SlideShare a Scribd company logo
in Enterprise Software
Gamification
www.uxness.in
Overview
1. Game vs. Work
2. About games
3. Why people play games?
4. What is Gamification?
5. Enterprise Software
6. Why gamify Enterprise software
7. Player Centric Design
• Know your player
• Identify Mission
• Understand Motivation
• Apply Game mechanics
• Manage, Monitor & Measure
8. Benefits of Gamification
9. Further readings
www.uxness.in
GAMES
WORK
Vs.
www.uxness.in
Games vs. Work
Games Attributes Work
Constantly Feedbacks Once or twice a year
Clear Rules Unclear
Repetitive and fun Tasks Repetitive and dull
Clear Goals Contradictory
Intentional Obstacles Accidental
Transparent, Timely Status Hidden
Yes Collaboration Maybe
Encouraged Failure Punished
www.uxness.in
About Game
An activity among 1 or more independent decision maker seeking to achieve
their objectives in some limiting context.
- Clark C. Abt
"A game is a form of play with goals and structure."
- Kevin J. Maroney
www.uxness.in
Why people play games?
Most imp. motivations to play games are as follows
1. For Mastery
3. To have fun
2. To de-stress
4. To socialize
www.uxness.in
What is Gamification
• Gamification is the use of game thinking and game mechanics in non game
contexts to engage users in solving problems.
• It motivates player to engage in desired behaviors by showing them the path to
mastery.
Game
Mechanics
Boring System Interesting One
Gamified System
www.uxness.in
Example - Nike+ - Gamified physical exercise activity
Points Levels Leaderboards
Badges Challenges
Social
engagement
www.uxness.in
Example - LinkedIn - Gamified professional social networking
www.uxness.in
Enterprise Software
Enterprise software refers to software that businesses use to run their day-
to-day activities such as finance, sales, human resources, manufacturing,
shipping, and procurement.
It is typically purchased by companies as off-the-shelf software, customized
and configured to meet their business needs, and made available to their
employees.
www.uxness.in
Why gamify Enterprise software
• Emergence of Gen Y (digital natives – people born after 1980)
• Changing nature of information work
• To make technology and business more inviting pertaining advantages of
peoples innate enjoyment of play.
www.uxness.in
Player Centered Design framework
Player centered design is based on UCD but goes beyond UCD to enable meaningful
management & behavior change.
UCD focuses on:
• User satisfaction
• Efficiency
• Effectiveness etc.
UCD + Engagement = Player
Centered Design
www.uxness.in
Player Centered Design
Know your
player
Identify
mission
Understand
human
motivation
Apply game
mechanics
Manage
Monitor &
Measure
www.uxness.in
Know Your Player
It is to understand player and their context.
• Amy Jo Kim has coined the word “Player”.
• We generally use ‘User’ in UCD and ‘Player’ in PCD.
• Why Player?
• Players’ participation is voluntary in games
• Players could walk away at any moment however in business software
employees are expected to use the software as part of their work, which is not
voluntary.
• Player persona
• It helps in understanding user goals, experience, aspiration along with basic
demographic like gender, age etc.
• This will provide an insight into how to engage & motivate them in an enterprise
context.
PCD Step 1
www.uxness.in
Player Persona Template
www.uxness.in
Player Persona Key attributes
1. Gender
It provides critical input into the type of game mechanics that will engage the
user.
www.uxness.in
Player Persona Key attributes
2. Generation (Age group)
Research shows that there are significant differences in attitudes between the
generations in the way they approach work. This knowledge is relevant for
gamification since it gives a good indication of the receptiveness of the player
to game mechanics .
Generation Year of Birth General behavior
Gen X 1960 to 1980 They tend to be hierarchy
oriented and do not tolerate
failure.
Gen Y Early 1980 to early 2000 • Grew up with videogames,
they expect immediate
feedback.
• They are willing to take risks
and endure “epic failure”.
www.uxness.in
Player Persona Key attributes
3. Player Type
Richard Bartle classifies players into four categories based on their gaming preference.
Achievers
play to gain
points and
status.
Explorers
love to
discover new
aspects of
the game.
Similar to
killers
however they
go one-step
further and
find joy in
seeing others
lose.
Socializers
play for the
joy of
interacting
with others
rather than
for the game
itself.
www.uxness.in
Player Persona other attributes
4. Type of industry
5. Job Title & Job Goals
6. Pain Point
7. Aspiration
8. Work Culture
www.uxness.in
