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Enterprise Gamification for 
eLearning and Collaboration
About GamEffective 
oLarge Enterprise Customers 
oFast & Empirical Improvement 
oCompany Experience 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 2 
o Gamification 2.0 
o eLearning 
o Business transformation 
o Performance management 
o Data Integration & Big Data
Case Study – Sales learning 
• Learning of 14 new products 
• 1,500 Sales Engineers 
• 6 Source systems (Including Oracle iLearning) 
• 3 weeks deployment 
• Completion of learning path x3 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 3
360° User Engagement 
4 
+10% 
x 3 
x 2.5
Activities for eLearning 
Pre-Boarding 
• Login 
• Readings 
• Company deck 
• Quizzes 
• Assessments 
Onboarding 
• Values 
• Team 
• Assessment 
• Assignments 
• Seminars 
• Webinars 
• Simulations 
• Trivia GameShow 
OJT (on the job training) 
• Seminars 
• Webinars 
• Knowledge management 
• Organization information 
systems introduction 
• Get help 
• Help others 
• Surveys 
• Compliance 
• Team race 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 5
Engagement Funnel 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 6 
Learning 10% 
OJT 70% 
People 20%
Dashboard & Learning Program Completion 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 7
Call to Action Screen 
Popup on mouse-over 
Up to 2 days 100 
2-5 days 50 
5-30 days 10 
30 and above 0 
Go to Ent. Social 
learning group 
page 
Go to any LMS 
system 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 8
Working across apps | clear calls to action 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 9
Game Show 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 10
Trivia GameShow 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 11
Game-like User Experience Samples 
Branded, Customizable 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 12
Learn 
and Build 
Knowledge 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 13
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 14
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 15
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 16
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 17
1 
2 
3 
4 
5 
3 
4 
4 
4 
5 
View learning path 
Attend a Webinar 
Experiential item 
Survey 
Knowledge check 
3 
12 
5 
9 
100 
0 
90 
25 
100 
80 
120 
50 
100 
Course by weeks 
Max 2 links 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 18 
% of score 100% 75% 50% Course ends
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 19
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 20
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 21
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 22
Communication 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 23
Case Study - Call center 
 Call center : Phone; email 
 10% improvement in Resolution rate 
 6% improvement in AHT 
 4 weeks deployment 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 24
Gamification – the hub of organization digitation 
Transparent Navigation between many apps 
Feeds, Mail & Notification – Enterprise social integration 
Check-In 
Take a Quiz 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 25
Embedded Widget 
Hello, Meg Neipper, to your Talent Management Center!
Embedded Gamified Dashboard 
Hello, Meg Neipper, to your Talent Management Center!
Free online demo here 
Or 
Gameffective.com/blog

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Enterprise Gamification for Onboarding and Learning

  • 1. Enterprise Gamification for eLearning and Collaboration
  • 2. About GamEffective oLarge Enterprise Customers oFast & Empirical Improvement oCompany Experience © 2014 GamEffective. all rights reserved to BizEffective. Confidential 2 o Gamification 2.0 o eLearning o Business transformation o Performance management o Data Integration & Big Data
  • 3. Case Study – Sales learning • Learning of 14 new products • 1,500 Sales Engineers • 6 Source systems (Including Oracle iLearning) • 3 weeks deployment • Completion of learning path x3 © 2014 GamEffective. all rights reserved to BizEffective. Confidential 3
  • 4. 360° User Engagement 4 +10% x 3 x 2.5
  • 5. Activities for eLearning Pre-Boarding • Login • Readings • Company deck • Quizzes • Assessments Onboarding • Values • Team • Assessment • Assignments • Seminars • Webinars • Simulations • Trivia GameShow OJT (on the job training) • Seminars • Webinars • Knowledge management • Organization information systems introduction • Get help • Help others • Surveys • Compliance • Team race © 2014 GamEffective. all rights reserved to BizEffective. Confidential 5
  • 6. Engagement Funnel © 2014 GamEffective. all rights reserved to BizEffective. Confidential 6 Learning 10% OJT 70% People 20%
  • 7. Dashboard & Learning Program Completion © 2014 GamEffective. all rights reserved to BizEffective. Confidential 7
  • 8. Call to Action Screen Popup on mouse-over Up to 2 days 100 2-5 days 50 5-30 days 10 30 and above 0 Go to Ent. Social learning group page Go to any LMS system © 2014 GamEffective. all rights reserved to BizEffective. Confidential 8
  • 9. Working across apps | clear calls to action © 2014 GamEffective. all rights reserved to BizEffective. Confidential 9
  • 10. Game Show © 2014 GamEffective. all rights reserved to BizEffective. Confidential 10
  • 11. Trivia GameShow © 2014 GamEffective. all rights reserved to BizEffective. Confidential 11
  • 12. Game-like User Experience Samples Branded, Customizable © 2014 GamEffective. all rights reserved to BizEffective. Confidential 12
  • 13. Learn and Build Knowledge © 2014 GamEffective. all rights reserved to BizEffective. Confidential 13
  • 14. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 14
  • 15. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 15
  • 16. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 16
  • 17. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 17
  • 18. 1 2 3 4 5 3 4 4 4 5 View learning path Attend a Webinar Experiential item Survey Knowledge check 3 12 5 9 100 0 90 25 100 80 120 50 100 Course by weeks Max 2 links © 2014 GamEffective. all rights reserved to BizEffective. Confidential 18 % of score 100% 75% 50% Course ends
  • 19. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 19
  • 20. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 20
  • 21. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 21
  • 22. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 22
  • 23. Communication © 2014 GamEffective. all rights reserved to BizEffective. Confidential 23
  • 24. Case Study - Call center  Call center : Phone; email  10% improvement in Resolution rate  6% improvement in AHT  4 weeks deployment © 2014 GamEffective. all rights reserved to BizEffective. Confidential 24
  • 25. Gamification – the hub of organization digitation Transparent Navigation between many apps Feeds, Mail & Notification – Enterprise social integration Check-In Take a Quiz © 2014 GamEffective. all rights reserved to BizEffective. Confidential 25
  • 26. Embedded Widget Hello, Meg Neipper, to your Talent Management Center!
  • 27. Embedded Gamified Dashboard Hello, Meg Neipper, to your Talent Management Center!
  • 28. Free online demo here Or Gameffective.com/blog

Editor's Notes

  • #20: One of the wasted real-estates in call centers are the plasma screen, they always display boring stuff. We like to use it, and display the results of the Gamification process. I think that everybody likes to see their name and face, if it is higher ranks – then it will motivate them. And if in lower place, then it will encourage them to move up. You can see also the team competition – which focus on team spirit and group pressure to improve