This document discusses gamification in enterprise software. It begins by comparing key attributes of games versus work, then defines gamification as using game mechanics to engage users in solving problems. Examples of gamified systems like Nike+ and LinkedIn are provided. The document advocates gamifying enterprise software to engage digital native employees. It presents a player-centered design framework involving knowing players, identifying missions, understanding motivation, applying mechanics, and managing/measuring outcomes. Game mechanics like points, leaderboards, and badges are explained. The benefits of gamification in enterprises are increasing engagement and motivation.