Identify Mission
Mission refers to the goal of your gamification activity.
Understanding current business scenario – What players are doing today.
Understand target business outcome – What business wants to achieve.
Setting appropriate mission
PCD Step 2
www.uxness.in
Understand Human Motivation
PCD Step 3
What is motivation ?
Motivation is a psychological feature that induces an organism to act towards
a desired goal and elicits, controls, and sustains certain goal-directed
behaviors. It can be considered a driving force;
www.uxness.in
Intrinsic Motivation
Intrinsic
Intrinsic motivation refers to motivation that comes from inside an individual
rather than from any external or outside rewards, such as money or grades.
The motivation comes from the pleasure one gets from the task itself or from
the sense of satisfaction in completing or even working on a task.
www.uxness.in
Extrinsic Motivation
Extrinsic
Extrinsic motivation refers to motivation that comes from outside an individual. The
motivating factors are external, or outside, rewards such as money or grades. These
rewards provide satisfaction and pleasure that the task itself may not provide.
www.uxness.in
Understand Motivation in Gamification
Intrinsic Extrinsic
H
I
G
H
L
O
W
User performs activity & repeats
proactively.
High engagement
1.
User performs activity till extrinsic
motivation is available & high.
Less engagement
Intrinsic Extrinsic
H
I
G
H
L
O
W
2.
Gamification
Intrinsic
H
I
G
H
Increase in intrinsic motivation with external rewards results more
activity and high engagement.
Intrinsic
Extrinsic rewards
L
O
W
+
3.
www.uxness.in
Apply Game Mechanics
Points : Points are the granular units of measurement in gamification. They are
single count metrics. This is the way the system keeps count of the player’s
actions pertaining to the targeted behaviors in the overall gamification
strategy.
PCD Step 4
www.uxness.in
Apply Game Mechanics
Leader board: Leader boards bring in the social aspect of points and badges,
by displaying the players on a list, typically ranked in descending order with
the greatest number of points at the top.
The possible disadvantage of a leader board is that it could be demotivating
to a new player.
PCD Step 4
www.uxness.in
Apply Game Mechanics
Badges : Once the player has accumulated a certain number of points, they
may be awarded badges.
Badges are a form of virtual achievement by the player.
They provide positive reinforcement for the targeted behavior.
PCD Step 4
www.uxness.in
Apply Game Mechanics
Relationship : Relationships are game mechanics based on the motivational
driver of connection. We are social beings, and relationships have a powerful
effect on how we feel and what we do.
PCD Step 4
www.uxness.in
Other Mechanics
Challenge
Journey
Narrative
PCD Step 4
www.uxness.in
Manage, Monitor & Measure
Gamification is an iterative program & need long term commitment to be
successful.
Manage Mission : Periodically evaluate the validity of the mission and adjust
if needed.
Monitor Motivation : After rollout conduct qualitative research (interview,
observation) to study the impact on player interaction , motivation. Player
fatigue is a condition where player are less motivated, engaged with system
as compared to when its was initial roll out.
It was beneficial to introduce new future periodically to sustain engagement.
PCD Step 5
www.uxness.in
Manage, Monitor & Measure
Measure effectiveness of mechanics :Continuously measure the
effectiveness of mechanics as they are the key to success of gamification.
PCD Step 5
Engagement Time ROI
•Average number of actions
•Median number of actions
•Number of users performing
actions
•Number of times users return
•Progression of users through
the experience
•Customer satisfaction results
•Retention
•Frequency
•Decrease of response time
•Timeliness
•Number of active users
•Productivity increase
•Cost reductions
•Sales increase
www.uxness.in
Benefits of Gamification
• Motivations and long term user engagement and loyalty.
• Making things more pleasurable in interaction, process and in system.
• Helps in creating brand connection with user in a meaningful and
interesting way.
• It can be used with different roles like User, customers, employee and
different scenarios like user engagement, personal motivation.
• Helps in converting complex system in to simple and interesting system.
• It attempts to make technology more inviting by encouraging users to
engage in desired behaviors and by showing the path to mastery.
www.uxness.in
Further readings
1. Online course on Gamification
Link : https://www.coursera.org/course/gamification
2. Books
Thank You
www.uxness.in
@uxness

