lessons learned from developing the "Campus Buddies" social game. Key lessons include expecting API changes, using existing solutions, making testing and deployment easy, mocking network interactions, standardizing code style, using a feature-based project structure, prioritizing collaboration, listening to players, implementing tutorials, considering 2D animation, and addressing challenges with localization.
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