The document discusses game interfaces and their key components and functions. It covers:
- Interfaces serve as the connection between the player and game world, facilitating both input from the player into the game and output of information from the game to the player.
- Successful interfaces aim to make players feel in control, communicate necessary gameplay information, and provide feedback through a continuous data loop.
- Interfaces have both physical and virtual elements. The virtual interface conceptualizes the space between physical inputs/outputs and the game world, and can vary in complexity.
- Interface mapping is the process by which data is routed through different interface elements, and how changes in one element impact others. Choosing how to map