More Related Content

PPTX
Gamification training pros-2015
PDF
The Thrones of Game
PPTX
Principles of conservative gamification
PDF
More Than Points: Architecting Engagement Through Game Design Thinking
PPTX
Carla hoekendijk
PDF
Gamification in Digital Marketing
PDF
Gamification: An Introduction
PPTX
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.
Gamification training pros-2015
The Thrones of Game
Principles of conservative gamification
More Than Points: Architecting Engagement Through Game Design Thinking
Carla hoekendijk
Gamification in Digital Marketing
Gamification: An Introduction
2011’s HOT BUTTON TOPIC: ENGAGEMENT THROUGH GAMIFICATION.

What's hot (20)

PDF
Beyond The Badge: Architecting Engagement Through Game Design Thinking
PDF
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...
PDF
Rules of Engagement: How Gamification is Changing the World
PDF
Maximizing Value of Game-Based Solutions
PDF
Managment as Game Design: People are Players Not Pieces
PDF
KEY ATTRIBUTES OF GAME ASSET CREATOR
PPTX
Gamification - Elements for a Gamification Learning Strategy
KEY
Agile Games 2012 Keynote - Games Landscape and Importance of Play
PPTX
LAFS Game Mechanics - Resource Management Mechanics
PDF
Beyond Gamification: Architecting Engagement Through Game Design Thinking
PPTX
LAFS Game Mechanics - Randomness and Risk
PPTX
LAFS Game Mechanics - Narrative Elements
PPTX
LAFS Game Mechanics - Information and Game Mechanics
PDF
Gamification - Extrinsic vs. Intrinsic Rewards
PPTX
Final_Presentation
PPTX
What is a Game Designer (and why do you need one)?
PPTX
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
PPT
Gamification - ASTD RTA
PDF
Collaborative Games
PPTX
Updating Certification: Providing Robust Assessment through Games
Beyond The Badge: Architecting Engagement Through Game Design Thinking
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...
Rules of Engagement: How Gamification is Changing the World
Maximizing Value of Game-Based Solutions
Managment as Game Design: People are Players Not Pieces
KEY ATTRIBUTES OF GAME ASSET CREATOR
Gamification - Elements for a Gamification Learning Strategy
Agile Games 2012 Keynote - Games Landscape and Importance of Play
LAFS Game Mechanics - Resource Management Mechanics
Beyond Gamification: Architecting Engagement Through Game Design Thinking
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Information and Game Mechanics
Gamification - Extrinsic vs. Intrinsic Rewards
Final_Presentation
What is a Game Designer (and why do you need one)?
What is a Game Designer (And Why Do You Need One)? - Douglas Whatley
Gamification - ASTD RTA
Collaborative Games
Updating Certification: Providing Robust Assessment through Games
Ad

Viewers also liked (19)

PDF
Gamification in Enterprise Technology
PPT
Gamification Workshop 2010
PDF
Innovation via Gamification
PDF
Report: Youth Perspectives on Marcellus Shale Gas Development: Community Chan...
PPTX
Anastasia Goodstein - Apps That Create Change
PPTX
Renaissance Learning Part II
PPT
Sandy Chen--Author, Designer
PDF
Gamification innovation and the enterprise
PPTX
Points badges and leader boards - where to from here?
PPTX
Digital media and the law
PDF
Golden Tax ERP integration FAQ
PDF
Enterprise Gamification
PPTX
Ws innovation in action 2013 cgi and scania gamification presentation slideshare
PDF
The Gamification of Learning: What Research Says About Simulations & Serious...
PPTX
Gamification: Future or Fail?
PPT
Gamification 101: Design the Player Journey
PPTX
Gamification: How Effective Is It?
PDF
Meaningful Play. Getting »Gamification« Right.
PDF
9,5 Theses on the Power and Efficacy of Gamification
Gamification in Enterprise Technology
Gamification Workshop 2010
Innovation via Gamification
Report: Youth Perspectives on Marcellus Shale Gas Development: Community Chan...
Anastasia Goodstein - Apps That Create Change
Renaissance Learning Part II
Sandy Chen--Author, Designer
Gamification innovation and the enterprise
Points badges and leader boards - where to from here?
Digital media and the law
Golden Tax ERP integration FAQ
Enterprise Gamification
Ws innovation in action 2013 cgi and scania gamification presentation slideshare
The Gamification of Learning: What Research Says About Simulations & Serious...
Gamification: Future or Fail?
Gamification 101: Design the Player Journey
Gamification: How Effective Is It?
Meaningful Play. Getting »Gamification« Right.
9,5 Theses on the Power and Efficacy of Gamification
Ad

