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Games, Learning and Beyond
Dr. Sylvester Arnab
Senior Researcher
@sarnab75
s.arnab@coventry.ac.uk
• PhD in Engineering – University of Warwick, UK
• Senior Researcher – The Serious Games Institute
• Senior Research Fellow – Disruptive Media
Learning Lab (up and coming)
• Founding member– Serious Games Society –
seriousgamessociety.org
• Steering group member - Games for Health UK -
gamesforhealthuk.com/
• Founding member of Health 2.0 Birmingham
• Project manager –R&D Work package GALA,
game development (e.g. PR:EPARe, YO!)
• Edited book: Serious Games for Healthcare
My background...
SGI
Serious
Games
International
Disruptive
Media Learning
Lab
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Engaging &
sustaining
engagement
Evolving pedagogy,
flipped classrooms,
21st century, etc.
Demography: Digital
natives & immigrants
Convergences
of technology,
COTS
SG, TEL
communities
Scientific
evidence
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Serious Games in
Education?
The need for
intervention,
context
Participatory
approach
Good design
Measures &
Evidence
Return on
Investment
What is a good Serious Games
design?
 Balance of Fun + Serious
 Measurable – evidence of engagement + learning outcomes
(and/or behavioural change?)
 Participatory approach – engagement with stakeholders
 Pedagogically-driven, scientific validity...
 Ethical
Games, Learning and Beyond
Balancing fun + serious
Arnab, S., Lim, T., et al. (2014).
Mapping Learning and Game Mechanics for Serious Games Analysis.
British Journal of Educational Technology
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
Games, Learning and Beyond
A Seamless ecosystem ??
s.arnab@coventry.ac.uk
Twitter: @sarnab75
www.seriousgamesinstitute.co.uk
Thank You

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Games, Learning and Beyond

  • 1. Games, Learning and Beyond Dr. Sylvester Arnab Senior Researcher @sarnab75 s.arnab@coventry.ac.uk
  • 2. • PhD in Engineering – University of Warwick, UK • Senior Researcher – The Serious Games Institute • Senior Research Fellow – Disruptive Media Learning Lab (up and coming) • Founding member– Serious Games Society – seriousgamessociety.org • Steering group member - Games for Health UK - gamesforhealthuk.com/ • Founding member of Health 2.0 Birmingham • Project manager –R&D Work package GALA, game development (e.g. PR:EPARe, YO!) • Edited book: Serious Games for Healthcare My background...
  • 9. Engaging & sustaining engagement Evolving pedagogy, flipped classrooms, 21st century, etc. Demography: Digital natives & immigrants Convergences of technology, COTS SG, TEL communities Scientific evidence
  • 13. Serious Games in Education? The need for intervention, context Participatory approach Good design Measures & Evidence Return on Investment
  • 14. What is a good Serious Games design?  Balance of Fun + Serious  Measurable – evidence of engagement + learning outcomes (and/or behavioural change?)  Participatory approach – engagement with stakeholders  Pedagogically-driven, scientific validity...  Ethical
  • 16. Balancing fun + serious Arnab, S., Lim, T., et al. (2014). Mapping Learning and Game Mechanics for Serious Games Analysis. British Journal of Educational Technology

Editor's Notes

  • #4: The west midlands region – hub for the games industry – big names such as Blitz and Code masters
  • #10: Current trends, growth in revenue Game addiction == productive activity? ENGAGEMENT!!!!!!!! Ability to repeat behaviour. Digital natives – rapidly increasing! Re-purposing off-the-shelf games (wii, Kinect, etc.) Network of excellence – SG Initiatives, GaLA network, etc.
  • #11: Developed by the TruSim division of Blitz Games Studios, a commercial entity. Joint funded by Blitz Games and the UK's Technology Strategy Board (TSB) Brought together a wide consortium including academics working in medicine from Birmingham University, as well as expertise in training interventions from Selex Systems Integration, and experts in pedagogic and serious game design from Serious Games Institute.
  • #13: This work represents the first attempt to use IM in the development of a Serious Game and the use of Serious Gaming for RSE delivery. Early indications suggest that the game will support development of greater psychological preparedness for avoiding and dealing with sexual coercion. Stakeholders are supporting plans for sustainability of the product once RCT results are established.