Similar to Gamification in Enterprise Software (20)

PPTX
Gamification in Digital Marketing
PDF
Social Business Transformation through Gamification
PDF
Gamification
PPTX
Principles of Gamification Presentation
PDF
Drive User Engagement with Gamification
PPTX
Triple helix-ig-presentation
PPTX
Agile Tour Delhi NCR2014 - Agile innovation games rahul sudame
PDF
User Experience 5: User Centered Design and User Research
PDF
Optimizing Gamification Design
PPT
Aste v2 3
PPT
Aste v2 3
PDF
Game Product Manager VS Product Manager.pdf
PPTX
Sanjeev NC: 5 Game Techniques to Immediately Apply in Your Service Desk
PDF
Gamification: A New Way to Influence Behavior
PDF
Jiff Design + Benefits Webinar
PDF
References Gaming
PDF
Understanding and implementing game mechanics.
PDF
Game monetization: Overview of monetization methods for free-to-play games
PPTX
Gamification to get your message across
PPTX
Ws innovation in action 2013 cgi and scania gamification hand out slideshare
Gamification in Digital Marketing
Social Business Transformation through Gamification
Gamification
Principles of Gamification Presentation
Drive User Engagement with Gamification
Triple helix-ig-presentation
Agile Tour Delhi NCR2014 - Agile innovation games rahul sudame
User Experience 5: User Centered Design and User Research
Optimizing Gamification Design
Aste v2 3
Aste v2 3
Game Product Manager VS Product Manager.pdf
Sanjeev NC: 5 Game Techniques to Immediately Apply in Your Service Desk
Gamification: A New Way to Influence Behavior
Jiff Design + Benefits Webinar
References Gaming
Understanding and implementing game mechanics.
Game monetization: Overview of monetization methods for free-to-play games
Gamification to get your message across
Ws innovation in action 2013 cgi and scania gamification hand out slideshare

Recently uploaded (20)

PDF
The Basics of Presentation Design eBook by VerdanaBold
PPTX
a group casestudy on architectural aesthetic and beauty
PDF
UNIT 1 Introduction fnfbbfhfhfbdhdbdto Java.pptx.pdf
PPTX
Media And Information Literacy for Grade 12
PDF
THEORY OF ID MODULE (Interior Design Subject)
PDF
Strengthening Tamil Identity A. Swami Durai’s Legacy
PPT
pump pump is a mechanism that is used to transfer a liquid from one place to ...
PPTX
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx
PPTX
22CDH01-V3-UNIT III-UX-UI for Immersive Design
PPTX
timber basics in structure mechanics (dos)
PPTX
NEW EIA PART B - Group 5 (Section 50).pptx
PDF
GSH-Vicky1-Complete-Plans on Housing.pdf
PPT
EthicsNotesSTUDENTCOPYfghhnmncssssx sjsjsj
PDF
SOUND-NOTE-ARCHITECT-MOHIUDDIN AKHAND SMUCT
PDF
Interior Structure and Construction A1 NGYANQI
PPTX
rapid fire quiz in your house is your india.pptx
PDF
intro_to_rust.pptx_123456789012446789.pdf
PDF
321 LIBRARY DESIGN.pdf43354445t6556t5656
PDF
ART & DESIGN HISTORY OF VEDIC CIVILISATION.pdf
PPTX
EDP Competencies-types, process, explanation
The Basics of Presentation Design eBook by VerdanaBold
a group casestudy on architectural aesthetic and beauty
UNIT 1 Introduction fnfbbfhfhfbdhdbdto Java.pptx.pdf
Media And Information Literacy for Grade 12
THEORY OF ID MODULE (Interior Design Subject)
Strengthening Tamil Identity A. Swami Durai’s Legacy
pump pump is a mechanism that is used to transfer a liquid from one place to ...
LITERATURE CASE STUDY DESIGN SEMESTER 5.pptx
22CDH01-V3-UNIT III-UX-UI for Immersive Design
timber basics in structure mechanics (dos)
NEW EIA PART B - Group 5 (Section 50).pptx
GSH-Vicky1-Complete-Plans on Housing.pdf
EthicsNotesSTUDENTCOPYfghhnmncssssx sjsjsj
SOUND-NOTE-ARCHITECT-MOHIUDDIN AKHAND SMUCT
Interior Structure and Construction A1 NGYANQI
rapid fire quiz in your house is your india.pptx
intro_to_rust.pptx_123456789012446789.pdf
321 LIBRARY DESIGN.pdf43354445t6556t5656
ART & DESIGN HISTORY OF VEDIC CIVILISATION.pdf
EDP Competencies-types, process, explanation

Gamification in Enterprise Software

  • 2. www.uxness.in Overview 1. Game vs. Work 2. About games 3. Why people play games? 4. What is Gamification? 5. Enterprise Software 6. Why gamify Enterprise software 7. Player Centric Design • Know your player • Identify Mission • Understand Motivation • Apply Game mechanics • Manage, Monitor & Measure 8. Benefits of Gamification 9. Further readings
  • 4. www.uxness.in Games vs. Work Games Attributes Work Constantly Feedbacks Once or twice a year Clear Rules Unclear Repetitive and fun Tasks Repetitive and dull Clear Goals Contradictory Intentional Obstacles Accidental Transparent, Timely Status Hidden Yes Collaboration Maybe Encouraged Failure Punished
  • 5. www.uxness.in About Game An activity among 1 or more independent decision maker seeking to achieve their objectives in some limiting context. - Clark C. Abt "A game is a form of play with goals and structure." - Kevin J. Maroney
  • 6. www.uxness.in Why people play games? Most imp. motivations to play games are as follows 1. For Mastery 3. To have fun 2. To de-stress 4. To socialize
  • 7. www.uxness.in What is Gamification • Gamification is the use of game thinking and game mechanics in non game contexts to engage users in solving problems. • It motivates player to engage in desired behaviors by showing them the path to mastery. Game Mechanics Boring System Interesting One Gamified System
  • 8. www.uxness.in Example - Nike+ - Gamified physical exercise activity Points Levels Leaderboards Badges Challenges Social engagement
  • 9. www.uxness.in Example - LinkedIn - Gamified professional social networking
  • 10. www.uxness.in Enterprise Software Enterprise software refers to software that businesses use to run their day- to-day activities such as finance, sales, human resources, manufacturing, shipping, and procurement. It is typically purchased by companies as off-the-shelf software, customized and configured to meet their business needs, and made available to their employees.
  • 11. www.uxness.in Why gamify Enterprise software • Emergence of Gen Y (digital natives – people born after 1980) • Changing nature of information work • To make technology and business more inviting pertaining advantages of peoples innate enjoyment of play.
  • 12. www.uxness.in Player Centered Design framework Player centered design is based on UCD but goes beyond UCD to enable meaningful management & behavior change. UCD focuses on: • User satisfaction • Efficiency • Effectiveness etc. UCD + Engagement = Player Centered Design
  • 13. www.uxness.in Player Centered Design Know your player Identify mission Understand human motivation Apply game mechanics Manage Monitor & Measure
  • 14. www.uxness.in Know Your Player It is to understand player and their context. • Amy Jo Kim has coined the word “Player”. • We generally use ‘User’ in UCD and ‘Player’ in PCD. • Why Player? • Players’ participation is voluntary in games • Players could walk away at any moment however in business software employees are expected to use the software as part of their work, which is not voluntary. • Player persona • It helps in understanding user goals, experience, aspiration along with basic demographic like gender, age etc. • This will provide an insight into how to engage & motivate them in an enterprise context. PCD Step 1
  • 16. www.uxness.in Player Persona Key attributes 1. Gender It provides critical input into the type of game mechanics that will engage the user.
  • 17. www.uxness.in Player Persona Key attributes 2. Generation (Age group) Research shows that there are significant differences in attitudes between the generations in the way they approach work. This knowledge is relevant for gamification since it gives a good indication of the receptiveness of the player to game mechanics . Generation Year of Birth General behavior Gen X 1960 to 1980 They tend to be hierarchy oriented and do not tolerate failure. Gen Y Early 1980 to early 2000 • Grew up with videogames, they expect immediate feedback. • They are willing to take risks and endure “epic failure”.
  • 18. www.uxness.in Player Persona Key attributes 3. Player Type Richard Bartle classifies players into four categories based on their gaming preference. Achievers play to gain points and status. Explorers love to discover new aspects of the game. Similar to killers however they go one-step further and find joy in seeing others lose. Socializers play for the joy of interacting with others rather than for the game itself.
  • 19. www.uxness.in Player Persona other attributes 4. Type of industry 5. Job Title & Job Goals 6. Pain Point 7. Aspiration 8. Work Culture
  • 20. www.uxness.in Identify Mission Mission refers to the goal of your gamification activity. Understanding current business scenario – What players are doing today. Understand target business outcome – What business wants to achieve. Setting appropriate mission PCD Step 2
  • 21. www.uxness.in Understand Human Motivation PCD Step 3 What is motivation ? Motivation is a psychological feature that induces an organism to act towards a desired goal and elicits, controls, and sustains certain goal-directed behaviors. It can be considered a driving force;
  • 22. www.uxness.in Intrinsic Motivation Intrinsic Intrinsic motivation refers to motivation that comes from inside an individual rather than from any external or outside rewards, such as money or grades. The motivation comes from the pleasure one gets from the task itself or from the sense of satisfaction in completing or even working on a task.
  • 23. www.uxness.in Extrinsic Motivation Extrinsic Extrinsic motivation refers to motivation that comes from outside an individual. The motivating factors are external, or outside, rewards such as money or grades. These rewards provide satisfaction and pleasure that the task itself may not provide.
  • 24. www.uxness.in Understand Motivation in Gamification Intrinsic Extrinsic H I G H L O W User performs activity & repeats proactively. High engagement 1. User performs activity till extrinsic motivation is available & high. Less engagement Intrinsic Extrinsic H I G H L O W 2. Gamification Intrinsic H I G H Increase in intrinsic motivation with external rewards results more activity and high engagement. Intrinsic Extrinsic rewards L O W + 3.
  • 25. www.uxness.in Apply Game Mechanics Points : Points are the granular units of measurement in gamification. They are single count metrics. This is the way the system keeps count of the player’s actions pertaining to the targeted behaviors in the overall gamification strategy. PCD Step 4
  • 26. www.uxness.in Apply Game Mechanics Leader board: Leader boards bring in the social aspect of points and badges, by displaying the players on a list, typically ranked in descending order with the greatest number of points at the top. The possible disadvantage of a leader board is that it could be demotivating to a new player. PCD Step 4
  • 27. www.uxness.in Apply Game Mechanics Badges : Once the player has accumulated a certain number of points, they may be awarded badges. Badges are a form of virtual achievement by the player. They provide positive reinforcement for the targeted behavior. PCD Step 4
  • 28. www.uxness.in Apply Game Mechanics Relationship : Relationships are game mechanics based on the motivational driver of connection. We are social beings, and relationships have a powerful effect on how we feel and what we do. PCD Step 4
  • 30. www.uxness.in Manage, Monitor & Measure Gamification is an iterative program & need long term commitment to be successful. Manage Mission : Periodically evaluate the validity of the mission and adjust if needed. Monitor Motivation : After rollout conduct qualitative research (interview, observation) to study the impact on player interaction , motivation. Player fatigue is a condition where player are less motivated, engaged with system as compared to when its was initial roll out. It was beneficial to introduce new future periodically to sustain engagement. PCD Step 5
  • 31. www.uxness.in Manage, Monitor & Measure Measure effectiveness of mechanics :Continuously measure the effectiveness of mechanics as they are the key to success of gamification. PCD Step 5 Engagement Time ROI •Average number of actions •Median number of actions •Number of users performing actions •Number of times users return •Progression of users through the experience •Customer satisfaction results •Retention •Frequency •Decrease of response time •Timeliness •Number of active users •Productivity increase •Cost reductions •Sales increase
  • 32. www.uxness.in Benefits of Gamification • Motivations and long term user engagement and loyalty. • Making things more pleasurable in interaction, process and in system. • Helps in creating brand connection with user in a meaningful and interesting way. • It can be used with different roles like User, customers, employee and different scenarios like user engagement, personal motivation. • Helps in converting complex system in to simple and interesting system. • It attempts to make technology more inviting by encouraging users to engage in desired behaviors and by showing the path to mastery.
  • 33. www.uxness.in Further readings 1. Online course on Gamification Link : https://www.coursera.org/course/gamification 2. Books